Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 14505819433398049751 22 MuseOD the Conjurer (level 2, -2/20 HPs) Began as a Draconian Conjurer on June 30, 2026. Killed from afar by a crimson imp (8 damage) ... with a puff of flame ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:38 (309 turns). MuseOD the Conjurer (Draconian Conjurer) Turns: 309, Time: 00:00:38 Health: -2/20 AC: 4 Str: 9 XL: 2 Next: 68% Magic: 6/6 EV: 11 Int: 18 God: Gold: 11 SH: 0 Dex: 9 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.10/turn %: no teleportation @: on berserk cooldown A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 11 gold pieces. Inventory: Scrolls b - a scroll of blinking Potions g - 2 potions of magic b - a potion of curing w - a potion of heal wounds h - a potion of haste d - a potion of brilliance {unknown} Skills: + Level 2.8 Dodging + Level 2.9 Stealth * Level 3.7 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D 1 runed door Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, carrying a wand of flame (severely wounded, 100% to hit) The magic dart hits the crimson imp. The crimson imp is severely wounded. Unknown command. You hit the crimson imp. The crimson imp is severely wounded. The crimson imp zaps a wand. The puff of flame misses you. You hit the crimson imp but do no damage. You punch the crimson imp, but do no damage. The crimson imp is severely wounded. The crimson imp closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, carrying a wand of flame (severely wounded, 100% to hit) The magic dart hits the crimson imp. The crimson imp is severely wounded. The crimson imp zaps a wand. The puff of flame hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the crimson imp. Your tail-slap misses the crimson imp. The crimson imp is severely wounded. The crimson imp hits you but does no damage. You barely miss the crimson imp. The crimson imp is severely wounded. The crimson imp misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Magic courses through your body. The crimson imp zaps a wand. The puff of flame hits you! You die... ▓...#....†.## ▓..##.......# .# ▓##.##.##...# .# ##.##.###..# ..# ▓#.####.##†.# ...+ ▓.###..##..## #...# ▓#.....##..# #....# ###..##...##.....# ##..##....#@5....# #..###..##.#.....# #..# #.. ####....# ▓▓▓▓ ▓▓▓ ▓▓▓▓▓ You could see a crimson imp. Vanquished Creatures A human (D) 2 endoplasms (D) 2 rats (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 270 | D | Reached XP level 2. HP: 20/20 MP: 3/6 292 | D | Learned a level 2 spell: Searing Ray 309 | D | Killed from afar by a crimson imp Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.8 Stealth | 2 | 2.9 Spellcasting | 3 | 3.7 Conjurations | | 4.6 Action || total ---------------------------++------- Attack: Normal || 13 Melee: Unarmed || 13 Tailslap || 1 Punch || 1 Cast: Magic Dart || 13 Searing Ray || 1 Drink: Berserk rage || 1 Magic || 1 Armour: None || 5 Dodge: Dodged || 8