NeuroWinter Level 1 of the Dungeon (12, 3, D:1) a +0 club (12, 25, D:1) a +0 club (30, 1, D:1) a +0 dagger (34, 33, D:1) a +0 rapier (39, 29, D:1) 22 arrows Level 2 of the Dungeon (21, 2, D:2) a +0 club (23, 37, D:2) 20 sling bullets (27, -1, D:2) a +0 club (32, 32, D:2) a +2 dagger of flaming (32, 33, D:2) a +0 club a +0 dagger (32, 34, D:2) a +0 animal skin a +2 whip of venom (32, 35, D:2) 23 arrows (33, 34, D:2) a +0 dagger (34, 34, D:2) a +0 hunting sling a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a stone (1, -9, D:5) 5 gold pieces (2, -2, D:5) a stone (3, -3, D:5) a stone (7, -4, D:5) a +0 rapier (7, 11, D:5) a scroll of amnesia Level 6 of the Dungeon (9, 6, D:6) an adder corpse (16, 16, D:6) the +3 Elemental Staff {rElec rF++ rC++ Will++ AC+5} If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Will: It greatly increases your willpower.