Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 1364666224353615896 109 MuseOD the Magician (level 4, 0/33 HPs) Began as a Draconian Conjurer on July 23, 2026. Killed by a malign offering ... invoked by a burial acolyte (13 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:52 (654 turns). MuseOD the Magician (Draconian Conjurer) Turns: 654, Time: 00:01:52 Health: 0/33 AC: 5 Str: 10 XL: 4 Next: 59% Magic: 9/22 EV: 11 Int: 20 God: Gold: 17 SH: 0 Dex: 9 Spells: 6/17 levels left rFire + . . (50%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... a - ring of magical power Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.18/turn %: no teleportation @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1, horns 1, fire resistance 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 17 gold pieces. Inventory: Jewellery a - a ring of magical power (worn) Scrolls b - a scroll of blinking c - a scroll of immolation {unknown} d - a scroll of fog {unknown} e - a scroll of poison {unknown} i - 2 scrolls of identify Potions g - 3 potions of magic b - a potion of curing w - a potion of heal wounds M - 3 potions of mutation f - a potion of might {unknown} e - 2 potions of enlightenment Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 7.1 Spellcasting + Level 6.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Kikubaaqudgha Sif Muna Vehumet Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. You have a pair of small horns on your head. You are heat resistant. (rF+) Message History Press: ? - help, Shift-Dir - straight line Aim: a burial acolyte, wielding a +0 dagger and wearing a +0 robe (73% to hit) You focus your ray upon the burial acolyte. The searing ray hits the burial acolyte. The burial acolyte is moderately wounded. (Press . to maintain the ray.) You encounter a kobold demonologist. It is wielding a +0 dagger. The searing ray hits the burial acolyte. The burial acolyte is heavily wounded. The burial acolyte hits you with a +0 dagger. The searing ray misses the burial acolyte. The searing ray hits the kobold demonologist. The kobold demonologist is moderately wounded. The searing ray hits the burial acolyte! The burial acolyte is almost dead. You finish channelling your searing ray. The burial acolyte hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 73% to hit) You focus your ray upon the kobold demonologist. The searing ray misses the kobold demonologist. (Press . to maintain the ray.) The kobold demonologist hits you with a +0 dagger. The burial acolyte closely misses you. The searing ray misses the kobold demonologist. The kobold demonologist misses you. The burial acolyte hits you with a +0 dagger. The searing ray misses the kobold demonologist. The kobold demonologist hits you but does no damage. The burial acolyte closely misses you. The searing ray hits the kobold demonologist but does no damage. The kobold demonologist is moderately wounded. You finish channelling your searing ray. The kobold demonologist looks braver for a moment. The burial acolyte utters a dark prayer and points at you. Your life force is offered up. You die... #..'...♣.♣♣ ♣.# #..#......♣ ♣.# ####....♣♣♣ ♣.# ...#....~♣♣♣♣♣.###+#+### ...#...~~♣♣.♣..#........ ..[#..~~~~♣♣.♣.'.⌠...... ##'#..~≈≈~~~♣..#...##### .÷†#.~~≈~~~....#.⌠.# ...#.~≈~~~.....#@p.# ...#.~~~.......#K### ####...........#.: ....÷..........#___ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a kobold demonologist and a burial acolyte. Vanquished Creatures A water elemental (D) A hound (D) A human (D) An endoplasm (D) 3 rats (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 154 | D | Reached skill level 3 in Spellcasting 281 | D | Reached skill level 4 in Spellcasting 281 | D | Reached skill level 5 in Conjurations 281 | D | Reached XP level 2. HP: 11/20 MP: 7/7 334 | D | Learned a level 2 spell: Searing Ray 341 | D | Reached skill level 5 in Spellcasting 341 | D | Reached XP level 3. HP: 26/26 MP: 10/10 391 | D | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 391 | D | Gained mutation: Your tail ends in a venomous barb. [potion | of mutation] 392 | D | Lost mutation: You are strong. (Str +4, Int/Dex -1) [potion | of mutation] 392 | D | Lost mutation: Your tail ends in a venomous barb. [potion | of mutation] 392 | D | Gained mutation: You are heat resistant. (rF+) [potion of | mutation] 392 | D | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 515 | D | Encountered a water elemental 537 | D | Killed a water elemental 538 | D | Reached skill level 7 in Spellcasting 538 | D | Reached XP level 4. HP: 20/33 MP: 13/13 584 | D | Learned a level 4 spell: Fulminant Prism 589 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 645 | D | Found a radiant altar of Vehumet. 645 | D | Found a shimmering blue altar of Sif Muna. 645 | D | Found an ancient bone altar of Kikubaaqudgha. 654 | D | Killed from afar by a burial acolyte Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 7 | 7.1 Conjurations | 5 6 | 6.7 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 11 | || 11 Melee: Unarmed | 11 | || 11 Tailslap | 2 | || 2 Cast: Magic Dart | 10 | || 10 Searing Ray | 3 | 2 || 5 Drink: Berserk rage | 1 | || 1 Mutation | 2 | || 2 Haste | 1 | || 1 Armour: None | 7 | 5 || 12 Dodge: Dodged | 3 | 3 || 6