Dungeon Sprint DCSS version 0.27.0-1-g7a08968 (webtiles) character file. Game seed: 6191533331555969991 49 MuseOD the Magician (level 4, -2/35 HPs) Began as a Djinni Fire Elementalist on Aug 18, 2021. Slain by a water elemental (13 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:30 (321 turns). MuseOD the Magician (Djinni Fire Elementalist) Turns: 321, Time: 00:01:31 Health: -2/35 AC: 2 Str: 8 XL: 4 Next: 2% Gold: 41 EV: 12 Int: 15 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.00/turn (no ring) @: engulfed, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1, dopey 1, MP-powered wands a: no special abilities You were in the Dungeon. You visited 1 branch You collected 41 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking h - a scroll of torment {unknown} i - 3 scrolls of identify k - a scroll of immolation {unknown} Potions b - a potion of curing c - 2 potions of heal wounds d - a potion of haste e - a potion of berserk rage g - a potion of lignification {unknown} j - a potion of flight {unknown} Skills: + Level 3.2 Fighting - Level 2.1 Dodging + Level 3.5 Stealth * Level 4.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 2% 1 b - Conjure Flame Conj/Fire 16% 6-21 9% 3 c - Inner Flame Hex/Fire 16% N/A 9% 3 d - Sticky Flame Conj/Fire 16% 2d4 26% 4 e - Fireball Conj/Fire 8% 3d6 58% 5 f - Apportation Tloc 32% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) You are dopey. (Int -2) You expend health (3 HP) to strengthen your wands. Message History You feel less encumbered by your armour. Really quaff the potion of mutation? You feel extremely strange. You feel more encumbered by your armour. You feel slightly disoriented. You feel stupid. You feel your magical essence link to the dungeon's wands. There is an open door here. You reach down and open the door. A water elemental comes into view. There is an open door to the Ecumenical Temple here. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to cast (26% risk of failure)! Continue anyway? Aiming: Sticky Flame (extremely dangerous; 26% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (100% to hit) You miscast Sticky Flame. You are very lightly contaminated with residual magic. Nothing appears to happen. The water elemental closely misses you. Casting: Sticky Flame (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to cast (26% risk of failure)! Continue anyway? Aiming: Sticky Flame (extremely dangerous; 26% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (100% to hit) You miscast Sticky Flame. Nothing appears to happen. The water elemental hits you! The water elemental engulfs you in water! Casting: Sticky Flame (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to cast (26% risk of failure)! Continue anyway? Aiming: Sticky Flame (extremely dangerous; 26% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (100% to hit) The sticky flame hits the water elemental. The water elemental is lightly damaged. The water elemental is covered in liquid flames! * * * LOW HITPOINT WARNING * * * The water elemental burns! The water elemental hits you! You die... ▓▓▓▓▓▓▓▓▓▓ ▓▓▓ .#..'....♣ ♣.# .#..#....♣♣♣ ♣♣.# * '####......♣ ♣..# , ....#....≈.♣♣♣..###+#+## ....#...≈≈..♣♣♣.#....... .)..#..≈≈≈≈♣.♣..@E⌠..... ###'#..≈≈≈≈≈≈...#...#### ....#.≈≈≈≈≈≈....#.⌠.# ....#.≈≈≈≈≈.....#...# ....#.≈≈≈.......#+### #####...........#, .......†........# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓* + You could see a water elemental (burning). Vanquished Creatures Jessica (D) A human (D) A phantom (D) 3 rats (D) 6 creatures vanquished. Vanquished Creatures (others) 33 foxfires (D) 3 plants (D) 36 creatures vanquished. Grand Total: 42 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Djinni Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 43 | D | Noticed Jessica 52 | D | Killed Jessica 53 | D | Reached skill level 4 in Spellcasting 53 | D | Reached XP level 2. HP: 15/24 MP: 0/0 53 | D | Reached XP level 3. HP: 19/29 MP: 0/0 53 | D | Learned a level 1 spell: Apportation 200 | D | Reached XP level 4. HP: 23/35 MP: 0/0 220 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 220 | D | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 223 | D | Lost mutation: Your body sometimes deteriorates upon taking | damage. [potion of mutation] 223 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 223 | D | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 223 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 223 | D | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 224 | D | Lost mutation: You are clumsy. (Dex -2) [potion of | mutation] 224 | D | Lost mutation: You have a pair of small antennae on your | head. [potion of mutation] 224 | D | Gained mutation: You expend health (3 HP) to strengthen | your wands. [potion of mutation] 225 | D | Lost mutation: You expend health (3 HP) to strengthen your | wands. [potion of mutation] 225 | D | Lost mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 225 | D | Gained mutation: You passively map a small area around you. | [potion of mutation] 225 | D | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 226 | D | Lost mutation: Your movements are slightly less encumbered | by armour. (ER -2) [potion of mutation] 226 | D | Lost mutation: You passively map a small area around you. | [potion of mutation] 226 | D | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 226 | D | Gained mutation: You expend health (3 HP) to strengthen | your wands. [potion of mutation] 317 | D | Noticed a water elemental 321 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 3 | 3.2 Stealth | 3 | 3.5 Spellcasting | 4 | 4.5 Dodging | | 2.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Foxfire | 18 | || 18 Sticky Flame | | 1 || 1 Use: Potion | | 5 || 5 Dodge: Dodged | 1 | 1 || 2