Dungeon Sprint DCSS version 0.27.0-1-g7a08968 (webtiles) character file. Game seed: 10322707218201422798 0 MuseOD the Magician (level 1, -13/15 HPs) Began as a Djinni Fire Elementalist on Aug 9, 2021. Mangled by a merfolk siren (15 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:44 (30 turns). MuseOD the Magician (Djinni Fire Elementalist) Turns: 30, Time: 00:00:45 Health: -13/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, mesmerised, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing d - a potion of haste e - a potion of berserk rage Skills: + Level 0.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 36% 2x1d5 8% 1 b - Conjure Flame Conj/Fire 9% 6-21 22% 3 c - Inner Flame Hex/Fire 9% N/A 22% 3 d - Sticky Flame Conj/Fire 9% 2d3 58% 4 e - Fireball Conj/Fire 4% 3d4 90% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The merfolk siren chants its luring song. Press: ? - help, v - describe, . - travel Here: a merfolk siren, wielding a +0 trident (moderately wounded, mesmerising, ally target) The floor. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the merfolk siren. The merfolk siren is moderately wounded. The foxfire hits the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. The merfolk siren chants its luring song. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The merfolk siren chants its luring song. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits the merfolk siren. The merfolk siren is heavily wounded. The foxfire hits the merfolk siren but does no damage. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The foxfire hits the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you from afar with a +0 trident! Ouch! That really hurt! You die... ## ## ##. .## ..#.. .$. # # #'# w## #..###m##.w.# #s+.<.+$# #.s###@#### # #+# .#$ l# #l ## ## You could see a merfolk siren (mesmerising). Vanquished Creatures (others) A water moccasin (D) 20 foxfires (D) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Djinni Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 4 | D | Noticed a wyvern 4 | D | Noticed a wyvern 7 | D | Noticed a scorpion 7 | D | Noticed a scorpion 10 | D | Noticed a merfolk siren 25 | D | Killed a water moccasin 30 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_5, sprint2_obstacle_3, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Cast: Foxfire || 13 Use: Potion || 1