Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 3067711857084200310 56 MuseOD the Conjurer (level 3, -6/26 HPs) Began as a Draconian Conjurer on June 30, 2026. Drowned by a water elemental (8 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:47 (354 turns). MuseOD the Conjurer (Draconian Conjurer) Turns: 354, Time: 00:01:47 Health: -6/26 AC: 5 Str: 8 XL: 3 Next: 69% Magic: 5/9 EV: 12 Int: 16 God: Gold: 37 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.11/turn %: no teleportation @: flooded lungs A: AC +5, unfitting armour, cold-blooded, armoured tail 1, horns 1, agile 1, dopey 1, strong-willed 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 37 gold pieces. Inventory: Wands a - a wand of flame (1) Scrolls b - a scroll of blinking c - a scroll of poison {unknown} d - a scroll of immolation {unknown} e - a scroll of torment {unknown} h - a scroll of identify {unknown} Potions g - a potion of magic b - a potion of curing h - a potion of haste f - 2 potions of enlightenment {unknown} Skills: + Level 3.4 Dodging + Level 3.6 Stealth * Level 4.6 Spellcasting + Level 5.1 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 1% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. You have a pair of small horns on your head. You are agile. (Dex +4, Str/Int -1) You are dopey. (Int -3) You are strong-willed. (Will+) Message History You feel strong-willed. You feel extremely strange. You feel agile. You no longer feel strong-willed. You feel strong-willed. You feel stupid. You feel agile. A pair of horns grows on your head! There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. Found a runed door to the Ecumenical Temple. You start resting. Magic restored. You open the door. You encounter a water elemental. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (dormant, 100% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental. The water elemental is lightly damaged. (Press . to maintain the ray.) The searing ray hits the water elemental. The water elemental is moderately damaged. The searing ray hits the water elemental. The water elemental is heavily damaged. The water elemental engulfs you. Water floods into your lungs! You stop channelling your searing ray. Your lungs strain for air. The water elemental engulfs you! * * * LOW HITPOINT WARNING * * * You cannot cast spells while unable to breathe! Your lungs strain for air. * * * LOW HITPOINT WARNING * * * Unknown command. You closely miss the water elemental. Your headbutt misses the water elemental. The water elemental is heavily damaged. Your lungs strain for air. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<.#..'.....♣ ♣.# ▓..#..#....♣♣♣ ♣♣.# ▓#'####......♣ ♣..# ▓.....#....~.♣♣♣..# +#+ ▓†....#...~~♣♣.♣♣.#..... ▓.....#..~~~~...@E'.⌠.... ▓####'#..~≈≈~~~♣..#...### ▓[....#.~~≈~~~....#.⌠.# ▓.†...#.~≈~~~.....# ..# ▓.....#.~~~.......# ### ▓'#####...........# ▓.................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A crimson imp (D) A human (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 215 | D | Reached XP level 2. HP: 20/20 MP: 1/6 229 | D | Learned a level 2 spell: Searing Ray 266 | D | HP: 1/20 [crimson imp (1)] 281 | D | Reached skill level 5 in Conjurations 281 | D | Reached XP level 3. HP: 22/26 MP: 2/9 298 | D | Gained mutation: You are dopey. (Int -3) [potion of | mutation] 298 | D | Gained mutation: A shield forms around you when casting | spells or using Invocations. (SH +7) [potion of mutation] 299 | D | Lost mutation: A shield forms around you when casting | spells or using Invocations. (SH +7) [potion of mutation] 299 | D | Lost mutation: You are dopey. (Int -3) [potion of mutation] 299 | D | Gained mutation: You are weak. (Str -3) [potion of | mutation] 299 | D | Gained mutation: You are vulnerable to heat. (rF-) [potion | of mutation] 299 | D | Gained mutation: You are resistant to poisons. (rPois) | [potion of mutation] 300 | D | Lost mutation: You are resistant to poisons. (rPois) | [potion of mutation] 300 | D | Lost mutation: You are weak. (Str -3) [potion of mutation] 300 | D | Lost mutation: You are vulnerable to heat. (rF-) [potion of | mutation] 300 | D | Gained mutation: You are empowered by your non-innate | mutations. (+3 EV, Slay +3) [potion of mutation] 301 | D | Lost mutation: You are empowered by your non-innate | mutations. (+3 EV, Slay +3) [potion of mutation] 301 | D | Gained mutation: Your attacks are a little less effective. | (Slay -3) [potion of mutation] 301 | D | Gained mutation: Your natural rate of healing is unusually | fast. [potion of mutation] 302 | D | Lost mutation: Your attacks are a little less effective. | (Slay -3) [potion of mutation] 302 | D | Lost mutation: Your natural rate of healing is unusually | fast. [potion of mutation] 302 | D | Gained mutation: You are clumsy. (Dex -3) [potion of | mutation] 302 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 303 | D | Lost mutation: You are clumsy. (Dex -3) [potion of | mutation] 303 | D | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 303 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 303 | D | Gained mutation: You are dopey. (Int -3) [potion of | mutation] 303 | D | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 303 | D | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 348 | D | Encountered a water elemental 354 | D | Drowned by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 3 | 3.4 Stealth | 2 3 | 3.6 Spellcasting | 3 4 | 4.6 Conjurations | 5 | 5.1 Action || total ---------------------------++------- Attack: Normal || 14 Melee: Unarmed || 14 Tailslap || 2 Cast: Magic Dart || 12 Searing Ray || 4 Drink: Berserk rage || 1 Magic || 2 Heal wounds || 1 Mutation || 6 Armour: None || 12 Dodge: Dodged || 11