Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 1591788278912324287 77 MuseOD the Magician (level 4, -3/33 HPs) Began as a Draconian Conjurer on July 6, 2026. Slain by a water elemental (17 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:36 (560 turns). MuseOD the Magician (Draconian Conjurer) Turns: 560, Time: 00:01:37 Health: -3/33 AC: 5 Str: 9 XL: 4 Next: 13% Magic: 5/12 EV: 11 Int: 21 God: Gold: 49 SH: 0 Dex: 9 Spells: 4/15 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois + (33%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv + (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.13/turn %: no teleportation @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1, see invisible, poor constitution 1, poison resistance a: no special abilities You were in the Dungeon. You visited 1 branch You collected 49 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Scrolls b - a scroll of blinking c - 2 scrolls of immolation {unknown} e - a scroll of poison {unknown} h - a scroll of identify {unknown} Potions g - 3 potions of magic b - a potion of curing w - 2 potions of heal wounds h - a potion of haste B - a potion of berserk rage f - a potion of enlightenment {unknown} j - a potion of moonshine {unknown} Skills: + Level 0.0 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 6.3 Spellcasting + Level 6.2 Conjurations * Level 0.0 Translocations * Level 0.0 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. You have supernaturally acute vision. (SInv) Your body sometimes grows weak upon taking damage. You are resistant to poisons. (rPois) Message History You encounter a water elemental. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 26% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Casting: Fulminant Prism (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (dormant, ally target, 100% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental. The water elemental is lightly damaged. (Press . to maintain the ray.) Your fulminant prism crackles loudly. The searing ray hits the water elemental! The water elemental is heavily damaged. Your fulminant prism explodes! The searing ray hits the water elemental! The water elemental is almost destroyed. The water elemental engulfs you. Water floods into your lungs! You stop channelling your searing ray. Your lungs strain for air. The water elemental engulfs you. Your lungs strain for air. The water elemental attacks as it pursues you! The water elemental barely misses you. You hit the water elemental but do no damage. The water elemental is almost destroyed. Your lungs strain for air. The water elemental closely misses you. Unknown command. You hit the water elemental but do no damage. The water elemental is almost destroyed. You finish coughing all the water out of your lungs. The water elemental engulfs you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#...#### ##.# ...#......#####..# ..##...[...#..#..# ##.##.##...#..#.@# ##.##.###..##'#.E# #.####.##..###...'.⌠.... .###..##..####...#...### #.....##..###....#.⌠.# ###..##†..##.....# ..# ##..##....#.†....# ### #..###..##.#.....# #..# #.. ####....# You could see a water elemental. Vanquished Creatures A hound (D) Jessica (D) A human (D) 2 endoplasms (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 201 | D | Encountered Jessica 205 | D | Killed Jessica 206 | D | Reached skill level 5 in Conjurations 206 | D | Reached XP level 2. HP: 20/20 MP: 0/7 206 | D | Reached XP level 3. HP: 26/26 MP: 0/9 339 | D | Learned a level 2 spell: Searing Ray 384 | D | Reached skill level 5 in Spellcasting 461 | D | Reached XP level 4. HP: 26/33 MP: 2/12 466 | D | Learned a level 4 spell: Fulminant Prism 471 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 545 | D | Gained mutation: You are weak. (Str -3) [potion of | mutation] 546 | D | Lost mutation: You are weak. (Str -3) [potion of mutation] 546 | D | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 546 | D | Gained mutation: You are clumsy. (Dex -3) [potion of | mutation] 546 | D | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 547 | D | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 547 | D | Lost mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 547 | D | Lost mutation: You are clumsy. (Dex -3) [potion of | mutation] 547 | D | Gained mutation: You are resistant to poisons. (rPois) | [potion of mutation] 547 | D | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 547 | D | Gained mutation: You have supernaturally acute vision. | (SInv) [potion of mutation] 560 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 6 | 6.3 Conjurations | 5 6 | 6.2 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 2 || 2 Melee: Club | | 2 || 2 Cast: Magic Dart | 10 | || 10 Searing Ray | 5 | 1 || 6 Fulminant Prism | | 1 || 1 Drink: Mutation | | 3 || 3 Armour: None | 5 | 3 || 8 Dodge: Dodged | 2 | 2 || 4