Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 17802444732782908466 49 MuseOD the Conjurer (level 3, -6/26 HPs) Began as a Draconian Conjurer on June 30, 2026. Drowned by a water elemental (8 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:27 (474 turns). MuseOD the Conjurer (Draconian Conjurer) Turns: 474, Time: 00:01:28 Health: -6/26 AC: 5 Str: 9 XL: 3 Next: 53% Magic: 3/8 EV: 11 Int: 20 God: Gold: 42 SH: 0 Dex: 9 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.11/turn %: no teleportation @: flooded lungs A: AC +5, unfitting armour, cold-blooded, armoured tail 1, stinger 1, low MP 1, ephemeral shield a: no special abilities You were in the Dungeon. You visited 1 branch You collected 42 gold pieces. Inventory: Scrolls b - a scroll of blinking c - a scroll of poison {unknown} e - a scroll of amnesia {unknown} h - a scroll of immolation {unknown} j - a scroll of identify {unknown} Potions g - 3 potions of magic b - 2 potions of curing h - 2 potions of haste e - 3 potions of enlightenment Skills: + Level 3.3 Dodging + Level 3.5 Stealth * Level 4.4 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Your tail ends in a venomous barb. Your magical capacity is low. (-10% MP) A shield forms around you when casting spells or using Invocations. (SH +7) Message History d -> M - a potion of mutation You feel extremely strange. You feel less resistant to poisons. You feel agile. You feel less energetic. Ambient excess energy starts collecting around you. A venomous barb forms on the end of your tail. There is an open door here. As you open the door, it creaks loudly! You encounter a water elemental. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (87% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental! The water elemental is moderately damaged. (Press . to maintain the ray.) The searing ray hits the water elemental. The water elemental is heavily damaged. The water elemental barely misses you. The searing ray hits the water elemental. The water elemental is heavily damaged. The water elemental engulfs you! Ouch! That really hurt! The searing ray hits the water elemental. The water elemental is almost destroyed. You finish channelling your searing ray. The water elemental engulfs you. Water floods into your lungs! Your lungs strain for air. * * * LOW HITPOINT WARNING * * * The water elemental attacks as it pursues you! The water elemental closely misses you. You feel much better. Your lungs strain for air. The water elemental engulfs you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Your lungs strain for air. You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#...#### ##.# ...#..†...#####..# ..##.......#..#.@# ##.##.##...#..#..# ##.##.###..##'#.E# #.####.##..###...'.⌠.... .###..##..####...#...### #.†...##†.###....#.⌠.# ###..##†..##.....# ..# ##..##....#.†....# ### #..###..##.#.....# You could see a water elemental. Vanquished Creatures A hound (D) A human (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 339 | D | Reached XP level 2. HP: 20/20 MP: 1/6 345 | D | Learned a level 2 spell: Searing Ray 382 | D | Reached skill level 5 in Conjurations 382 | D | Reached XP level 3. HP: 23/26 MP: 1/8 458 | D | Gained mutation: You are resistant to poisons. (rPois) | [potion of mutation] 458 | D | Gained mutation: You are clumsy. (Dex -3) [potion of | mutation] 460 | D | Lost mutation: You are resistant to poisons. (rPois) | [potion of mutation] 460 | D | Lost mutation: You are clumsy. (Dex -3) [potion of | mutation] 460 | D | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 460 | D | Gained mutation: A shield forms around you when casting | spells or using Invocations. (SH +7) [potion of mutation] 460 | D | Gained mutation: Your tail ends in a venomous barb. [potion | of mutation] 467 | D | Encountered a water elemental 472 | D | HP: 1/26 [drowned by a water elemental (7)] 474 | D | Drowned by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 3 | 3.3 Stealth | 2 3 | 3.5 Spellcasting | 3 4 | 4.4 Conjurations | 5 | 5.0 Action || total ---------------------------++------- Attack: Normal || 13 Melee: Unarmed || 13 Tailslap || 2 Cast: Magic Dart || 10 Searing Ray || 2 Drink: Berserk rage || 1 Mutation || 2 Heal wounds || 1 Armour: None || 11 Dodge: Dodged || 8