Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 14510172330732906845 0 Musha the Conjurer (level 1, 0/10 HPs) Began as a Deep Elf Conjurer on Sept 13, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:46 (43 turns). Musha the Conjurer (Deep Elf Conjurer) Turns: 43, Time: 00:01:46 Health: 0/10 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 6/6 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . c - +0 whip rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 whip (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The jackal closely misses you. The jackal stops to sniff the ground. c - a +0 whip (weapon) The jackal completely misses you. You hit the jackal. The jackal is severely wounded. The jackal bites you. You hit the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. You miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. You barely miss the jackal. The jackal is moderately wounded. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is heavily wounded. The jackal barely misses you. You hit the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. You barely miss the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal barely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal barely misses you. You miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You hit the jackal. The jackal is almost dead. The jackal bites you. You die... #. ♣∩..♣♣♣..∩♣ . #..♣♣∩.....∩♣♣ .. #>.♣♣♣♣∩.∩♣♣♣ .> #..[♣♣♣♣.♣♣♣♣.##. #..♣♣.♣♣...... ##............ ###.#.###..# #...# ###@# #h# #....h....... #..#.#######.g .. #. # You could see 2 jackals. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Musha the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 43 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_rooms, chequers_ecumenical_altar_island Action || total ---------------------------++------- Melee: Whip || 10 Armour: Robe || 9 Dodge: Dodged || 8