Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 5366046351827164272 54 MuseOD the Conjurer (level 3, -3/26 HPs) Began as a Draconian Conjurer on July 11, 2026. Drowned by a water elemental (9 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:20 (306 turns). MuseOD the Conjurer (Draconian Conjurer) Turns: 306, Time: 00:02:20 Health: -3/26 AC: 6 Str: 9 XL: 3 Next: 66% Magic: 6/11 EV: 11 Int: 20 God: Gold: 29 SH: 0 Dex: 9 Spells: 10/13 levels left rFire + . . (50%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) a - +0 cloak rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.12/turn %: no teleportation, clarity @: flooded lungs A: AC +5, unfitting armour, cold-blooded, armoured tail 1, clarity, fire resistance 1, high MP 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 29 gold pieces. Inventory: Armour a - a +0 cloak (worn) Scrolls c - 4 scrolls of poison {unknown} i - 3 scrolls of identify Potions g - 3 potions of magic b - a potion of curing w - a potion of heal wounds h - a potion of haste M - a potion of mutation e - 2 potions of enlightenment d - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 5.7 Spellcasting + Level 5.8 Conjurations + Level 0.0 Evocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 10% N/A 11% 1 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. You possess an exceptional clarity of mind. You are heat resistant. (rF+) You have an increased reservoir of magic. (+10% MP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (87% to hit) Okay, then. There is an open door here. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (87% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental. The water elemental is lightly damaged. (Press . to maintain the ray.) The searing ray hits the water elemental! The water elemental is heavily damaged. The searing ray hits the water elemental! The water elemental is almost destroyed. The searing ray hits the water elemental. The water elemental is almost destroyed. You finish channelling your searing ray. The water elemental engulfs you! Ouch! That really hurt! Water floods into your lungs! Your lungs strain for air. * * * LOW HITPOINT WARNING * * * The water elemental engulfs you. Your lungs strain for air. You die... ▓##.##.##...#..#..###+#+# ##.##.###..##'#..#...... ▓#.####.##..###...'.⌠.... ▓.###..##..####...#...## ▓#..†..##..###....# ⌠.# ###..##...##.....# .# ##..##....#......# # #..###..##.#....E# #..# #..#####.@..# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A crimson imp (D) A human (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 144 | D | Reached skill level 5 in Conjurations 144 | D | Reached XP level 2. HP: 20/20 MP: 2/7 167 | D | Learned a level 2 spell: Searing Ray 190 | D | Reached skill level 5 in Spellcasting 190 | D | Reached XP level 3. HP: 20/26 MP: 2/10 268 | D | Gained mutation: Your tail ends in a venomous barb. [potion | of mutation] 268 | D | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 269 | D | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 269 | D | Lost mutation: Your tail ends in a venomous barb. [potion | of mutation] 269 | D | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 269 | D | Gained mutation: Your attacks are a little less effective. | (Slay -3) [potion of mutation] 269 | D | Gained mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 270 | D | Lost mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 270 | D | Lost mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 270 | D | Lost mutation: Your attacks are a little less effective. | (Slay -3) [potion of mutation] 270 | D | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 270 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 271 | D | Lost mutation: Your spells are a little easier to cast, but | a little less powerful. [potion of mutation] 271 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 271 | D | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 278 | D | Lost mutation: You are somewhat resistant to further | mutation. [potion of mutation] 278 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 278 | D | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 278 | D | Gained mutation: You are heat resistant. (rF+) [potion of | mutation] 295 | D | Encountered a water elemental 306 | D | Drowned by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 5 | 5.7 Conjurations | 5 | 5.8 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Attack: Normal || 14 Melee: Unarmed || 14 Tailslap || 2 Cast: Magic Dart || 9 Searing Ray || 2 Evoke: Wand of flame || 1 Drink: Berserk rage || 1 Mutation || 5 Read: Blinking || 1 Armour: None || 8 Dodge: Dodged || 4