Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 12144071423538827097 50 MuseOD the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on July 20, 2026. Drowned by a water elemental (8 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:43 (542 turns). MuseOD the Conjurer (Draconian Conjurer) Turns: 542, Time: 00:01:43 Health: 0/26 AC: 6 Str: 9 XL: 3 Next: 55% Magic: 6/10 EV: 10 Int: 20 God: Gold: 27 SH: 0 Dex: 6 Spells: 10/13 levels left rFire . . . (100%) a - +3 quarterstaff (chaos) rCold . . . (100%) [offhand occupied] rNeg . . . (100%) (no helmet) rPois + (33%) b - +0 cloak rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn MPRegen 0.12/turn %: no teleportation @: flooded lungs A: AC +5, unfitting armour, cold-blooded, armoured tail 1, clumsy 1, sense surroundings 1, poison resistance, evolution 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 27 gold pieces. Inventory: Hand Weapons a - a +3 quarterstaff of chaos (weapon) Armour b - a +0 cloak (worn) Scrolls b - a scroll of blinking c - a scroll of torment {unknown} d - a scroll of identify {unknown} e - a scroll of immolation {unknown} h - a scroll of poison {unknown} Potions g - 3 potions of magic b - a potion of curing w - a potion of heal wounds h - a potion of haste M - 2 potions of mutation e - 5 potions of enlightenment f - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 5.6 Spellcasting + Level 5.7 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. You are clumsy. (Dex -3) You passively map the area around you. You are resistant to poisons. (rPois) You have hidden genetic potential. Message History You feel a strange attunement to the structure of the dungeons. Okay, then. You start waiting. Done waiting. You open the door. You encounter a water elemental. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (dormant, 100% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental. The water elemental is lightly damaged. (Press . to maintain the ray.) The searing ray hits the water elemental. The water elemental is lightly damaged. The searing ray hits the water elemental. The water elemental is moderately damaged. The searing ray hits the water elemental. The water elemental is moderately damaged. You finish channelling your searing ray. The water elemental engulfs you! Water floods into your lungs! Your lungs strain for air. You hit the water elemental. You freeze the water elemental. The water elemental is moderately damaged. Your lungs strain for air. * * * LOW HITPOINT WARNING * * * The water elemental closely misses you. Unknown command. You feel much better. Your lungs strain for air. The water elemental misses you. Your lungs strain for air. The water elemental attacks as it pursues you! The water elemental completely misses you. There is an open door here. Your lungs strain for air. You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#...#### ##.#** * * ▓...#......#####..# _ _ ▓..##.......#..#..#, __ * ▓##.##.##.†.#@.#..###+#+# +* ##.##.###..##'#..#...... * ▓#.####.##†.###E..'.⌠.... , ▓.###..##..####...#...##* ▓#.....##..###....#,⌠.#_ ,,, ###..##...##.....# ,.# , * ##..##....#.†....# # * #..###..##.#.....#, _ ,, #..# #..#####....#_ _* You could see a water elemental. Vanquished Creatures Crazy Yiuf (D) A human (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 277 | D | Reached skill level 5 in Conjurations 277 | D | Reached XP level 2. HP: 20/20 MP: 1/7 329 | D | Learned a level 2 spell: Searing Ray 329 | D | Encountered Crazy Yiuf 333 | D | Killed Crazy Yiuf 334 | D | Reached skill level 5 in Spellcasting 334 | D | Reached XP level 3. HP: 11/26 MP: 2/10 425 | D | Gained mutation: You are weak. (Str -3) [potion of | mutation] 425 | D | Gained mutation: Your large and strong wings let you fly. | [potion of mutation] 425 | D | Gained mutation: You are resistant to poisons. (rPois) | [potion of mutation] 426 | D | Lost mutation: Your large and strong wings let you fly. | [potion of mutation] 426 | D | Lost mutation: You are weak. (Str -3) [potion of mutation] 426 | D | Gained mutation: You have hidden genetic potential. [potion | of mutation] 426 | D | Gained mutation: You are clumsy. (Dex -3) [potion of | mutation] 426 | D | Gained mutation: You passively map the area around you. | [potion of mutation] 533 | D | Encountered a water elemental 539 | D | HP: 1/26 [drowned by a water elemental (8)] 542 | D | Drowned by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 5 | 5.6 Conjurations | 5 | 5.7 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Unarmed || 8 Punch || 1 Quarterstaff || 1 Cast: Magic Dart || 13 Searing Ray || 2 Drink: Berserk rage || 1 Mutation || 2 Heal wounds || 1 Armour: None || 5 Dodge: Dodged || 7