Dungeon Sprint DCSS version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 7453872613048299403 10 MuseOD the Conjurer (level 2, -3/20 HPs) Began as a Draconian Conjurer on June 13, 2024. Slain by an ogre ... wielding a +0 giant club (23 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:38 (238 turns). MuseOD the Conjurer (Draconian Conjurer) Turns: 238, Time: 00:00:38 Health: -3/20 AC: 4 Str: 9 XL: 2 Next: 10% Magic: 3/6 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 9 Spells: 5/8 levels left rFire . . . g - +0 club rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no teleportation @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +0 club (weapon) Scrolls f - a scroll of blinking Potions a - 2 potions of magic b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.7 Spellcasting + Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You kill the dart slug! You have reached level 2! You start resting. HP restored. You see here a +0 club. g - a +0 club g - a +0 club (weapon) You start resting. Magic restored. You start waiting. Done waiting. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. As you open the door, it creaks loudly! An ogre, a scorpion, 2 dart slugs and a jelly come into view. The ogre shouts! The jelly quivers. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (89% to hit) The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the scorpion. The scorpion is moderately wounded. The searing ray hits the dart slug! The dart slug is almost dead. (Press . to maintain the ray.) The ogre closely misses you. Unknown command. The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the scorpion. The scorpion is heavily wounded. The searing ray hits the dart slug! You kill the dart slug! The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<..÷†....@Os†w.J+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ogre, a scorpion, a jelly and a dart slug. Vanquished Creatures 4 dart slugs (D) A goblin (D) A bat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 78 | D | Reached XP level 2. HP: 15/20 MP: 1/6 232 | D | Learned a level 2 spell: Searing Ray 236 | D | Noticed an ogre 236 | D | Noticed a scorpion 238 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.7 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 25 Tailslap || 3 Cast: Magic Dart || 10 Searing Ray || 1 Use: Potion || 1 Armour: Skin || 13 Dodge: Dodged || 18