Dungeon Crawl Stone Soup version 0.29.0 (webtiles) character file. Game seed: 797249969674288057 7 Nairin the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on Sept 11, 2022. Slain by a hobgoblin (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:40 (319 turns). Nairin the Magician (Djinni Conjurer) Turns: 319, Time: 00:00:40 Health: 0/22 AC: 2 Str: 6 XL: 2 Next: 10% Gold: 17 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Missiles c - a throwing net Armour a - a +0 robe (worn) d - a scarf of shadows Scrolls b - a scroll of blinking {unknown} e - a scroll of noise {unknown} Skills: + Level 0.5 Fighting + Level 2.4 Dodging - Level 1.5 Stealth * Level 3.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 34% 4 x - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 5/22 hp. MASSIVE DAMAGE!! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 4/22 hp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin but does no damage. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you but does no damage. You take 1 damage, and have 3/22 hp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... #.. ... ### #.# ### #.# #.. ..# #.# ### #.# #.# ##.# #.@# ###.#g...... # ##...#K8..... ## ###..###....... .# ###...## ...>... .#######...#####..(..... ........"............... .##.######.....##....... ...># #.....# You could see a hobgoblin and a kobold. Vanquished Creatures A ball python (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) A kobold (D:1) A frilled lizard (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nairin the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Nairin set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 315 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 319 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_basic, st_stairs_1, chequers_serial_rivers_marsh Action || total -------------------------++------- Cast: Magic Dart || 15 Armor: Robe || 1