Mustard the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a book of Transfigurations (35, 4, D) a +5 flail of holy wrath (unseen) (35, 6, D) a +2 longbow of flaming (unseen) (35, 14, D) the ring "Fukocuo" {rC++ Stlth+} [ring of stealth] It greatly protects you from cold. It makes you more stealthy. (36, 0, D) an uncursed staff of summoning (36, 6, D) a +2 chain mail of cold resistance (36, 11, D) a bolt (unseen) (36, 14, D) an uncursed ring of protection from cold (37, 0, D) Cupalacs's Handbook of Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Shock Conjuration/Air 1 c - Sting Conjuration/Poison 1 d - Throw Frost Conjuration/Ice 2 e - Stone Arrow Conjuration/Earth 3 f - Irradiate Conjuration/Transmutation 5 g - Iskenderun's Battlesphere Conjuration/Charms 5 (37, 1, D) a book of Clouds (37, 13, D) an uncursed staff of wizardry (37, 15, D) a +1 cloak of poison resistance (still there?) a +1 cloak of poison resistance (still there?) (38, 0, D) an uncursed amulet of harm (38, 1, D) an uncursed staff of conjuration a +0 hand crossbow of freezing (38, 3, D) the orc skeleton of Saint Roka (38, 4, D) 5 large rocks a +4 quarterstaff of chaos (38, 7, D) a cursed +0 falchion a +0 leather armour (38, 10, D) 2 curare-tipped needles (39, 0, D) a +2 flail of draining (39, 6, D) a +0 great mace (39, 8, D) a large rock (39, 9, D) 2 large rocks a bolt (39, 10, D) a +2 hand crossbow of velocity (39, 11, D) a +7 quick blade (unseen) (40, 0, D) a +0 robe (unseen) (40, 3, D) 15 bolts (unseen) (40, 4, D) a +0 arbalest (unseen) (40, 15, D) a cursed -5 ring of strength (still there?) the +3 warlock's mirror {reflect} (still there?) (40, 19, D) the ring of Nurchal {-Tele rN+ MR+ MP+9 Str+4} [ring of magical power] It affects your strength (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It prevents most forms of teleportation. (41, 0, D) the Tome of the Cloudy Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Forest Summoning/Translocation 5 d - Tornado Air 9 (41, 1, D) an uncursed staff of energy (41, 13, D) a sack of spiders (unseen) (41, 15, D) a manual of Crossbows (still there?) a book of Air (still there?) (42, 0, D) a +0 rapier (42, 17, D) a +1 falchion of electrocution (43, 3, D) a +0 dagger of venom (43, 14, D) the +4 shortbow "Leann" {freeze, MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (43, 15, D) the +10 rapier "Hellblazer" {speed, rElec rPois Int+8 Stlth-} Attacks with this weapon are significantly faster. It affects your intelligence (+8). It insulates you from electricity. It protects you from poison. It makes you less stealthy. (48, 24, D) a lamp of fire (48, 36, D) a cursed staff of summoning (unseen) (49, 0, D) an uncursed amulet of guardian spirit (49, 1, D) an uncursed staff of energy (still there?) an uncursed staff of energy (still there?) (49, 12, D) a phantom mirror (49, 23, D) a +0 arbalest (49, 25, D) a +2 dagger of flaming a +0 arbalest 24 bolts a cursed ring of attention a yaktaur corpse (skeletalised by now) (49, 26, D) a +2 shortbow of flaming (unseen) (50, 12, D) a +2 demon blade of electrocution (50, 13, D) an uncursed staff of death (50, 16, D) a +0 trident (50, 23, D) a sack of spiders (50, 25, D) 21 bolts a +0 shortbow 27 arrows a +1 crystal plate armour a centaur corpse (skeletalised by now) (50, 36, D) an uncursed staff of power (50, 37, D) a fan of gales (51, 0, D) a +0 hunting sling of flaming (51, 2, D) a ghoul corpse (51, 12, D) an uncursed staff of power (51, 14, D) a +7 dire flail of draining (51, 26, D) a +0 shortbow (unseen) (51, 30, D) a large rock (51, 36, D) an uncursed staff of poison (51, 37, D) a +2 antimagic short sword (52, 0, D) an uncursed ring of see invisible (52, 12, D) a +3 scale mail of poison resistance (52, 13, D) the +4 morningstar of Peodae Zeil {speed, rF+ Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It protects you from fire. (52, 14, D) a cursed +0 trident (unseen) (52, 25, D) a +0 arbalest (unseen) (52, 32, D) a bolt a large rock 2 arrows (52, 37, D) the ring "Isyphorph" {*Drain rPois Str+4 Int+2 Dex+3} (still there?) [ring of dexterity] It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (+3). It protects you from poison. It causes draining when unequipped. a +0 flail of protection (still there?) (53, 0, D) an uncursed staff of air (53, 2, D) an uncursed ring of flight (53, 12, D) a lightning