Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 8682034363429753324 79 MuseOD the Conjurer (level 4, -8/33 HPs) Began as a Draconian Conjurer on June 29, 2026. Mangled by a water elemental (12 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:49 (453 turns). MuseOD the Conjurer (Draconian Conjurer) Turns: 453, Time: 00:01:49 Health: -8/33 AC: 5 Str: 11 XL: 4 Next: 17% Magic: 3/11 EV: 11 Int: 18 God: Gold: 21 SH: 0 Dex: 10 Spells: 2/13 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.12/turn %: no teleportation @: flooded lungs A: AC +5, unfitting armour, cold-blooded, armoured tail 1, lucky 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 21 gold pieces. Inventory: Scrolls c - 2 scrolls of poison {unknown} b - a scroll of blinking i - 3 scrolls of identify Potions g - 2 potions of magic M - a potion of mutation w - a potion of heal wounds h - 2 potions of haste e - 3 potions of enlightenment f - a potion of might {unknown} Skills: + Level 3.5 Dodging + Level 3.8 Stealth * Level 5.2 Spellcasting + Level 5.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 1% 2 c - Fulminant Prism Conj/Alch 7% 3d7 38% 4 d - Iskenderun's Mystic Conj/Tloc 14% 2d5 (+2d2 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 8% N/A 21% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. You discover slightly more artefacts. Message History You encounter a water elemental. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 38% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Nothing appears to happen. Casting: Fulminant Prism (extremely dangerous; 38% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (87% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental! The water elemental is moderately damaged. (Press . to maintain the ray.) The searing ray misses the water elemental. The searing ray hits the water elemental. The water elemental is heavily damaged. The water elemental engulfs you! Ouch! That really hurt! Water floods into your lungs! You stop channelling your searing ray. Your lungs strain for air. There is an open door here. Your lungs strain for air. * * * LOW HITPOINT WARNING * * * You feel better. Your lungs strain for air. * * * LOW HITPOINT WARNING * * * The water elemental engulfs you! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#...#### ##.# ▓...#......#####..# ▓..##.......#..#..# ▓##.##.##...#@.#..###+#+# ##.##.###..##E#..#...... ▓#.####.##..###...'.⌠.... ▓.###..##.†####...#...## ▓#.....##..###....# .# ###..##...##.....# ##..##...†#.†....# #..###..##.#.....# #..# #.. ####....# You could see a water elemental. Vanquished Creatures A scorpion (D) A human (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 252 | D | Reached XP level 2. HP: 12/20 MP: 1/6 284 | D | Learned a level 2 spell: Searing Ray 298 | D | Encountered a scorpion 309 | D | Killed a scorpion 310 | D | Reached skill level 5 in Spellcasting 310 | D | Reached skill level 5 in Conjurations 310 | D | Reached XP level 3. HP: 14/26 MP: 3/9 310 | D | Reached XP level 4. HP: 18/33 MP: 3/11 429 | D | Gained mutation: Your shed blood may rise up to attack you. | [potion of mutation] 429 | D | Lost mutation: Your shed blood may rise up to attack you. | [potion of mutation] 429 | D | Gained mutation: You discover slightly more artefacts. | [potion of mutation] 438 | D | Learned a level 4 spell: Fulminant Prism 443 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 453 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 3 | 3.8 Dodging | 2 3 | 3.5 Spellcasting | 3 5 | 5.2 Conjurations | 5 | 5.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 10 | || 10 Melee: Unarmed | 10 | || 10 Tailslap | 1 | || 1 Cast: Magic Dart | 17 | || 17 Searing Ray | 1 | 1 || 2 Drink: Berserk rage | 1 | || 1 Curing | 1 | 1 || 2 Magic | 1 | || 1 Mutation | | 1 || 1 Armour: None | 12 | 2 || 14 Dodge: Dodged | 8 | || 8