Dungeon Sprint DCSS version 0.27.0-1-g7a08968 (webtiles) character file. Game seed: 12187884832051362966 0 MuseOD the Magician (level 1, -15/22 HPs) Began as a Djinni Hedge Wizard on Aug 9, 2021. Demolished by a merfolk siren (17 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:16 (13 turns). MuseOD the Magician (Djinni Hedge Wizard) Turns: 13, Time: 00:00:16 Health: -15/22 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth .......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: berserking, flying, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls h - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste Skills: + Level 0.0 Fighting + Level 0.0 Short Blades - Level 2.1 Dodging - Level 1.5 Stealth * Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Blink Tloc N/A N/A 12% 2 c - Call Imp Summ 9% N/A 12% 2 d - Slow Hex 9% N/A 12% 2 e - Conjure Flame Conj/Fire 9% 6-21 24% 3 f - Mephitic Cloud Conj/Pois/Air 9% N/A 24% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. You reach down and open the door. 2 worms come into view. Found 243 gold pieces. You reach down and close the door. You reach down and open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Okay, then. As you close the door, it creaks loudly! You break out of your daze! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! A merfolk siren opens the door. You feel a strong urge to attack something. The merfolk siren hits you with a +0 spear! There is an open door here. You hit the merfolk siren. The merfolk siren is lightly wounded. You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren closely misses you. You barely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You closely miss the merfolk siren. The merfolk siren is lightly wounded. You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren closely misses you. You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ## ## ##. .## #..#..# #.m.# # #@# w## ##.##.w.# +.<.+$# ##.#### #+# You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Djinni Hedge Wizard began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 4 | D | Noticed a merfolk siren 13 | D | Demolished by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_5, sprint2_obstacle_4, sprint2_obstacle_6, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Dagger || 6 Use: Potion || 1 Dodge: Dodged || 2