Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 4321989677353176677 77 MuseOD the Magician (level 4, -7/33 HPs) Began as a Draconian Conjurer on June 28, 2026. Mangled by a water elemental (14 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:28 (681 turns). MuseOD the Magician (Draconian Conjurer) Turns: 681, Time: 00:02:29 Health: -7/33 AC: 5 Str: 9 XL: 4 Next: 13% Magic: 5/12 EV: 11 Int: 21 God: Gold: 23 SH: 0 Dex: 9 Spells: 4/15 levels left rFire . . . (100%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.13/turn %: no teleportation, clarity @: flying A: AC +5, unfitting armour, cold-blooded, armoured tail 1, big wings, clarity, cold resistance 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 23 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Scrolls c - a scroll of vulnerability {unknown} d - 2 scrolls of poison {unknown} e - a scroll of identify {unknown} h - a scroll of enchant armour {unknown} Potions g - 3 potions of magic b - a potion of curing h - a potion of haste B - a potion of berserk rage M - 4 potions of mutation e - 3 potions of enlightenment Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 6.3 Spellcasting + Level 6.2 Conjurations + Level 0.0 Translocations + Level 0.0 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d6 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Your large and strong wings let you fly. You possess an exceptional clarity of mind. You are cold resistant. (rC+) Message History Water floods into your lungs! Your fulminant prism explodes! The blast of energy engulfs the water elemental but does no damage. You cannot cast spells while unable to breathe! You cannot cast spells while unable to breathe! Your lungs strain for air. Your lungs strain for air. Your lungs strain for air. Hit: a) +0 dagger Press: ? - help, Dir - move target Aim: a water elemental (71% to hit and 63% to hit with your tail-slap) Okay, then. You feel much better. You finish coughing all the water out of your lungs. The water elemental engulfs you! Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. Casting: Fulminant Prism (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (water, 88% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental. The water elemental is moderately damaged. (Press . to maintain the ray.) The searing ray hits the water elemental. The water elemental is moderately damaged. The searing ray hits the water elemental. The water elemental is heavily damaged. The water elemental engulfs you. The searing ray hits the water elemental! The water elemental is almost destroyed. You finish channelling your searing ray. The water elemental engulfs you! * * * LOW HITPOINT WARNING * * * The water elemental attacks as it pursues you! The water elemental engulfs you! You die... ▓.....#....~♣♣♣♣..# #+# ▓.....#...~~.♣....#.... ▓.....#..~~~~.♣.♣.'.⌠.. ▓####'#..~≈≈~~~♣♣.#...# ▓...[.#.~~≈~~~....# ⌠.# ▓...†.#.~≈~~~.....# .# ▓.....#.~~~.......# # ▓'#####E..........# ▓..÷..@...........# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A hound (D) Jessica (D) A human (D) 2 endoplasms (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 177 | D | Encountered Jessica 293 | D | Killed Jessica 294 | D | Reached skill level 5 in Conjurations 294 | D | Reached XP level 2. HP: 12/20 MP: 0/7 294 | D | Reached XP level 3. HP: 16/26 MP: 0/9 297 | D | Learned a level 2 spell: Searing Ray 400 | D | Reached skill level 5 in Spellcasting 595 | D | Reached XP level 4. HP: 33/33 MP: 6/12 644 | D | Learned a level 4 spell: Fulminant Prism 649 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 649 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 649 | D | Gained mutation: You are cold resistant. (rC+) [potion of | mutation] 649 | D | Gained mutation: Your large and strong wings let you fly. | [potion of mutation] 681 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 6 | 6.3 Conjurations | 5 6 | 6.2 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 11 | || 11 Searing Ray | 3 | 1 || 4 Fulminant Prism | | 1 || 1 Drink: Heal wounds | | 1 || 1 Mutation | | 1 || 1 Read: Blinking | | 1 || 1 Armour: None | 3 | 5 || 8 Dodge: Dodged | 2 | || 2