Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 5264723252257136508 55 MuseOD the Conjurer (level 3, -1/26 HPs) Began as a Draconian Conjurer on June 29, 2026. Drowned by a water elemental (5 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:18 (280 turns). MuseOD the Conjurer (Draconian Conjurer) Turns: 280, Time: 00:01:18 Health: -1/26 AC: 5 Str: 9 XL: 3 Next: 67% Magic: 3/9 EV: 11 Int: 20 God: Gold: 22 SH: 0 Dex: 9 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois + (33%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.11/turn %: no teleportation, clarity @: flooded lungs A: AC +5, unfitting armour, cold-blooded, armoured tail 1, clarity, poison resistance, ephemeral shield, lucky 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 22 gold pieces. Inventory: Scrolls b - a scroll of blinking c - a scroll of immolation {unknown} e - a scroll of poison {unknown} h - 2 scrolls of identify {unknown} k - a scroll of torment {unknown} Potions g - 3 potions of magic b - a potion of curing h - a potion of haste d - a potion of moonshine M - 2 potions of mutation j - a potion of attraction {unknown} e - 3 potions of enlightenment Skills: + Level 3.3 Dodging + Level 3.6 Stealth * Level 4.6 Spellcasting + Level 5.1 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. You possess an exceptional clarity of mind. You are resistant to poisons. (rPois) A shield forms around you when casting spells or using Invocations. (SH +7) You discover slightly more artefacts. Message History You finish channelling your searing ray. The water elemental completely misses you. Okay, then. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a water elemental (heavily damaged, 81% to hit) Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (heavily damaged, 87% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental. The water elemental is heavily damaged. (Press . to maintain the ray.) The water elemental engulfs you. Water floods into your lungs! Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a water elemental (heavily damaged, 81% to hit) The puff of flame hits the water elemental! The water elemental is burned terribly! The water elemental is severely damaged. The now-empty wand crumbles to dust. You stop channelling your searing ray. Your lungs strain for air. The water elemental engulfs you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. Your lungs strain for air. * * * LOW HITPOINT WARNING * * * Unknown command. You feel much better. Your lungs strain for air. The water elemental engulfs you! * * * LOW HITPOINT WARNING * * * Unknown command. Your lungs strain for air. You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#...#### ##.# ...#......#####.@# ..##.......#..#..# ##.##.##...#..#E.# ##.##.###..##'#..# #.####.##..###...'.⌠.... .###..##..####...#...### #.....##..###....#.⌠.# ###..##...##.....# ..# ##..##...†#......# ### You could see a water elemental. Vanquished Creatures A crimson imp (D) A human (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 123 | D | Reached XP level 2. HP: 20/20 MP: 1/6 161 | D | Learned a level 2 spell: Searing Ray 166 | D | Reached skill level 5 in Conjurations 166 | D | Reached XP level 3. HP: 26/26 MP: 1/9 264 | D | Gained mutation: A shield forms around you when casting | spells or using Invocations. (SH +7) [potion of mutation] 264 | D | Gained mutation: You are resistant to poisons. (rPois) | [potion of mutation] 264 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 264 | D | Gained mutation: You discover slightly more artefacts. | [potion of mutation] 270 | D | Encountered a water elemental 280 | D | Drowned by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 3 | 3.3 Stealth | 2 3 | 3.6 Spellcasting | 3 4 | 4.6 Conjurations | 5 | 5.1 Action || total ---------------------------++------- Attack: Normal || 7 Melee: Unarmed || 7 Tailslap || 1 Cast: Magic Dart || 9 Searing Ray || 3 Evoke: Wand of flame || 1 Drink: Berserk rage || 1 Heal wounds || 1 Moonshine || 1 Mutation || 1 Armour: None || 7 Dodge: Dodged || 3