Dungeon Sprint DCSS version 0.30.0 (webtiles) character file. Game seed: 1959147477101130823 25 MuseOD the Digger (level 3, -7/22 HPs) Began as a Gargoyle Earth Elementalist on Nov 18, 2023. Mangled by a water elemental (14 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:14 (180 turns). MuseOD the Digger (Gargoyle Earth Elementalist) Turns: 180, Time: 00:01:14 Health: -7/22 AC: 5 Str: 11 XL: 3 Next: 6% Magic: 2/8 EV: 11 Int: 17 God: Gold: 17 SH: 0 Dex: 10 Spells: 8/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no teleportation @: engulfed A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, mutation resistance 2 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 17 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of poison {unknown} g - a scroll of blinking h - a scroll of amnesia {unknown} i - 3 scrolls of identify l - a scroll of immolation {unknown} Potions b - 2 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste j - a potion of ambrosia {unknown} k - 2 potions of flight {unknown} Skills: + Level 2.5 Fighting - Level 1.5 Dodging - Level 2.1 Stealth * Level 3.8 Spellcasting + Level 2.4 Conjurations - Level 0.7 Transmutations + Level 4.7 Earth Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 38% 2d10 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 10% N/A 8% 2 Stone Arrow Conj/Erth 30% 3d8 11% 3 Petrify Tmut/Erth 12% N/A 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You are somewhat resistant to both further mutation and mutation removal. Message History The water elemental barely misses you. The water elemental closely misses you. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (moderately damaged, 89% to hit) The blast of sand hits the water elemental! The water elemental is heavily damaged. The water elemental barely misses you. Unknown command. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (heavily damaged, 89% to hit) The blast of sand hits the water elemental but does no damage. The water elemental is heavily damaged. The water elemental closely misses you. The water elemental hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (heavily damaged, 89% to hit) The blast of sand hits the water elemental. The water elemental is severely damaged. The water elemental hits you. The water elemental engulfs you in water! Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (severely damaged, 89% to hit) The blast of sand hits the water elemental but does no damage. The water elemental is severely damaged. The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#(..#### ##.# ...#......#####..# ..##.......#..#..# ##.##.##...#..#..# #+#+# ##.##.###..##'#..#...... #.####.##..###..@E.⌠.... .###..##..####...#...### #.....##..###....# ⌠.# ###..##...##.....# .# ##..##....#......# # #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A phantom (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Vanquished Creatures (others) A plant (D) 1 creature vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Gargoyle Earth Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 49 | D | Reached skill level 1 in Fighting 49 | D | Reached skill level 1 in Conjurations 83 | D | Reached skill level 4 in Earth Magic 109 | D | Reached XP level 2. HP: 18/18 MP: 1/6 121 | D | Reached XP level 3. HP: 8/22 MP: 6/8 154 | D | Gained mutation: You are vulnerable to heat. (rF-) [potion | of mutation] 154 | D | Lost mutation: You are vulnerable to heat. (rF-) [potion of | mutation] 154 | D | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 154 | D | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 160 | D | Lost mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 160 | D | Lost mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 160 | D | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 160 | D | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 160 | D | Lost mutation: Your spells are a little easier to cast, but | a little less powerful. [potion of mutation] 160 | D | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 161 | D | Lost mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 161 | D | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 161 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 161 | D | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 162 | D | Lost mutation: You possess an exceptional clarity of mind. | [potion of mutation] 162 | D | Lost mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 162 | D | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 162 | D | Gained mutation: You are somewhat resistant to both further | mutation and mutation removal. [potion of mutation] 173 | D | Noticed a water elemental 180 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.5 Conjurations | 2 | 2.4 Earth Magic | 4 | 4.7 Spellcasting | 3 | 3.8 Dodging | | 1.5 Stealth | | 2.1 Transmutations | | 0.7 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Sandblast || 18 Use: Potion || 6 Armour: Robe || 3 Dodge: Dodged || 16