Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 16554270780099183577 205 MuseOD the Magician (level 5, -1/33 (38) HPs) Began as a Draconian Conjurer on June 26, 2026. Was an Initiate of Sif Muna. Slain by a weeping skull (3 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:03:24 (709 turns). MuseOD the Magician (Draconian Conjurer) Turns: 709, Time: 00:03:25 HP: -1/33 (38) AC: 5 Str: 9 XL: 5 Next: 53% MP: 0/14 EV: 12 Int: 19 God: Sif Muna [......] Gold: 32 SH: 0 Dex: 13 Spells: 7/18 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec + (33%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn MPRegen 0.14/turn %: no teleportation @: drained A: AC +5, unfitting armour, cold-blooded, armoured tail 1, stinger 1, agile 1, strong-willed 1, electricity resistance a: Renounce Religion (0%) You were in the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 1 branch You collected 32 gold pieces. Inventory: Wands a - a wand of flame (17) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of immolation {unknown} i - 4 scrolls of identify h - a scroll of poison {unknown} Potions g - a potion of magic b - a potion of curing w - 3 potions of heal wounds h - a potion of haste M - 2 potions of mutation e - 2 potions of enlightenment Skills: - Level 4.9 Dodging - Level 5.3 Stealth - Level 7.0 Spellcasting - Level 6.5 Conjurations * Level 0.0 Invocations + Level 0.0 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dimensional Bullseye Hex/Tloc 3% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Dithmenos Kikubaaqudgha Ru Sif Muna Vehumet Yredelemnul Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Your tail ends in a venomous barb. You are agile. (Dex +4, Str/Int -1) You are strong-willed. (Will+) You are resistant to electric shocks. (rElec) Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a weeping skull (excruciating misery, heavily damaged, 98% to hit) You focus your ray upon the weeping skull. The searing ray hits the weeping skull but does no damage. The weeping skull is heavily damaged. (Press . to maintain the ray.) The weeping skull touches you but does no damage. The searing ray hits the weeping skull. The weeping skull is severely damaged. The wight misses you. The weeping skull barely misses you. The searing ray hits the weeping skull. The weeping skull is almost destroyed. The wight closely misses you. The weeping skull touches you. The searing ray hits the weeping skull. The weeping skull is almost destroyed. You finish channelling your searing ray. The weeping skull touches you but does no damage. The wight misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. The wight hits you with a +3 flail! You feel drained. The weeping skull touches you. You feel drained. Casting: Iskenderun's Mystic Blast (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a weeping skull (almost destroyed, 100% to hit) The magic dart hits the weeping skull but does no damage. The weeping skull is almost destroyed. The wight hits you with a +3 flail! * * * LOW HITPOINT WARNING * * * The weeping skull touches you! * * * LOW HITPOINT WARNING * * * You feel drained. You die... The weeping skull crumbles to pieces from sheer guilt. ▓▓▓ # ##.# #### #####..# #__# .#..#..# #○_ .#..#..###+#+###z## .##'#..#.......○@z# .###...'.⌠.....○○°# ####...#...######+# ###....#.⌠.# ##.....#.).# #......#)### .#.....#...# ###....#___# ▓▓▓▓▓▓▓▓▓▓ You could see a weeping skull and a wight. Vanquished Creatures A water elemental (D) A burial acolyte (D) A crimson imp (D) Jessica (D) A human (D) A kobold demonologist (D) An endoplasm (D) A rat (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 45 | D | Encountered Jessica 61 | D | Killed Jessica 62 | D | Reached skill level 3 in Spellcasting 62 | D | Reached XP level 2. HP: 15/20 MP: 1/6 95 | D | Learned a level 2 spell: Searing Ray 137 | D | Reached skill level 4 in Spellcasting 137 | D | Reached skill level 5 in Conjurations 137 | D | Reached XP level 3. HP: 7/26 MP: 0/8 234 | D | Reached skill level 5 in Spellcasting 234 | D | Reached XP level 4. HP: 10/33 MP: 4/11 339 | D | Gained mutation: Your large and strong wings let you fly. | [potion of mutation] 339 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 340 | D | Lost mutation: Your large and strong wings let you fly. | [potion of mutation] 340 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 340 | D | Gained mutation: Your tail ends in a venomous barb. [potion | of mutation] 340 | D | Gained mutation: Your attacks are a little less effective. | (Slay -3) [potion of mutation] 340 | D | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 341 | D | Lost mutation: You are somewhat resistant to further | mutation. [potion of mutation] 341 | D | Lost mutation: Your attacks are a little less effective. | (Slay -3) [potion of mutation] 341 | D | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 341 | D | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 341 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 349 | D | Learned a level 4 spell: Fulminant Prism 354 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 371 | D | Reached skill level 6 in Spellcasting 371 | D | Reached XP level 5. HP: 26/38 MP: 2/13 452 | D | Found a radiant altar of Vehumet. 452 | D | Found a shimmering blue altar of Sif Muna. 452 | D | Found an ancient bone altar of Kikubaaqudgha. 458 | D | Encountered a chaos spawn 459 | D | Reached skill level 5 in Stealth 459 | D | Encountered a smoke demon 463 | D | Reached skill level 7 in Spellcasting 582 | D | Became a worshipper of Sif Muna the Loreminder 699 | D | Found a basalt altar of Yredelemnul. 699 | D | Found a shadowy altar of Dithmenos. 699 | D | Found a sacrificial altar of Ru. 709 | D | Slain by a weeping skull Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 3 4 | 4.9 Stealth | 3 4 5 | 5.3 Spellcasting | 3 4 5 6 7 | 7.0 Conjurations | 5 6 | 6.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 4 | || 4 Melee: Unarmed | 4 | || 4 Tailslap | 1 | || 1 Cast: Magic Dart | 8 | 3 || 11 Searing Ray | 5 | 6 || 11 Evoke: Wand of flame | 1 | 3 || 4 Drink: Berserk rage | 1 | || 1 Magic | 2 | || 2 Mutation | | 3 || 3 Read: Blinking | | 1 || 1 Armour: None | 12 | 16 || 28 Dodge: Dodged | 9 | 11 || 20