Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 2604469228074151213 45 MuseOD the Conjurer (level 3, -4/26 HPs) Began as a Draconian Conjurer on Aug 13, 2026. Slain by Crazy Yiuf ... wielding a +2 quarterstaff of chaos (13 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:56 (354 turns). MuseOD the Conjurer (Draconian Conjurer) Turns: 354, Time: 00:00:57 Health: -4/26 AC: 5 Str: 9 XL: 3 Next: 42% Magic: 4/9 EV: 11 Int: 20 God: Gold: 13 SH: 0 Dex: 9 Spells: 9/12 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.11/turn %: no teleportation @: lethally poisoned (-4 -> -14) A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Wands a - a wand of flame (14) Scrolls b - a scroll of blinking Potions g - 5 potions of magic b - a potion of curing w - a potion of heal wounds h - a potion of haste B - a potion of berserk rage Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 5.4 Spellcasting + Level 5.6 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Crazy Yiuf Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You start resting. Magic restored. Okay, then. You see here a human corpse. You encounter Crazy Yiuf the Enlightened. He is wielding a +2 quarterstaff of chaos. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (asleep, 100% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf! Crazy Yiuf is heavily wounded. (Press . to maintain the ray.) The searing ray misses Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. The searing ray hits Crazy Yiuf. Crazy Yiuf is almost dead. You finish channelling your searing ray. Crazy Yiuf hits you with a +2 quarterstaff of chaos. You barely miss Crazy Yiuf. Crazy Yiuf is almost dead. Crazy Yiuf hits you with a +2 quarterstaff of chaos. You closely miss Crazy Yiuf. Your tail-slap misses Crazy Yiuf. Crazy Yiuf is almost dead. Crazy Yiuf hits you with a +2 quarterstaff of chaos! You are lethally poisoned! Crazy Yiuf hits you with a +2 quarterstaff of chaos! Ouch! That really hurt! You die... ▓▓▓▓ ▓▓▓▓▓▓▓ ▓<.# +.....♣♣ ▓..# #......♣ ▓#÷####.....♣ ▓.....#....~♣♣♣ ▓.....#j..~~...♣. ▓.....#@.~~~~♣♣.. ▓####'#..~≈≈~~~.♣ ▓.....#.~~≈~~~... ▓.....#.~≈~~~.... ▓..[..#.~~~...... ▓'#####.......... ▓....†........... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see Crazy Yiuf. Vanquished Creatures Jessica (D) A human (D) An endoplasm (D) A rat (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 150 | D | Encountered Jessica 154 | D | Killed Jessica 155 | D | Reached skill level 5 in Conjurations 155 | D | Reached XP level 2. HP: 20/20 MP: 0/7 239 | D | Learned a level 2 spell: Searing Ray 271 | D | Reached skill level 5 in Spellcasting 271 | D | Reached XP level 3. HP: 10/26 MP: 1/9 344 | D | Encountered Crazy Yiuf 354 | D | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 5 | 5.4 Conjurations | 5 | 5.6 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Attack: Normal || 10 Melee: Unarmed || 1 Tailslap || 1 Club || 9 Cast: Magic Dart || 7 Searing Ray || 3 Armour: None || 13 Dodge: Dodged || 3