rod (4/4) (53, 13, D) a +0 pair of gloves of dexterity (53, 15, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +1 ring of evasion an uncursed ring of protection from magic a +3 ring of evasion an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. a +0 robe a +0 mace (53, 25, D) 4 large rocks (unseen) (54, 0, D) a cursed staff of air (54, 1, D) a +2 scythe of venom (54, 12, D) a book of Transfigurations (54, 23, D) 3 large rocks (54, 36, D) a +2 robe of fire resistance (55, 0, D) a +2 robe of fire resistance (55, 1, D) an uncursed ring of magical power (55, 12, D) a book of Burglary (55, 13, D) an uncursed ring of magical power (55, 23, D) a +1 halberd of venom (55, 24, D) a +0 arbalest (still there?) a box of beasts (still there?) (57, 24, D) an uncursed ring of stealth (58, 36, D) an uncursed staff of wizardry (58, 37, D) a +3 flail of crushing (unseen) (58, 38, D) a +0 dagger of chaos (unseen) (60, 38, D) an uncursed staff of cold (unseen) (61, 0, D) an uncursed staff of fire (61, 17, D) a +0 scythe (unseen) (61, 27, D) a +0 giant club (61, 40, D) a +0 robe (unseen) (62, 1, D) an uncursed staff of summoning (62, 16, D) a +0 long sword a +0 robe an uncursed staff of cold (62, 17, D) a +0 giant spiked club a +0 robe (62, 28, D) the +2 chain mail of the Swamp {rPois MP+9 Str-5 SInv} It affects your strength (-5). It protects you from poison. It affects your magic capacity (+9). It lets you see invisible. (unseen) (62, 37, D) the cursed +2 hand axe of Disharmony {flame, rPois rF+++ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It renders you almost immune to fire. It protects you from poison. It has a curse placed upon it. a +0 lajatang a +0 robe a +6 shortbow of freezing the human corpse of Terence (skeletalised by now) the spriggan corpse of Agnes (skeletalised by now) (62, 40, D) a +0 scimitar of flaming 2 potions of flight (63, 8, D) an uncursed staff of conjuration (63, 16, D) a +0 dagger (still there?) a book of Debilitation (still there?) (63, 17, D) a +4 scimitar of flaming (still there?) an uncursed staff of summoning (still there?) (63, 26, D) 3 large rocks (still there?) a lamp of fire (still there?) (63, 27, D) an uncursed staff of conjuration a +0 troll leather armour an uncursed staff of fire (63, 28, D) a +0 giant spiked club (63, 33, D) a large rock (63, 36, D) a +3 spear of venom (still there?) a +0 dagger (still there?) (64, 16, D) a +0 war axe of freezing (64, 17, D) a +5 long sword of holy wrath (still there?) a +0 spear (still there?) (64, 26, D) a +0 mace of protection (64, 27, D) a +0 giant club (still there?) the +7 dagger "Leviticus" {drain, Str+6 Dex+3} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). It affects your dexterity (+3). (64, 28, D) a +0 giant club (unseen) (65, 26, D) a +5 spear of venom (65, 27, D) 3 large rocks (67, 0, D) a +0 dagger (67, 2, D) a +0 falchion of holy wrath a cursed +0 ring mail (68, 2, D) a +0 dagger (unseen) (69, 4, D) a +0 dagger (unseen) (70, 8, D) a +0 hunting sling of flaming (70, 9, D) a +4 dagger of draining (70, 16, D) a +0 leather armour (70, 18, D) a +0 long sword (70, 25, D) a book of Party Tricks (70, 26, D) an uncursed staff of cold (70, 37, D) an uncursed staff of summoning (71, 8, D) a lightning rod (4/4) (71, 11, D) a +2 great mace of protection a +0 chain mail (71, 12, D) an arrow (71, 18, D) a +0 short sword (71, 28, D) a book of Ice (unseen) (71, 36, D) a +2 war axe of electrocution (71, 37, D) an uncursed staff of air (72, 8, D) a +0 dire flail (72, 9, D) a +0 short sword (72, 10, D) an arrow (72, 11, D) a +0 longbow 9 arrows a +0 leather armour a +0 long sword a +0 scale mail (72, 16, D) a lamp of fire a +1 long sword of holy wrath (72, 17, D) an uncursed staff of death (72, 18, D) a +3 war axe of venom a cursed +0 buckler (72, 26, D) a lamp of fire (72, 36, D) an uncursed staff of poison (73, 1, D) the cursed +0 spear "Transmigrator" {pierce, rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It has a curse placed upon it. (73, 2, D) a +0 trident (73, 17, D) a +0 long sword a +0 leather armour +1 fire dragon scales (73, 26, D) an uncursed staff of wizardry (73, 28, D) a +0 short sword (73, 30, D) a +0 long sword (73, 36, D) a fan of gales (73, 37, D) a fan of gales (74, 2, D) a +0 trident (74, 19, D) a +2 mace of draining (75, 1, D) a +2 plate armour of cold resistance