Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 4009276537833529216 21 MuseOD the Conjurer (level 2, -3/20 HPs) Began as a Draconian Conjurer on July 17, 2026. Slain by Crazy Yiuf ... wielding a +3 quarterstaff of chaos (12 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:45 (167 turns). MuseOD the Conjurer (Draconian Conjurer) Turns: 167, Time: 00:00:45 Health: -3/20 AC: 4 Str: 9 XL: 2 Next: 62% Magic: 0/7 EV: 11 Int: 18 God: Gold: 8 SH: 0 Dex: 9 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.10/turn %: no teleportation @: slowed, very slow A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 8 gold pieces. Inventory: Scrolls b - a scroll of blinking Potions g - 3 potions of magic b - a potion of curing w - a potion of heal wounds h - a potion of haste Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 4.4 Spellcasting + Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Crazy Yiuf Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Crazy Yiuf shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak (81% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. (Press . to maintain the ray.) The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. The searing ray misses Crazy Yiuf. The searing ray misses Crazy Yiuf. You finish channelling your searing ray. Crazy Yiuf hits you with a +3 quarterstaff of chaos! You feel yourself slow down. Crazy Yiuf freezes you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak (moderately wounded, 81% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf! Crazy Yiuf is severely wounded. (Press . to maintain the ray.) Crazy Yiuf closely misses you. Crazy Yiuf hits you with a +3 quarterstaff of chaos! Ouch! That really hurt! You die... ▓▓▓▓ ▓▓▓▓▓▓▓ ▓<.# +.....♣ ▓..# #..... ▓#'####....♣♣ ▓.....#....~♣♣♣ ▓.....#...~~..♣.. ▓.....#j.~~~~...♣ ▓####'#@.~≈≈~~~.. ▓(....#.~~≈~~~... ▓.....#.~≈~~~.... ▓.....#.~~~...... ▓'#####.......... ▓......†......... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see Crazy Yiuf. Vanquished Creatures A human (D) 4 rats (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 109 | D | Reached skill level 5 in Conjurations 109 | D | Reached XP level 2. HP: 20/20 MP: 1/7 141 | D | Learned a level 2 spell: Searing Ray 145 | D | Encountered Crazy Yiuf 167 | D | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.4 Conjurations | 5 | 5.1 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Unarmed || 9 Cast: Magic Dart || 9 Searing Ray || 2 Drink: Berserk rage || 1 Armour: None || 7 Dodge: Dodged || 3