Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 17847295829230691120 49 MuseOD the Conjurer (level 3, -11/26 HPs) Began as a Draconian Conjurer on June 28, 2026. Mangled by a water elemental (17 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:48 (390 turns). MuseOD the Conjurer (Draconian Conjurer) Turns: 390, Time: 00:01:48 Health: -11/26 AC: 5 Str: 8 XL: 3 Next: 53% Magic: 6/8 EV: 12 Int: 24 God: Gold: 34 SH: 0 Dex: 8 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) a - scarf {+Inv} rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.11/turn %: no teleportation @: flooded lungs A: AC +5, unfitting armour, cold-blooded, armoured tail 1, clever 1, protean grace a: Evoke Invisibility (28%) You were in the Dungeon. You visited 1 branch You collected 34 gold pieces. Inventory: Armour a - a scarf of invisibility (worn) Scrolls b - a scroll of blinking c - a scroll of poison {unknown} i - 3 scrolls of identify d - a scroll of torment {unknown} Potions g - 3 potions of magic w - 2 potions of heal wounds h - a potion of haste e - 2 potions of enlightenment Skills: + Level 3.3 Dodging + Level 3.5 Stealth * Level 4.4 Spellcasting + Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Your mind is acute. (Int +4, Str/Dex -1) You are empowered by your non-innate mutations. (+1 EV, Slay +1) Message History (Press . to maintain the ray.) The searing ray misses the water elemental. Magic courses through your body. You stop channelling your searing ray. The water elemental engulfs you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (heavily damaged, 87% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental. The water elemental is severely damaged. (Press . to maintain the ray.) The water elemental closely misses you. The searing ray hits the water elemental. The water elemental is almost destroyed. The water elemental engulfs you. Water floods into your lungs! You stop channelling your searing ray. Your lungs strain for air. The water elemental barely misses you. Your lungs strain for air. The water elemental attacks as it pursues you! The water elemental barely misses you. You cannot cast spells while unable to breathe! Okay, then. You feel better. Your lungs strain for air. The water elemental misses you. You cannot cast spells while unable to breathe! Your lungs strain for air. Your lungs strain for air. * * * LOW HITPOINT WARNING * * * The water elemental attacks as it pursues you! The water elemental engulfs you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<.#..'.....♣♣ ♣.# * ▓..#..#......♣ ♣♣.# _ ▓#'####.....♣♣ *..# ▓.....#....~.♣♣♣♣.###+#+# ▓.....#...~~..♣♣..#...... ▓.....#..~~~~♣..♣.'.⌠.... ▓####†#..~≈≈~~~E♣.#...### * ▓.....#.~~≈~~~..@.#.⌠.# ▓.....#.~≈~~~.....# ..# , ▓.....#.~~~.......# ### * ▓'#####...........# ▓......†..........# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ * ~ , * , * * , , * You could see a water elemental. Vanquished Creatures A hound (D) A human (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 176 | D | Reached XP level 2. HP: 18/20 MP: 1/6 203 | D | Learned a level 2 spell: Searing Ray 280 | D | Reached skill level 5 in Conjurations 280 | D | Reached XP level 3. HP: 26/26 MP: 2/8 347 | D | Gained mutation: You are weak. (Str -3) [potion of | mutation] 348 | D | Lost mutation: You are weak. (Str -3) [potion of mutation] 348 | D | Gained mutation: You sometimes pull newly seen creatures | towards you. [potion of mutation] 348 | D | Gained mutation: You passively map the area around you. | [potion of mutation] 349 | D | Lost mutation: You passively map the area around you. | [potion of mutation] 349 | D | Lost mutation: You sometimes pull newly seen creatures | towards you. [potion of mutation] 349 | D | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 350 | D | Lost mutation: You are agile. (Dex +4, Str/Int -1) [potion | of mutation] 350 | D | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 350 | D | Gained mutation: You are empowered by your non-innate | mutations. (+1 EV, Slay +1) [potion of mutation] 371 | D | Encountered a water elemental 390 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 3 | 3.3 Stealth | 2 3 | 3.5 Spellcasting | 3 4 | 4.4 Conjurations | 5 | 5.1 Action || total ---------------------------++------- Attack: Normal || 11 Melee: Unarmed || 11 Cast: Magic Dart || 10 Searing Ray || 4 Drink: Berserk rage || 1 Mutation || 4 Curing || 1 Magic || 1 Armour: None || 6 Dodge: Dodged || 9