Dungeon Sprint DCSS version 0.27.0-1-g7a08968 (webtiles) character file. Game seed: 10275472319004430362 261 MuseOD the Magician (level 6, -6/50 HPs) Began as a Djinni Fire Elementalist on Aug 8, 2021. Mangled by a necrophage (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:54 (32 turns). MuseOD the Magician (Djinni Fire Elementalist) Turns: 32, Time: 00:00:55 Health: -6/50 AC: 2 Str: 8 XL: 6 Next: 41% Gold: 0 EV: 12 Int: 17 God: SH: 0 Dex: 14 rFire + + . SeeInvis . - Unarmed rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.16/turn (no ring) MPRegen 0.00/turn (no ring) @: on berserk cooldown, flying, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: + Level 6.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.9 Unarmed Combat * Level 7.5 Spellcasting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Conjure Flame Conj/Fire 31% 6-21 1% 3 c - Inner Flame Hex/Fire 31% N/A 1% 3 d - Sticky Flame Conj/Fire 31% 2d5 4% 4 e - Fireball Conj/Fire 15% 3d8 14% 5 f - Corona Hex 34% N/A 1% 1 g - Searing Ray Conj 62% 3d5 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Press: ? - help, Shift-Dir - straight line, f - necrophage Aim: a necrophage (heavily damaged, ally target, 100% to hit) The sticky flame hits the necrophage. The necrophage is heavily damaged. The necrophage is covered in liquid flames! * * * LOW HITPOINT WARNING * * * The necrophage burns! x2; The necrophage misses you. Unknown command. Your foxfire dissipates! The necrophage burns! The necrophage closely misses you. There is a staircase leading out of the dungeon here. The necrophage burns! You destroy the necrophage! Your Fighting skill increases to level 6! Your Unarmed Combat skill increases to level 4! Your Spellcasting skill increases to level 7! You have reached level 6! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - necrophage Aim: a necrophage (100% to hit) * * * LOW HITPOINT WARNING * * * The necrophage hits you but does no damage. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - necrophage Aim: a necrophage (100% to hit) The sticky flame hits the necrophage. The necrophage is lightly damaged. The necrophage is covered in liquid flames! * * * LOW HITPOINT WARNING * * * The necrophage burns! x2; The necrophage hits you. * * * LOW HITPOINT WARNING * * * The necrophage hits you! You die... ## ## ##. .## .B B. # .#$ # ##. #+# .# #...##.##l# #$††n@+# #...##.##.# ##. #+# l# # # You could see a necrophage (burning). Vanquished Creatures 3 necrophages (D) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Djinni Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed a wyvern 1 | D | Noticed a wyvern 4 | D | Noticed a boulder beetle 4 | D | Noticed a boulder beetle 7 | D | Noticed a necrophage 7 | D | Noticed a necrophage 7 | D | Noticed a necrophage 7 | D | Noticed a necrophage 18 | D | Killed a necrophage 19 | D | Reached skill level 5 in Spellcasting 19 | D | Reached XP level 2. HP: 17/26 MP: 0/0 19 | D | Reached XP level 3. HP: 21/31 MP: 0/0 19 | D | Learned a level 1 spell: Corona 19 | D | Reached XP level 4. HP: 25/37 MP: 0/0 22 | D | Killed a necrophage 23 | D | Reached skill level 5 in Fighting 23 | D | Reached skill level 6 in Spellcasting 23 | D | Reached XP level 5. HP: 29/43 MP: 0/0 23 | D | Learned a level 2 spell: Searing Ray 30 | D | Killed a necrophage 31 | D | Reached skill level 7 in Spellcasting 31 | D | Reached XP level 6. HP: 13/50 MP: 0/0 32 | D | HP: 1/50 [necrophage (4)] 32 | D | Mangled by a necrophage Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 3 5 6 | 6.3 Unarmed Combat | 3 4 | 4.9 Spellcasting | 5 6 7 | 7.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 10 | 8 || 18 Cast: Sticky Flame | | 3 || 3 Foxfire | | 1 || 1 Use: Potion | 1 | || 1 Armor: Robe | | 2 || 2 Dodge: Dodged | 4 | 5 || 9