Dungeon Sprint DCSS version 0.30.0 (webtiles) character file. Game seed: 10457097244493943412 35 MuseOD the Digger (level 3, -2/22 HPs) Began as a Gargoyle Earth Elementalist on Nov 6, 2023. Slain by a water elemental (10 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:20 (320 turns). MuseOD the Digger (Gargoyle Earth Elementalist) Turns: 320, Time: 00:01:21 Health: -2/22 AC: 5 Str: 10 XL: 3 Next: 35% Magic: 3/8 EV: 11 Int: 21 God: Gold: 26 SH: 0 Dex: 9 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no teleportation @: engulfed, flying, unable to read A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, big wings, clever 1, inability to read after injury 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 26 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking i - 2 scrolls of immolation {unknown} j - a scroll of silence {unknown} l - a scroll of identify {unknown} Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste h - a potion of brilliance {unknown} k - 2 potions of flight Skills: + Level 2.8 Fighting - Level 1.5 Dodging - Level 2.1 Stealth * Level 4.1 Spellcasting + Level 2.8 Conjurations - Level 0.7 Transmutations + Level 4.9 Earth Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 50% 2d12 1% 1 b - Passwall Tmut/Erth 13% N/A 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 40% 3d9 7% 3 Petrify Tmut/Erth 16% N/A 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Your large and strong wings let you fly. Your mind is acute. (Int +4, Str/Dex -1) You occasionally lose the ability to read scrolls when taking damage. Message History The water elemental is moderately damaged. Unknown command. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (moderately damaged, 90% to hit) The blast of sand hits the water elemental. The water elemental is moderately damaged. The water elemental barely misses you. The water elemental hits you. The water elemental engulfs you in water! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (moderately damaged, 90% to hit) The blast of sand hits the water elemental! The water elemental is severely damaged. The water elemental hits you. Unknown command. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (severely damaged, 90% to hit) The blast of sand hits the water elemental. The water elemental is almost destroyed. The water elemental hits you. You feel threatened and lose the ability to read scrolls! The water elemental misses you. Unknown command. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (almost destroyed, 90% to hit) The blast of sand hits the water elemental. The water elemental is almost destroyed. The water elemental hits you! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#...#### ##.# ...#......#####..# ..##.......#..#..# ##.##.##...#..#..# #+#+# ##.##.###..##+#..#...... #.####.##..# #..@E.⌠.... .###..##..####...#...### #.....##..###....# ⌠.# ###..##...##.....# .# ##..##....#.†....# # #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A wolf (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Gargoyle Earth Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 66 | D | Reached skill level 1 in Fighting 66 | D | Reached skill level 1 in Conjurations 127 | D | Reached XP level 2. HP: 18/18 MP: 3/6 159 | D | Learned a level 2 spell: Passwall 172 | D | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 173 | D | Lost mutation: You are dopey. (Int -2) [potion of mutation] 173 | D | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 173 | D | Gained mutation: Your skin changes colour to match your | surroundings (Stealth+). [potion of mutation] 173 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 174 | D | Lost mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 174 | D | Lost mutation: Your skin changes colour to match your | surroundings (Stealth+). [potion of mutation] 174 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 174 | D | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 174 | D | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 174 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 175 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 175 | D | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 175 | D | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 179 | D | Lost mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 179 | D | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 179 | D | Gained mutation: Your large and strong wings let you fly. | [potion of mutation] 179 | D | Gained mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 179 | D | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 229 | D | Reached XP level 3. HP: 22/22 MP: 5/8 315 | D | Noticed a water elemental 320 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.8 Conjurations | 2 | 2.8 Earth Magic | 4 | 4.9 Spellcasting | 3 4 | 4.1 Dodging | | 1.5 Stealth | | 2.1 Transmutations | | 0.7 Action || total ---------------------------++------- Melee: Unarmed || 9 Cast: Sandblast || 12 Passwall || 2 Use: Potion || 6 Armour: Robe || 1 Dodge: Dodged || 6