Mustard the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 23, D) an arrow (61, 4, D) a +3 arbalest of flaming (61, 13, D) a +0 short sword a +0 robe (62, 1, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (62, 16, D) a +1 great mace of holy wrath (62, 17, D) a book of Flames (63, 0, D) the +3 storm dragon scales "Agotsar" {rElec Dex+5} It affects your dexterity (+5). It insulates you from electricity. (63, 17, D) a phantom mirror (63, 23, D) 2 arrows (64, 16, D) a sack of spiders (64, 17, D) a +0 longbow (still there?) a fan of gales (still there?) (65, 23, D) 2 arrows (67, 2, D) a +0 dagger (unseen) (67, 15, D) an arrow (68, 2, D) a cursed -1 dagger (69, 0, D) a +0 dagger (69, 2, D) a +4 morningstar of crushing a +0 robe (70, 8, D) a box of beasts (71, 8, D) an uncursed staff of death (71, 16, D) a +0 large shield of protection (71, 17, D) a cursed -3 ring of evasion (72, 9, D) a +7 great sword of freezing (72, 23, D) 2 bolts (72, 27, D) a +4 ring mail of positive energy (72, 31, D) a +0 spear a +0 buckler a +0 short sword a +0 robe a spriggan skeleton (73, 1, D) an uncursed staff of summoning (73, 16, D) a +0 arbalest (73, 17, D) a +5 blowgun (73, 18, D) 3 large rocks a +0 arbalest 14 bolts (73, 19, D) a +0 arbalest 14 bolts a yaktaur corpse (skeletalised by now) (73, 20, D) a +0 arbalest 19 bolts a yaktaur corpse (skeletalised by now) (73, 22, D) a large rock (73, 26, D) a +3 scale mail of cold resistance (73, 27, D) a black bear corpse (73, 30, D) a hornet corpse (74, 17, D) a +3 spear of flaming a +0 arbalest 20 bolts (74, 18, D) the +8 hand crossbow "Orb Guardian's Bane" {velocity, Int+4 Dex+4} Any bolt fired from it inflicts extra damage. It affects your intelligence (+4). It affects your dexterity (+4). 13 bolts a yaktaur corpse (skeletalised by now) (74, 20, D) 2 bolts (74, 28, D) a wolf skeleton (75, 1, D) a +1 vampiric rapier