Dungeon Sprint DCSS version 0.30.0 (webtiles) character file. Game seed: 15305539864261597104 60 MuseOD the Digger (level 4, -10/27 HPs) Began as a Gargoyle Earth Elementalist on Jan 16, 2024. Mangled by a water elemental (12 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:28 (208 turns). MuseOD the Digger (Gargoyle Earth Elementalist) Turns: 208, Time: 00:01:29 Health: -10/27 AC: 5 Str: 12 XL: 4 Next: 4% Magic: 6/10 EV: 12 Int: 17 God: Gold: 25 SH: 0 Dex: 10 Spells: 5/11 levels left rFire . . . j - +0 dagger rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no teleportation @: engulfed A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, subdued magic 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 25 gold pieces. Inventory: Hand Weapons j - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking i - a scroll of enchant armour {unknown} l - 2 scrolls of poison {unknown} m - a scroll of torment {unknown} n - a scroll of identify {unknown} Potions b - 2 potions of magic c - 2 potions of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage h - 2 potions of cancellation {unknown} o - a potion of might {unknown} Skills: + Level 2.9 Fighting + Level 2.9 Dodging - Level 2.1 Stealth * Level 4.3 Spellcasting + Level 3.0 Conjurations - Level 0.7 Transmutations + Level 5.2 Earth Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 32% 2d9 1% 1 b - Passwall Tmut/Erth 8% N/A 5% 2 c - Stone Arrow Conj/Erth 26% 3d8 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Petrify Tmut/Erth 10% N/A 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Your spells are a little easier to cast, but a little less powerful. Message History Okay, then. As you open the door, it creaks loudly! A water elemental comes into view. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (89% to hit) The blast of sand hits the water elemental but does no damage. The water elemental hits you! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (89% to hit) The blast of sand hits the water elemental. The water elemental is lightly damaged. The water elemental closely misses you. Sorry, you're not good enough to have a special ability. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (lightly damaged, 89% to hit) The blast of sand hits the water elemental! The water elemental is moderately damaged. The water elemental hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! The water elemental barely misses you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (moderately damaged, 89% to hit) The blast of sand hits the water elemental. The water elemental is moderately damaged. The water elemental hits you! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#...#### ##.# ...#..[...#####..# ..##.......#..#..# ##.##.##...#..#..# #+#+# ##.##.###..##'#..#...... #.####.##..###†.@E.⌠.... .###..##..####...#...### #..†..##..# #....# ⌠.# ###..##...##.....# .# ##..##....#......# # #..###..##.#.....# #..# #.. ####....# ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A wolf (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Gargoyle Earth Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 44 | D | Noticed Jessica 51 | D | Killed Jessica 52 | D | Reached skill level 4 in Earth Magic 52 | D | Reached XP level 2. HP: 17/17 MP: 2/6 52 | D | Reached XP level 3. HP: 21/21 MP: 2/8 55 | D | Learned a level 2 spell: Passwall 59 | D | Learned a level 3 spell: Stone Arrow 139 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 140 | D | Lost mutation: You possess an exceptional clarity of mind. | [potion of mutation] 140 | D | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 140 | D | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 140 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 140 | D | Lost mutation: Your spells are a little easier to cast, but | a little less powerful. [potion of mutation] 141 | D | Lost mutation: You have a pair of small antennae on your | head. [potion of mutation] 141 | D | Lost mutation: You are dopey. (Int -2) [potion of mutation] 141 | D | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 141 | D | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 141 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 141 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 142 | D | Lost mutation: You have a pair of small antennae on your | head. [potion of mutation] 142 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 142 | D | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 149 | D | Reached skill level 5 in Earth Magic 150 | D | Reached XP level 4. HP: 18/27 MP: 3/10 204 | D | Noticed a water elemental 207 | D | HP: 1/27 [water elemental (16)] 208 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 | 2.9 Dodging | 2 | 2.9 Spellcasting | 3 4 | 4.3 Conjurations | 2 3 | 3.0 Earth Magic | 4 5 | 5.2 Stealth | | 2.1 Transmutations | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Sandblast | 12 | 4 || 16 Passwall | 1 | || 1 Use: Potion | 5 | || 5 Armour: Robe | 1 | || 1 Dodge: Dodged | 4 | 2 || 6