Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 13255815783781106710 77 MuseOD the Magician (level 4, -2/33 HPs) Began as a Draconian Conjurer on July 7, 2026. Slain by a water elemental (9 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:11 (386 turns). MuseOD the Magician (Draconian Conjurer) Turns: 386, Time: 00:02:12 Health: -2/33 AC: 5 Str: 10 XL: 4 Next: 13% Magic: 1/12 EV: 11 Int: 20 God: Gold: 20 SH: 0 Dex: 9 Spells: 4/15 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... a - ring of flight Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.13/turn %: no teleportation @: flooded lungs, flying A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 20 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Jewellery a - a ring of flight (worn) Scrolls b - a scroll of blinking c - 3 scrolls of poison {unknown} e - 2 scrolls of identify {unknown} h - a scroll of immolation {unknown} Potions g - 2 potions of magic b - a potion of curing w - a potion of heal wounds h - a potion of haste d - 3 potions of mutation {unknown} f - a potion of moonshine {unknown} e - 3 potions of enlightenment Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 6.3 Spellcasting + Level 6.2 Conjurations * Level 0.0 Translocations * Level 0.0 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 6% N/A 16% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History e - 2 scrolls labelled NAKLAH XOLLAMU (gained 1) d - 3 fuming orange potions (gained 1) e - 3 potions of enlightenment (gained 2) You now have 20 gold pieces (gained 6). There is an open door here. You reach down and open the door. You encounter a water elemental. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water elemental. The water elemental is lightly damaged. The water elemental is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (extremely dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 28% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are blasted with magical energy! Casting: Fulminant Prism (extremely dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (lightly damaged, 87% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental. The water elemental is moderately damaged. (Press . to maintain the ray.) The searing ray hits the water elemental. The water elemental is heavily damaged. The searing ray misses the water elemental. The water elemental engulfs you. Water floods into your lungs! You stop channelling your searing ray. Your lungs strain for air. The water elemental barely misses you. Your lungs strain for air. * * * LOW HITPOINT WARNING * * * The water elemental attacks as it pursues you! The water elemental engulfs you! You die... ▓<..#.[.#### ##.# ▓...#......#####..# ▓..##.......#..#..# ▓##.##.##...#..#..###+#+# ##.##.###..##'#..#...... ▓#.####.##..###...'.⌠.... ▓.###..##.†####...# ▓#.....##..###..E.# ###..##...##..@..# ##..##....#.†....# #..###..##.#.....# #..# #.. ####....# ▓▓▓▓ ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A hound (D) Jessica (D) A human (D) 2 endoplasms (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 78 | D | Encountered Jessica 92 | D | Killed Jessica 93 | D | Reached skill level 5 in Conjurations 93 | D | Reached XP level 2. HP: 6/20 MP: 1/7 93 | D | Reached XP level 3. HP: 8/26 MP: 1/9 96 | D | Learned a level 2 spell: Searing Ray 225 | D | Reached skill level 5 in Spellcasting 324 | D | Reached XP level 4. HP: 33/33 MP: 7/12 329 | D | Learned a level 4 spell: Fulminant Prism 334 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 386 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 6 | 6.3 Conjurations | 5 6 | 6.2 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 14 | || 14 Melee: Dagger | 14 | || 14 Tailslap | 3 | || 3 Cast: Magic Dart | 14 | || 14 Searing Ray | 3 | 1 || 4 Iskenderun's Myst | | 1 || 1 Drink: Magic | 1 | || 1 Berserk rage | 1 | || 1 Armour: None | 9 | 2 || 11 Dodge: Dodged | 12 | 1 || 13