Seeded DCSS version 0.33-a0-1142-g846544658f (webtiles) character file. Game seed: 6719106641471501583 (custom seed) 47 Mushy the Magician (level 3, -3/28 HPs) Began as a Revenant Hedge Wizard on Mar 28, 2025. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:17 (1510 turns). Mushy the Magician (Revenant Hedge Wizard) Turns: 1510, Time: 00:04:18 Health: -3/28 AC: 3 Str: 15 XL: 3 Next: 48% Magic: 0/7 EV: 11 Int: 16 God: Gold: 81 SH: 0 Dex: 14 Spells: 5/9 levels left rFire . . . p - +7 hand axe of Eternal Night {flame, ^Drain +Blink rElec Int+3} rCold + . . (no offhand) rNeg + + + b - +0 robe rPois ∞ l - +0 helmet rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... e - amulet of guardian spirit Stlth ++ h - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws a: Enkindle, Evoke Blink You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons a - a +0 dagger n - a +1 vampiric short sword o - a +0 spear p - the +7 hand axe of Eternal Night (weapon) {flame, ^Drain +Blink rElec Int+3} (You found it on level 2 of the Dungeon) ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Armour b - a +0 robe (worn) c - a +0 hat l - a +0 helmet (worn) Jewellery e - an amulet of guardian spirit (worn) h - a +6 ring of dexterity (worn) Scrolls f - a scroll of blinking {unknown} k - 2 scrolls of amnesia {unknown} Potions d - a potion of magic g - 3 potions of heal wounds {unknown} i - a potion of cancellation {unknown} j - 2 potions of haste {unknown} m - a potion of mutation {unknown} Skills: + Level 1.2 Fighting + Level 2.0 Dodging - Level 2.1 Stealth + Level 3.8 Spellcasting + Level 2.0 Conjurations + Level 0.8 Summonings + Level 1.0 Necromancy + Level 0.8 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Blink Tloc 10% N/A 19% 2 c - Shock Conj/Air 24% 1d4 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 12% 2d7 17% 2 Call Imp Summ 10% N/A 19% 2 Ensorcelled Hibernation Hex/Ice 6% N/A 26% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Passwall Erth 3% N/A 45% 3 Swiftness Air 3% N/A 45% 3 Awaken Armour Erth/Frge 6% N/A 86% 4 Lee's Rapid Deconstruct Erth 1% 3d4* 99% 5 Magnavolt Erth/Air 1% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. Message History The +7 hand axe of Eternal Night {flame, ^Drain +Blink rElec Int+3} bursts into flame! p - the +7 hand axe of Eternal Night (weapon) {flame, ^Drain +Blink rElec Int+3} The gnoll shouts! You hear a shout! A goblin comes into view. It is wielding a +0 club. A gnoll comes into view. It is wielding a +0 spear. A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! The gnoll hits you with a +0 halberd. The magic dart hits the gnoll but does no damage. The goblin shouts! You hit the gnoll. You burn the gnoll. The gnoll is lightly wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. You slash the gnoll! You burn the gnoll. The gnoll is almost dead. A bat comes into view. The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. The magic dart hits the gnoll. You kill the gnoll! The gnoll misses you. Your Conjurations skill increases to level 2! The bat hits you but does no damage. The gnoll hits you with a +0 spear. You barely miss the gnoll. You hit the bat. You burn the bat. You kill the bat! The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 spear. A bat comes into view. You hit the gnoll. You burn the gnoll. The gnoll is severely wounded. You hit the goblin. You burn the goblin. You kill the goblin! The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 spear! You die... ##.# #.## #..~~~. ##..#####..# #..~~~. #.."....##.####...... ##........#.÷)##.~≈~~~ #..........##.##..≈... ..##..........##...[.~~.. #.............##..##.≈≈.# ..###.b.......###..#.≈≈.. # #..$@.....#....##≈≈## ##.g).........†.#≈##> #..g...(...####.#≈### ...........##....##### .............#..##..)..# ####.........#. #.^.... ............ #.....# ###........## ####### . You could see 2 gnolls and a bat. Vanquished Creatures A gnoll (D:2) An adder (D:2) A dart slug (D:1) An endoplasm (D:2) A giant cockroach (D:2) 4 goblins 3 quokkas 2 bats 2 frilled lizards 10 kobolds 2 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mushy the Revenant Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 383 | D:1 | Reached XP level 2. HP: 16/20 MP: 1/6 1258 | D:2 | Learned a level 2 spell: Blink 1275 | D:2 | Reached skill level 1 in Fighting 1275 | D:2 | Learned a level 1 spell: Shock 1275 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 1275 | D:2 | Reached XP level 3. HP: 20/28 MP: 2/7 1498 | D:2 | Identified the +7 hand axe of Eternal Night {flame, ^Drain | +Blink rElec Int+3} 1510 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_large, layout_basic, minmay_ruptured D:2: layout_rooms, basic_altar, chequers_serial_rivers_small_3 Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Dodging | 2 | 2.0 Conjurations | 2 | 2.0 Stealth | | 2.1 Spellcasting | | 3.8 Summonings | | 0.8 Necromancy | | 1.0 Translocations | | 0.8 Action || total ---------------------------++------- Melee: Dagger || 31 Short sword || 13 Hand axe || 4 Cast: Magic Dart || 42 Stab: Sleeping || 1 Armour: Robe || 46 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1510 | 1472 | 38 | 0 | 1280 | 2 | 755.0 | Dungeon | 1510 | 1472 | 38 | 0 | 1280 | 2 | 755.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1185 daAuts D:2: 324 daAuts