Dungeon Sprint DCSS version 0.30.0 (webtiles) character file. Game seed: 4066049766515454437 60 MuseOD the Digger (level 4, -15/28 HPs) Began as a Gargoyle Earth Elementalist on Dec 29, 2023. Demolished by a water elemental (18 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:24 (262 turns). MuseOD the Digger (Gargoyle Earth Elementalist) Turns: 262, Time: 00:01:25 Health: -15/28 AC: 5 Str: 11 XL: 4 Next: 6% Magic: 5/10 EV: 12 Int: 18 God: Gold: 22 SH: 0 Dex: 12 Spells: 6/12 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (helmet restricted) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no teleportation @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, antennae 1, thin skeletal structure 1, passive freeze a: no special abilities You were in the Dungeon. You visited 1 branch You collected 22 gold pieces. Inventory: Hand Weapons i - a +0 dagger Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking h - 3 scrolls of identify {unknown} l - a scroll of immolation {unknown} n - a scroll of poison {unknown} Potions b - 3 potions of magic c - 2 potions of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage j - a potion of attraction {unknown} k - a potion of mutation m - a potion of ambrosia {unknown} Skills: + Level 3.3 Fighting - Level 1.5 Dodging - Level 2.1 Stealth * Level 4.7 Spellcasting + Level 3.3 Conjurations - Level 0.7 Transmutations + Level 5.4 Earth Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 46% 2d11 1% 1 b - Passwall Tmut/Erth 12% N/A 6% 2 c - Stone Arrow Conj/Erth 40% 3d9 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Petrify Tmut/Erth 15% N/A 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You have a pair of small antennae on your head. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) A frigid envelope surrounds you and freezes all who hurt you. Message History You kill the human! Your Conjurations skill increases to level 3! You have reached level 4! You feel clever. You enter the shallow water. Moving in this stuff is going to be slow. You start resting. Magic restored. You open the door. A water elemental comes into view. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (90% to hit) The blast of sand hits the water elemental! The water elemental is moderately damaged. The water elemental hits you! The water elemental is very cold. The water elemental is moderately damaged. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (7% risk of failure)! Continue anyway? Aiming: Stone Arrow (quite dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (moderately damaged, 83% to hit) The stone arrow misses the water elemental. The water elemental hits you! * * * LOW HITPOINT WARNING * * * The water elemental is very cold. The water elemental is heavily damaged. Casting: Stone Arrow (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (heavily damaged, 90% to hit) The blast of sand hits the water elemental. The water elemental is heavily damaged. The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'....♣♣♣ ♣.# ..#..#......♣ ♣♣.# #'####......♣ ..#{ .....#....~.♣♣ ♣.# #+#+# .....#...~~♣.♣♣♣.#...... .....#..~~~~♣♣.♣@E.⌠.... ####'#..~≈≈†~~♣..#...### .....#.~~≈~~~....# ⌠.# ...[.#.~≈~~~.....# .# .....#.~~~.......# # +#####...........# .............# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A wolf (D) An endoplasm (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Gargoyle Earth Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 32 | D | Noticed Jessica 34 | D | Killed Jessica 35 | D | Reached skill level 4 in Earth Magic 35 | D | Reached XP level 2. HP: 18/18 MP: 1/6 35 | D | Reached XP level 3. HP: 22/22 MP: 1/8 38 | D | Learned a level 2 spell: Passwall 42 | D | Learned a level 3 spell: Stone Arrow 123 | D | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 123 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 123 | D | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 123 | D | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 124 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 124 | D | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 124 | D | Lost mutation: Your flesh is cold resistant. (rC+) [potion | of mutation] 124 | D | Gained mutation: You have sharp toenails. [potion of | mutation] 124 | D | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 125 | D | Lost mutation: You sometimes lose your temper in combat. | [potion of mutation] 125 | D | Lost mutation: You do not regenerate when monsters are | visible. [potion of mutation] 125 | D | Lost mutation: You have sharp toenails. [potion of | mutation] 125 | D | Gained mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 125 | D | Gained mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 126 | D | Lost mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 126 | D | Lost mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 126 | D | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 126 | D | Gained mutation: A frigid envelope surrounds you and | freezes all who hurt you. [potion of mutation] 126 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 134 | D | Reached skill level 5 in Earth Magic 181 | D | Reached XP level 4. HP: 28/28 MP: 1/10 259 | D | Noticed a water elemental 262 | D | Demolished by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 3 | 3.3 Spellcasting | 3 4 | 4.7 Conjurations | 2 3 | 3.3 Earth Magic | 4 5 | 5.4 Dodging | | 1.5 Stealth | | 2.1 Transmutations | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Sandblast | 7 | 2 || 9 Stone Arrow | 2 | 1 || 3 Passwall | 1 | || 1 Use: Potion | 4 | || 4