Dungeon Sprint DCSS version 0.27.0-1-g7a08968 (webtiles) character file. Game seed: 12537211090002988359 165 MuseOD the Fighter (level 5, -2/49 HPs) Began as a Djinni Fire Elementalist on Aug 8, 2021. Slain by a necrophage (4 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:30 (41 turns). MuseOD the Fighter (Djinni Fire Elementalist) Turns: 41, Time: 00:01:31 Health: -2/49 AC: 2 Str: 8 XL: 5 Next: 75% Gold: 0 EV: 12 Int: 17 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.16/turn (no ring) MPRegen 0.00/turn (no ring) @: wereblooded, on berserk cooldown, flying, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions d - a potion of haste Skills: * Level 8.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 88% 2x1d8 1% 1 b - Conjure Flame Conj/Fire 22% 6-21 4% 3 c - Inner Flame Hex/Fire 22% N/A 4% 3 d - Sticky Flame Conj/Fire 22% 2d4 16% 4 e - Fireball Conj/Fire 11% 3d7 41% 5 f - Animate Skeleton Necr 44% N/A 1% 1 g - Wereblood Tmut 22% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History You hit the necrophage. The necrophage is lightly damaged. The necrophage hits you. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Wereblood (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Wereblood (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (16% risk of failure)! Continue anyway? Aiming: Sticky Flame (quite dangerous; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f - necrophage Aim: a necrophage (lightly damaged, 100% to hit) The sticky flame hits the necrophage. The necrophage is moderately damaged. The necrophage is covered in liquid flames! * * * LOW HITPOINT WARNING * * * The necrophage burns! x2; The necrophage barely misses you. The necrophage completely misses you. You feel better. The necrophage burns! The necrophage hits you! * * * LOW HITPOINT WARNING * * * Unknown command. The necrophage burns! x2; The necrophage stops burning. Your magical contamination has completely faded away. There is a staircase leading out of the dungeon here. You barely miss the necrophage. The necrophage is almost destroyed. The necrophage barely misses you. Casting: Sticky Flame (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The necrophage hits you. * * * LOW HITPOINT WARNING * * * The necrophage hits you but does no damage. The necrophage hits you. * * * LOW HITPOINT WARNING * * * The necrophage hits you. You die... ## ## l# #. # .#l # ##. #+# .## #...##n##B..# #$†n@v+# #...##v##B..# ##. #+# .## # #$# # s#s . . ## ## You could see 2 necrophages. Vanquished Creatures 2 necrophages (D) 2 creatures vanquished. Vanquished Creatures (others) A water moccasin (D) 1 creature vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Djinni Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed a boulder beetle 1 | D | Noticed a boulder beetle 4 | D | Noticed a wyvern 4 | D | Noticed a wyvern 8 | D | Noticed a scorpion 8 | D | Noticed a scorpion 11 | D | Noticed a necrophage 11 | D | Noticed a necrophage 11 | D | Noticed a necrophage 11 | D | Noticed a necrophage 21 | D | Killed a necrophage 22 | D | Reached skill level 6 in Fighting 22 | D | Reached XP level 2. HP: 21/30 MP: 0/0 22 | D | Reached XP level 3. HP: 24/35 MP: 0/0 22 | D | Learned a level 1 spell: Animate Skeleton 22 | D | Reached XP level 4. HP: 28/40 MP: 0/0 34 | D | Killed a necrophage 35 | D | Reached skill level 8 in Fighting 35 | D | Reached skill level 5 in Spellcasting 35 | D | Reached XP level 5. HP: 22/49 MP: 0/0 35 | D | Learned a level 2 spell: Wereblood 36 | D | Killed a water moccasin 41 | D | HP: 2/49 [necrophage (5)] 41 | D | Slain by a necrophage Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_7, sprint2_obstacle_4, sprint2_obstacle_2, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 6 8 | 8.6 Spellcasting | 4 5 | 5.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 9 | 11 || 20 Cast: Sticky Flame | | 2 || 2 Wereblood | | 1 || 1 Foxfire | | 1 || 1 Use: Potion | 1 | 2 || 3 Armor: Robe | | 4 || 4 Dodge: Dodged | 2 | 5 || 7