Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 2001736625693322147 113 MuseOD the Magician (level 4, -3/33 HPs) Began as a Draconian Conjurer on July 22, 2026. Drowned by a water elemental (5 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:26 (298 turns). MuseOD the Magician (Draconian Conjurer) Turns: 298, Time: 00:01:27 Health: -3/33 AC: 5 Str: 10 XL: 4 Next: 65% Magic: 2/12 EV: 11 Int: 20 God: Gold: 26 SH: 0 Dex: 9 Spells: 13/16 levels left rFire . . . (100%) - Nothing wielded rCold + . . (50%) (no offhand) rNeg . . . (100%) (no helmet) rPois + (33%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.13/turn %: no teleportation @: flooded lungs A: AC +5, unfitting armour, cold-blooded, armoured tail 1, cold resistance 1, poison resistance, persistent drain a: no special abilities You were in the Dungeon. You visited 1 branch You collected 26 gold pieces. Inventory: Scrolls b - a scroll of blinking c - a scroll of amnesia {unknown} d - 2 scrolls of torment {unknown} i - 3 scrolls of identify Potions g - 4 potions of magic b - 3 potions of curing w - a potion of heal wounds h - a potion of haste M - 3 potions of mutation Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 6.9 Spellcasting + Level 6.5 Conjurations + Level 2.5 Evocations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. You are cold resistant. (rC+) You are resistant to poisons. (rPois) Your health recovers twice as slowly from being drained. Message History The water elemental is moderately damaged. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (moderately damaged, 87% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental! The water elemental is heavily damaged. (Press . to maintain the ray.) The searing ray hits the water elemental! The water elemental is almost destroyed. The searing ray hits the water elemental. The water elemental is almost destroyed. The water elemental engulfs you! Water floods into your lungs! Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a water elemental (almost destroyed, 81% to hit) The puff of flame hits the water elemental. The water elemental is burned terribly! You destroy the water elemental! The now-empty wand crumbles to dust. You stop channelling your searing ray. Your lungs strain for air. * * * LOW HITPOINT WARNING * * * Your Spellcasting skill increases to level 6! Your Conjurations skill increases to level 6! Your Evocations skill gained 2 levels and is now at level 2! You have reached level 4! You feel stronger. You start resting. Your lungs strain for air. * * * LOW HITPOINT WARNING * * * You start resting. Your lungs strain for air. You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#...#### ##.# ...#......#####..# ..##.......#..#.@# ##.##.##...#..#..# ##.##.###..##'#..# #.####.##..###...'.⌠.... .###..##..####...#...### #.....##†.###....#.E.# ###..##...##.....# ..# ##..##....#......# ### #..###..##.#.....# There were no monsters in sight! Vanquished Creatures A water elemental (D) A crimson imp (D) A human (D) 2 endoplasms (D) 2 rats (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 169 | D | Reached skill level 5 in Conjurations 169 | D | Reached XP level 2. HP: 20/20 MP: 4/7 175 | D | Learned a level 2 spell: Searing Ray 206 | D | Reached skill level 5 in Spellcasting 206 | D | Reached XP level 3. HP: 26/26 MP: 2/10 279 | D | Gained mutation: You discover slightly more artefacts. | [potion of mutation] 279 | D | Gained mutation: You are resistant to poisons. (rPois) | [potion of mutation] 279 | D | Gained mutation: You are vulnerable to heat. (rF-) [potion | of mutation] 280 | D | Lost mutation: You are vulnerable to heat. (rF-) [potion of | mutation] 280 | D | Lost mutation: You discover slightly more artefacts. | [potion of mutation] 280 | D | Lost mutation: You are resistant to poisons. (rPois) | [potion of mutation] 280 | D | Gained mutation: You are resistant to poisons. (rPois) | [potion of mutation] 280 | D | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 280 | D | Gained mutation: You are cold resistant. (rC+) [potion of | mutation] 285 | D | Encountered a water elemental 296 | D | Killed a water elemental 297 | D | Reached XP level 4. HP: 9/33 MP: 2/12 298 | D | Drowned by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 6 | 6.9 Conjurations | 5 6 | 6.5 Evocations | 2 | 2.5 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 11 | || 11 Melee: Unarmed | 11 | || 11 Tailslap | 1 | || 1 Cast: Magic Dart | 10 | || 10 Searing Ray | 3 | || 3 Evoke: Wand of flame | 1 | || 1 Drink: Berserk rage | 1 | || 1 Mutation | 2 | || 2 Armour: None | 3 | || 3 Dodge: Dodged | 8 | || 8