Mustard the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) a scroll of holy word (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +5 triple sword of the Eternal Warrior {flame, Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 2, D) a cursed -3 giant club (61, 0, D) a +0 hunting sling of flaming (61, 8, D) a +0 lajatang of protection (62, 1, D) a +6 morningstar of protection (62, 4, D) a large rock (unseen) (62, 5, D) 3 large rocks (62, 8, D) the +4 great sword of Maur {holy, rPois} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. (62, 9, D) a +2 flail of crushing (63, 0, D) an uncursed staff of cold (63, 4, D) a large rock (unseen) (63, 5, D) a large rock (63, 8, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (71, 8, D) a +2 chain mail of fire resistance (71, 16, D) a +0 morningstar of protection (71, 17, D) a +3 leather armour of cold resistance (72, 8, D) a lamp of fire (72, 9, D) an uncursed staff of wizardry (72, 16, D) a +2 scale mail of fire resistance (72, 17, D) an uncursed staff of power (73, 1, D) Sif Muna's Volume of Beguiling and Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Inner Flame Hexes/Fire 3 c - Spectral Weapon Hexes/Charms 3 d - Leda's Liquefaction Hexes/Earth 4 e - Ice Form Ice/Transmutation 4 f - Alistair's Intoxication Transmutation/Poison 5 (73, 13, D) a +0 scimitar (73, 16, D) a lightning rod (4/4) (73, 17, D) the Collected Works on Shape Shifting and Good Luck Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Ozocubu's Armour Charms/Ice 3 d - Spectral Weapon Hexes/Charms 3 e - Excruciating Wounds Charms/Necromancy 5 f - Statue Form Transmutation/Earth 6 (75, 1, D) a lightning rod (4/4)