Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 1908124357416200975 77 MuseOD the Conjurer (level 4, -2/33 HPs) Began as a Draconian Conjurer on June 26, 2026. Slain by a water elemental (9 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:16 (448 turns). MuseOD the Conjurer (Draconian Conjurer) Turns: 448, Time: 00:02:17 Health: -2/33 AC: 5 Str: 8 XL: 4 Next: 13% Magic: 6/11 EV: 11 Int: 25 God: Gold: 34 SH: 0 Dex: 8 Spells: 0/11 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.12/turn %: no teleportation @: flooded lungs A: AC +5, unfitting armour, cold-blooded, armoured tail 1, antennae 1, clever 1, high MP 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 34 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Scrolls b - 2 scrolls of blinking c - 2 scrolls of poison {unknown} i - 3 scrolls of identify Potions g - 3 potions of magic b - 2 potions of curing w - a potion of heal wounds h - a potion of haste M - 2 potions of mutation d - a potion of resistance {unknown} Skills: + Level 4.0 Dodging + Level 4.3 Stealth + Level 4.1 Spellcasting + Level 5.7 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. You have a pair of small antennae on your head. Your mind is acute. (Int +4, Str/Dex -1) You have an increased reservoir of magic. (+10% MP) Message History There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. Magic restored. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You open the door. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You encounter a water elemental. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (88% to hit) You focus your ray upon the water elemental. The searing ray misses the water elemental. (Press . to maintain the ray.) The searing ray hits the water elemental. The water elemental is moderately damaged. The searing ray hits the water elemental. The water elemental is heavily damaged. The searing ray hits the water elemental! The water elemental is severely damaged. You finish channelling your searing ray. The water elemental engulfs you! Water floods into your lungs! You cannot cast spells while unable to breathe! Your lungs strain for air. Your lungs strain for air. * * * LOW HITPOINT WARNING * * * The water elemental attacks as it pursues you! The water elemental engulfs you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<.#..'...♣.♣ ♣.# ▓..#..#.....♣♣ ♣.# ▓#'####....♣.♣ ♣.# ▓.....#....~♣♣♣♣♣.###+#+# ▓.....#...~~♣@E.♣.#...... ▓.....#..~~~~♣♣...'.⌠.... ▓####'#†.~≈≈~~~...#...# ▓...[†#.~~≈~~~....# .# ▓.....#.~≈~~~.....# ▓.....#.~~~.......# ▓'#####...........# ▓.................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A hound (D) Jessica (D) A human (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 49 | D | Encountered Jessica 55 | D | Killed Jessica 56 | D | Reached skill level 5 in Conjurations 56 | D | Reached XP level 2. HP: 12/20 MP: 0/6 56 | D | Reached XP level 3. HP: 16/26 MP: 0/7 94 | D | Learned a level 2 spell: Searing Ray 285 | D | Reached XP level 4. HP: 25/33 MP: 0/10 290 | D | Learned a level 4 spell: Fulminant Prism 295 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 419 | D | Gained mutation: You are weak. (Str -3) [potion of | mutation] 419 | D | Gained mutation: You have supernaturally acute vision. | (SInv) [potion of mutation] 419 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 420 | D | Lost mutation: You are weak. (Str -3) [potion of mutation] 420 | D | Lost mutation: You have supernaturally acute vision. (SInv) | [potion of mutation] 420 | D | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 420 | D | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 448 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 4 | 4.0 Stealth | 3 4 | 4.3 Spellcasting | 3 4 | 4.1 Conjurations | 5 | 5.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 4 | || 4 Melee: Unarmed | 3 | || 3 Club | 1 | || 1 Cast: Magic Dart | 10 | || 10 Searing Ray | 4 | 1 || 5 Drink: Berserk rage | 1 | || 1 Magic | 1 | || 1 Mutation | | 2 || 2 Armour: None | 15 | 2 || 17 Dodge: Dodged | 9 | || 9