Dungeon Crawl Stone Soup version 0.30-a0-567-gf7fd966 (webtiles) character file. Game seed: 1728974109975098642 68 OSAMASBALLS the Conjurer (level 3, 0/27 HPs) Began as a Demigod Conjurer on Dec 28, 2022. Slain by Grinder (7 damage) ... on level 3 of the Dungeon. The game lasted 00:03:58 (1961 turns). OSAMASBALLS the Conjurer (Demigod Conjurer) Turns: 1961, Time: 00:03:58 Health: 0/27 AC: 3 Str: 8 XL: 3 Next: 73% Magic: 3/8 EV: 17 Int: 24 God: Gold: 78 SH: 0 Dex: 12 Spells: 5/6 levels left rFire + . . SeeInvis . q - +6 spear "Qaresyts" {spect, rElec rPois rC-} rCold x . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois + Reflect . (no helmet) rElec + Harm . (no cloak) rCorr + Rampage . l - +0 pair of gloves Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.24/turn k - ring of Cits {rF+ rN+ rCorr Slay+3} MPRegen 0.11/turn n - +5 ring of evasion @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons e - a +0 quarterstaff o - a +5 club q - the +6 spear "Qaresyts" (weapon) {spect, rElec rPois rC-} (You found it on level 2 of the Dungeon) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. Missiles c - a throwing net j - 6 silver boomerangs Armour a - a +0 robe (worn) l - a +0 pair of gloves (worn) Jewellery k - the ring of Cits (left hand) {rF+ rN+ rCorr Slay+3} (You found it on level 2 of the Dungeon) [ring of resist corrosion] Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It protects you from fire. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. n - a +5 ring of evasion (right hand) Potions b - a potion of magic d - a potion of heal wounds {unknown} f - 2 potions of curing g - a potion of invisibility i - a potion of resistance m - a potion of might {unknown} Skills: + Level 0.4 Fighting + Level 2.3 Dodging + Level 2.0 Stealth + Level 0.2 Unarmed Combat + Level 2.0 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 3% 2 Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Grinder shouts! The magic dart hits Grinder. Grinder is lightly wounded. The magic dart hits Grinder but does no damage. Grinder is lightly wounded. Grinder hits you but does no damage. The magic dart hits Grinder. Grinder is lightly wounded. Grinder gestures at you. You are unaffected. You hit Grinder. Grinder is moderately wounded. Your +6 spear "Qaresyts" {spect, rElec rPois rC-} barely misses Grinder. Grinder closely misses you. You hit Grinder. Grinder is heavily wounded. Your +6 spear "Qaresyts" {spect, rElec rPois rC-} hits Grinder. Grinder hits you. You writhe in agony. The magic dart hits Grinder. Grinder is heavily wounded. Grinder gestures at you. You suddenly lose the ability to move! Grinder hits you. You writhe in agony. Grinder hits you. Grinder hits you but does no damage. You can move again. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Grinder Aim: Grinder (heavily wounded, 100% to hit) The magic dart hits Grinder. Grinder is severely wounded. Grinder hits you. You writhe in agony. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Grinder Aim: Grinder (severely wounded, 100% to hit) The magic dart hits Grinder. Grinder is severely wounded. Grinder hits you! You die... ### #.. #.. #.. #.. #.5##### #..@..<# ##.##### #. #. #. #. #. #. You could see Grinder. Vanquished Creatures Jessica (D:2) An adder (D:2) A worm (D:2) 5 ball pythons 5 endoplasms 4 giant cockroaches 4 goblins (D:1) A bat (D:2) 3 frilled lizards 2 kobolds (D:2) A rat (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OSAMASBALLS the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 298 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 550 | D:1 | Reached skill level 4 in Conjurations 1206 | D:2 | Identified the ring of Cits {rF+ rN+ rCorr Slay+3} 1244 | D:2 | Reached XP level 3. HP: 27/27 MP: 6/8 1789 | D:2 | Noticed Jessica 1792 | D:2 | Killed Jessica 1829 | D:2 | Identified the +6 spear "Qaresyts" {spect, rElec rPois rC-} 1950 | D:3 | Noticed Grinder 1956 | D:3 | Paralysed by Grinder for 4 turns 1961 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_loops_cross, dk_noncrumbling_3, hangedman_decor_points, minmay_vboxes D:2: layout_basic, minmay_misc_feat_ornament, hangedman_abyss_or_decor_stabs, uniq_jessica D:3: layout_basic, serial_shops, nicolae_lakefront_shop, nicolae_shop_hallway_plus, nicolae_shop_crystal, nicolae_shop_behind_doors, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Conjurations | 4 | 4.4 Dodging | 2 | 2.3 Spellcasting | 2 | 2.0 Fighting | | 0.4 Unarmed Combat | | 0.2 Action || total -------------------------++------- Melee: Unarmed || 39 Spear || 2 Cast: Magic Dart || 68 Use: Scroll || 7 Armor: Robe || 16 Dodge: Dodged || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1958 | 1922 | 36 | 0 | 1658 | 3 | 652.7 | Dungeon | 1958 | 1922 | 36 | 0 | 1658 | 3 | 652.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1001 daAuts D:2: 943 daAuts D:3: 13 daAuts