Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 65211406246932176 76 MuseOD the Tinkerer (level 4, -10/40 HPs) Began as a Mountain Dwarf Forgewright on June 25, 2026. Mangled by a water elemental (15 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:03:44 (357 turns). MuseOD the Tinkerer (Mountain Dwarf Forgewright) Turns: 357, Time: 00:03:44 Health: -10/40 AC: 2 Str: 13 XL: 4 Next: 12% Magic: 5/9 EV: 11 Int: 17 God: Gold: 34 SH: 0 Dex: 8 Spells: 3/9 levels left rFire . . . (100%) a - +0 hammer rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.11/turn %: no teleportation, clarity @: flooded lungs, inhibited regen A: runic magic, artefact enchanting, horns 1, clarity, inhibited regeneration, wild magic 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 34 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Scrolls b - 2 scrolls of blinking c - a scroll of torment {unknown} e - a scroll of poison {unknown} h - a scroll of identify {unknown} Potions g - 3 potions of magic b - a potion of curing w - a potion of heal wounds h - a potion of haste B - a potion of berserk rage M - a potion of mutation d - 2 potions of enlightenment {unknown} Skills: + Level 3.7 Fighting + Level 3.0 Dodging + Level 3.2 Stealth + Level 3.4 Spellcasting + Level 6.4 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 2% 1 b - Construct Spike Laun Frge 64% 2d5 3% 2 c - Launch Clockwork Bee Frge 32% N/A 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Forge Blazeheart Golem Fire/Frge 18% N/A 50% 4 Forge Lightning Spire Air/Frge 18% 3d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. You have a pair of small horns on your head. You possess an exceptional clarity of mind. You do not regenerate when monsters are visible. Your spells are a little harder to cast, but a little more powerful. Message History You open the door. You encounter a water elemental. Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Casting: Construct Spike Launcher (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (dormant, 100% to hit) The kinetic grapnel hits the water elemental. The water elemental is lightly damaged. Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (lightly damaged, grapneled, 87% to hit) The kinetic grapnel hits the water elemental but does no damage. The water elemental is lightly damaged. The stone spike skewers the water elemental. The water elemental is moderately damaged. The grapnel guides your strike. You hit the water elemental. The water elemental is moderately damaged. The stone spike misses the water elemental. The stone spike skewers the water elemental. The water elemental is heavily damaged. The water elemental engulfs you! Water floods into your lungs! The water elemental engulfs you! You closely miss the water elemental. The water elemental is heavily damaged. The stone spike skewers the water elemental but does no damage. The water elemental is heavily damaged. Your lungs strain for air. * * * LOW HITPOINT WARNING * * * The water elemental engulfs you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'.....♣ ♣.# ..#..#....♣♣♣ ♣♣.# #'####....♣.♣ ♣..# ....)#....~.♣ ♣..# #+#+# †....#...~~.♣..♣.#...... .....#..~~~~♣♣♣♣@E.⌠.... ####'#..~≈≈~~~♣♣.#...### )....#.~~≈~~~....# ⌠.# .†...#.~≈~~~.....# .# .....#.~~~.......# # '#####...........# .................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A hound (D) Jessica (D) A human (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Mountain Dwarf Forgewright began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 6 | D | Reached skill level 5 in Forgecraft 30 | D | Encountered Jessica 35 | D | Killed Jessica 36 | D | Reached XP level 2. HP: 21/25 MP: 0/5 91 | D | Reached XP level 3. HP: 30/30 MP: 5/7 113 | D | Learned a level 2 spell: Construct Spike Launcher 189 | D | Reached skill level 6 in Forgecraft 225 | D | Learned a level 3 spell: Launch Clockwork Bee 282 | D | Reached XP level 4. HP: 33/40 MP: 3/9 333 | D | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 333 | D | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 333 | D | Gained mutation: You may spread the effect of potions you | drink to nearby monsters. [potion of mutation] 333 | D | Gained mutation: Your metabolism doubles the duration of | potion status effects. [potion of mutation] 334 | D | Lost mutation: You may spread the effect of potions you | drink to nearby monsters. [potion of mutation] 334 | D | Lost mutation: You are strong. (Str +4, Int/Dex -1) [potion | of mutation] 334 | D | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 334 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 335 | D | Lost mutation: Your metabolism doubles the duration of | potion status effects. [potion of mutation] 335 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 335 | D | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 335 | D | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 335 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 335 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 336 | D | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 336 | D | Lost mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 336 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 336 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 336 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 336 | D | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 357 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 3 | 3.4 Forgecraft | 5 6 | 6.4 Fighting | 2 3 | 3.7 Dodging | 2 3 | 3.0 Stealth | 2 3 | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 9 | 2 || 11 Melee: Mace | 9 | 2 || 11 Cast: Kinetic Grapnel | 11 | 2 || 13 Construct Spike L | 3 | 1 || 4 Launch Clockwork | 1 | || 1 Drink: Mutation | | 4 || 4 Armour: Robe | 5 | 3 || 8 Dodge: Dodged | 10 | || 10