NahIdwin Level 1 of the Dungeon (0, 0, D:1) a +0 kite shield (1, -5, D:1) a hobgoblin corpse (skeletalised by now) (6, -5, D:1) a +0 spear (7, -29, D:1) a quokka corpse (skeletalised by now) (13, -18, D:1) a frilled lizard corpse (skeletalised by now) (13, -10, D:1) 4 stones (13, -9, D:1) a +0 whip (14, -16, D:1) 4 stones (20, -29, D:1) a ball python corpse (skeletalised by now) (24, -30, D:1) a +0 club (27, -27, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin skeleton (8, -1, D:2) a +0 war axe (11, 7, D:2) a +0 whip (18, -5, D:2) a jackal corpse (skeletalised by now) (19, -4, D:2) a jackal corpse (skeletalised by now) (20, -3, D:2) an adder corpse (skeletalised by now) (23, 0, D:2) a bat corpse (skeletalised by now) (28, -12, D:2) an adder corpse (skeletalised by now) (31, -14, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (1, 3, D:3) a +0 short sword (still there?) 2 poisoned darts (still there?) a kobold corpse (skeletalised by now) (still there?) (5, 13, D:3) a +0 flail (16, 6, D:3) 4 stones (19, 24, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Couheemab's Distillery a potion of heal wounds (65 gold) a potion of berserk rage (65 gold) a potion of curing (39 gold) a potion of attraction (39 gold) a potion of berserk rage (65 gold) 2 potions of heal wounds (130 gold) a potion of might (52 gold) a potion of mutation (104 gold) a potion of attraction (39 gold) (0, 0, D:4) a +0 trident (0, 2, D:4) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (5, 21, D:4) a +0 spear (5, 23, D:4) a +1 whip of electrocution a +0 robe a gnoll corpse (skeletalised by now) (5, 25, D:4) a +0 flail (29, -16, D:4) a +0 rapier (32, -24, D:4) a +0 robe (33, 8, D:4) a +0 flail a gnoll corpse (skeletalised by now) (39, 6, D:4) a +0 dagger a +0 robe a +0 short sword a +0 falchion a +0 short sword an orc skeleton an orc skeleton (42, 6, D:4) a +0 whip a gnoll skeleton (42, 27, D:4) a +0 dagger a kobold skeleton (44, 7, D:4) a +0 short sword a +0 leather armour (45, -6, D:4) a +0 leather armour (48, 0, D:4) a +0 whip 2 stones (48, 10, D:4) 6 stones (49, 0, D:4) a hobgoblin corpse (skeletalised by now) (54, 14, D:4) a howler monkey corpse (skeletalised by now) (61, 21, D:4) a +0 heavy flail a +0 flail a gnoll corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 orcbow (4, -32, D:5) a stone (5, 7, D:5) an iguana skeleton (32, -33, D:5) a +0 ring mail (38, -26, D:5) a +0 dagger a +0 robe (38, -25, D:5) a +0 hand axe a +0 leather armour (38, -24, D:5) a +0 dagger a +0 scale mail (41, -12, D:5) a quokka corpse (skeletalised by now) (41, 6, D:5) 5 large rocks Level 6 of the Dungeon [Shop] Beukkuat's Weapon Shoppe a +1 spectral quarterstaff (204 gold) a +0 morningstar (48 gold) 2 stones (2 gold) a +1 trident of freezing (159 gold) a +4 longbow of draining (404 gold) 5 curare-tipped darts (72 gold) a +2 long sword of holy wrath (219 gold) a +0 great sword (78 gold) (0, 0, D:6) a +0 dagger 7 poisoned darts a +0 short sword 5 stones a +0 giant club a +0 club a curare-tipped dart a +0 whip an ogre corpse (skeletalised by now) a kobold corpse (skeletalised by now) (2, 0, D:6) a +0 whip a kobold corpse (skeletalised by now) (14, -18, D:6) a +0 leather armour a +0 flail a +0 ring mail a +0 dagger a +0 club an orc skeleton an orc skeleton an orc skeleton (14, -15, D:6) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (30, -30, D:6) a +0 halberd (30, -29, D:6) a +0 spear (30, -27, D:6) a +0 spear a gnoll corpse (skeletalised by now) (39, -38, D:6) a +0 orcbow (42, -6, D:6) a bullfrog skeleton (45, -13, D:6) a +0 dagger (53, 1, D:6) 8 stones (55, -23, D:6) a +0 spear (60, 16, D:6) a +0 leather armour (60, 19, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) a beast talisman (4, -9, D:7) a +0 ring mail (5, 11, D:7) 9 stones (6, 14, D:7) the +1 pair of gloves "Neashal" {Harm Will+ Str-2 Int+2 Slay+2} Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Will+: It increases your willpower. Harm: It increases damage dealt and taken. (9, -7, D:7) a +0 quarterstaff a +8 sling a +0 leather armour (25, 9, D:7) 4 stones (29, 16, D:7) a water moccasin skeleton (33, 9, D:7) a +0 hand axe an orc skeleton (34, 8, D:7) a +0 short sword a +0 hand axe a +0 chain mail an orc skeleton an orc skeleton (34, 9, D:7) a +0 dagger a boomerang a +0 trident an orc skeleton an orc skeleton (40, -17, D:7) 7 stones (45, 4, D:7) a +0 sling (50, 6, D:7) 5 stones Level 8 of the Dungeon (9, 29, D:8) a +0 dagger a +0 robe an orc corpse (10, 29, D:8) a +0 club (12, 27, D:8) a +0 dagger a +0 robe (18, 55, D:8) a +0 chain mail (23, 45, D:8) a +0 whip the Ecumenical Temple