MuseOD Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (5, -6, D:1) 6 javelins (6, -8, D:1) a frilled lizard skeleton (13, -26, D:1) a kobold skeleton (14, -26, D:1) a +0 dagger (14, -1, D:1) a goblin skeleton (27, 0, D:1) a bat corpse (skeletalised by now) (32, -25, D:1) a +0 mace (33, 8, D:1) a +0 dagger (35, -31, D:1) a hobgoblin skeleton (35, 3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (36, 5, D:1) a +0 club a goblin corpse (skeletalised by now) (37, -30, D:1) a ball python skeleton (48, -19, D:1) a rat corpse (skeletalised by now) (49, -18, D:1) a +0 club a bat corpse (skeletalised by now) a kobold corpse (skeletalised by now) (52, -17, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Qenetel's Armour Boutique a +0 robe (9 gold) the +1 leather armour of the Ward {rC- rCorr MP+7 Dex+5} (415 gold) rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. MP+7: It affects your magic capacity (+7). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +0 leather armour (22 gold) a +1 robe of positive energy (108 gold) a +0 chain mail (66 gold) a +0 leather armour (22 gold) a +0 chain mail (66 gold) a +0 hat (44 gold) a +0 ring mail (44 gold) [Shop] Iromoras's Distillery a potion of brilliance (56 gold) a potion of heal wounds (unknown) (112 gold) a potion of magic (112 gold) a potion of enlightenment (unknown) (70 gold) a potion of mutation (112 gold) a potion of curing (42 gold) a potion of curing (42 gold) a potion of curing (42 gold) [Shop] Wiatzix's Weapon Shop a +0 short sword (30 gold) a +0 whip (25 gold) 5 curare-tipped darts (60 gold) a +0 club (5 gold) 4 darts of disjunction (36 gold) a +4 scimitar of draining (328 gold) the +3 orcbow "Fike" {antimagic, rElec rPois rC+ Int+4} (606 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (0, 0, D:2) a +0 leather armour (12, -17, D:2) a +0 club a goblin skeleton (18, -22, D:2) a +0 leather armour (18, -6, D:2) 2 poisoned darts (20, -24, D:2) a +0 whip (20, -22, D:2) a rat skeleton (27, -1, D:2) a ball python skeleton (28, 4, D:2) 4 boomerangs (31, 12, D:2) a -1 robe (31, 14, D:2) a -2 leather armour (33, 12, D:2) a -1 ring mail (33, 14, D:2) a -1 leather armour (34, 14, D:2) a +0 club a frilled lizard corpse (skeletalised by now) (35, -6, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 robe (12, 0, D:3) a hobgoblin corpse (skeletalised by now) (13, -5, D:3) 5 large rocks (14, -13, D:3) an adder corpse (skeletalised by now) (17, -13, D:3) a medusa talisman (18, -13, D:3) a +0 dagger a +0 robe (23, -11, D:3) 3 poisoned darts (24, 12, D:3) a +0 short sword an orc corpse (skeletalised by now) (24, 13, D:3) a rat corpse (skeletalised by now) (30, -8, D:3) a frilled lizard skeleton (33, -2, D:3) a frilled lizard skeleton (34, -27, D:3) a hobgoblin corpse (skeletalised by now) (34, -15, D:3) a rat skeleton (36, -3, D:3) a bat skeleton (40, -21, D:3) a +0 scale mail (41, 2, D:3) a +0 hand axe an orc skeleton (41, 5, D:3) a ball python corpse (50, -8, D:3) a +0 hammer Level 5 of the Dungeon (0, 0, D:5) a scroll of identify