Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 16832604873670361906 81 MuseOD the Magician (level 4, -1/33 HPs) Began as a Draconian Conjurer on July 26, 2026. Drowned by a water elemental (4 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:50 (323 turns). MuseOD the Magician (Draconian Conjurer) Turns: 323, Time: 00:01:50 Health: -1/33 AC: 9 Str: 10 XL: 4 Next: 20% Magic: 0/12 EV: 11 Int: 20 God: Gold: 13 SH: 0 Dex: 9 Spells: 4/15 levels left rFire . . . (100%) a - +0 hand axe rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec + (33%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 1.05/turn MPRegen 0.13/turn %: no teleportation @: flooded lungs A: AC +5, unfitting armour, cold-blooded, armoured tail 1, iridescent scales 2, regeneration 1, electricity resistance a: no special abilities You were in the Dungeon. You visited 1 branch You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Wands a - a wand of flame (1) Scrolls b - a scroll of blinking c - a scroll of poison {unknown} d - a scroll of vulnerability {unknown} e - a scroll of immolation {unknown} h - a scroll of identify {unknown} Potions g - 2 potions of magic b - 2 potions of curing h - a potion of haste B - a potion of berserk rage M - 4 potions of mutation f - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 6.4 Spellcasting + Level 6.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d6 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. You are mostly covered in iridescent scales. (AC +4) Your natural rate of healing is unusually fast. You are resistant to electric shocks. (rElec) Message History Okay, then. You close the door. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. As you open the door, it creaks loudly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 26% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You encounter a water elemental. The water elemental engulfs you! Your fulminant prism crackles loudly. The water elemental barely misses you. Your fulminant prism explodes! The blast of energy engulfs the water elemental! The water elemental is heavily damaged. Casting: Fulminant Prism (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 26% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Nothing appears to happen. The water elemental barely misses you. Casting: Fulminant Prism (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 26% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The water elemental engulfs you! Water floods into your lungs! Your lungs strain for air. The water elemental engulfs you! * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. Your lungs strain for air. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<.#..'...♣.♣♣ ♣.# ▓..#..#......♣ ♣.# ▓#'####....♣♣♣ ♣♣.# ▓.....#....~♣♣♣♣..###+#+# ▓†....#...~~♣.♣.♣.#...... ▓.....#..~~~~♣..♣.E.*.... ▓####'#..~≈≈~~~.♣.# ▓%..).#.~~≈~~~..@.# ▓...†.#.~≈~~~.....# ▓.....#.~~~.......# ▓'#####...........# ▓.................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A crimson imp (D) Jessica (D) A human (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 66 | D | Encountered Jessica 74 | D | Killed Jessica 75 | D | Reached skill level 5 in Conjurations 75 | D | Reached XP level 2. HP: 14/20 MP: 2/7 75 | D | Reached XP level 3. HP: 19/26 MP: 2/9 78 | D | Learned a level 2 spell: Searing Ray 155 | D | Reached skill level 5 in Spellcasting 240 | D | Reached XP level 4. HP: 29/33 MP: 7/12 286 | D | Gained mutation: You are weak. (Str -3) [potion of | mutation] 286 | D | Lost mutation: You are weak. (Str -3) [potion of mutation] 286 | D | Gained mutation: Your shed blood may rise up to attack you. | [potion of mutation] 287 | D | Lost mutation: Your shed blood may rise up to attack you. | [potion of mutation] 287 | D | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 287 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 287 | D | Gained mutation: Your natural rate of healing is unusually | fast. [potion of mutation] 287 | D | Gained mutation: You are mostly covered in iridescent | scales. (AC +4) [potion of mutation] 311 | D | Learned a level 4 spell: Fulminant Prism 316 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 323 | D | Drowned by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 6 | 6.4 Conjurations | 5 6 | 6.2 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 3 | || 3 Melee: Hand axe | 3 | || 3 Tailslap | 1 | || 1 Cast: Magic Dart | 9 | || 9 Searing Ray | 3 | || 3 Fulminant Prism | | 2 || 2 Drink: Heal wounds | 1 | || 1 Magic | 1 | || 1 Mutation | | 2 || 2 Armour: None | 5 | 3 || 8 Dodge: Dodged | 6 | 2 || 8