Dungeon Crawl Stone Soup version 0.35-a0-449-g293c6a0512 (webtiles) character file. Game seed: 15140400369034563587 15446 OTabbing the Unseen (level 12, 0/77 HPs) Began as an Octopode Air Elementalist on June 4, 2026. Was a Plaything of Xom. Engulfed by a cloud of foul pestilence (3 damage) ... on level 11 of the Dungeon. The game lasted 00:32:45 (12067 turns). OTabbing the Unseen (Octopode Air Elementalist) Turns: 12067, Time: 00:32:46 Health: 0/77 AC: 7 Str: 15 XL: 12 Next: 27% Magic: 12/14 EV: 16 Int: 18 God: Xom [...*..] Gold: 698 SH: 0 Dex: 25 Spells: 15/17 levels left rFire . . . (100%) a - +11 dagger of the Open Hand {devious, rElec Int+2 Stlth-} rCold + . . (50%) d - orb {Stardust} rNeg . . . (100%) (no helmet) rPois + (33%) q - amulet of dissipation rElec + (33%) c - +6 ring of dexterity rCorr . (100%) g - ring of poison resistance SInv . i - +6 ring of strength Will ..... m - +4 ring of protection Stlth +++++++ o - ring of flight HPRegen 0.00/turn p - ring of protection from cold MPRegen 0.14/turn (no ring) (no ring) %: no passive effects @: on stardust cooldown, flying, inhibited regen, slowed, very slow A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, iridescent scales 1, agile 1, low MP 1, passive freeze, inhibited regeneration, subdued magic 1 a: Renounce Religion (0%) You were on level 11 of the Dungeon. You worshipped Xom. You were a favourite toy of Xom. You visited 1 branch of the dungeon, and saw 11 of its levels. You collected 838 gold pieces. You spent 140 gold pieces at shops. Inventory: Hand Weapons a - the +11 dagger of the Open Hand (weapon) {devious, rElec Int+2 Stlth-} (You bought it in a shop on level 1 of the Dungeon) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. k - the +5 scythe "Finisher" {speed, execute} (You found it on level 9 of the Dungeon) It cannot be enchanted further. Missiles b - 6 poisoned darts (quivered) e - 4 atropa-tipped darts f - 2 curare-tipped darts h - 6 javelins l - 9 boomerangs n - 3 silver javelins Armour d - an orb of stardust (worn) Magical Staves j - a staff of necromancy Jewellery c - a +6 ring of dexterity (worn) g - a ring of poison resistance (worn) i - a +6 ring of strength (worn) m - a +4 ring of protection (worn) o - a ring of flight (worn) p - a ring of protection from cold (worn) q - an amulet of dissipation (worn) Wands a - a wand of flame (12) c - a wand of iceblast (8) b - a wand of quicksilver (2) Scrolls x - 2 scrolls of amnesia t - 5 scrolls of teleportation w - 2 scrolls of enchant weapon s - a scroll of butterflies g - a scroll of fog Potions g - 2 potions of magic w - a potion of heal wounds c - 10 potions of curing M - 3 potions of mutation r - a potion of resistance C - 2 potions of cancellation h - a potion of haste B - a potion of berserk rage i - 3 potions of invisibility a - a potion of ambrosia e - 8 potions of enlightenment b - 3 potions of brilliance f - a potion of lignification {unknown} A - 2 potions of attraction Miscellaneous g - a +0 sack of spiders Skills: - Level 5.0 Fighting - Level 10.0 Short Blades + Level 7.9 Polearms - Level 5.0 Dodging + Level 17.1 Stealth - Level 1.0 Unarmed Combat - Level 3.0 Spellcasting - Level 2.0 Conjurations - Level 3.0 Translocations - Level 4.0 Air Magic You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level l - Lesser Beckoning Tloc 20% N/A 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 40% 1d5 3% 1 Magic Dart Conj 28% 1d4 5% 1 Static Discharge Conj/Air 20% 3-4/arc 5% 2 Momentum Strike Conj/Tloc 18% 3d8 7% 2 Swiftness Air 13% N/A 8% 3 Freeze Ice 8% 1d3 13% 1 Airstrike Air 6% 2d(1-17) 26% 4 Confusing Touch Hex 2% N/A 38% 3 Frozen Ramparts Ice 4% 1d1 38% 3 Tukima's Dance Hex 2% N/A 38% 3 Passage of Golubria Tloc 10% N/A 38% 4 Animate Dead Necr 2% N/A 82% 4 Cause Fear Hex 1% N/A 82% 4 Ignite Poison Fire/Alch 2% N/A 82% 4 Summon Forest Summ/Tloc 3% N/A 92% 5 Fireball Conj/Fire 2% 3d4 95% 5 Curse of Agony Necr 2% N/A 99% 5 Forge Phalanx Beetle Frge 1% N/A 100% 6 Fortress Blast Frge 2% 6d5 100% 6 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Lehudib's Crystal Spear Conj/Erth 2% 10d2 100% 8 Dragon's Call Summ 1% N/A 100% 9 Awaken Armour Erth/Frge Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (0/1) D:6 Lair (0/5) D:11 Orc (0/2) D:10 The Realm of Zot is guarded by orbs of winter. Altars: Cheibriados Dithmenos Elyvilon Kikubaaqudgha Okawaru Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Shops: D:1 *(( D:6 [ Annotations: D:11 exclusion: orange crystal statue Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. You are partially covered in iridescent scales. (AC +2) You are agile. (Dex +4, Str/Int -1) Your magical capacity is low. (-10% MP) A frigid envelope surrounds you and freezes all who hurt you. You do not regenerate when monsters are visible. Your spells are a little easier to cast, but a little less powerful. Message History You squeeze the hell knight, but do no damage. The hell knight is lightly wounded. You constrict the hell knight. The hell knight barely misses you. The shooting star hits the hell knight. The hell knight is moderately wounded. The hell knight is knocked back. You lose your grip on the hell knight. You encounter a hell knight. It is wielding a +0 demon trident of flaming. Found an escape hatch in the ceiling. "Time to have some fun!" The hell knight's +2 partisan dances into the air! You encounter a hell knight. It is wielding a +4 demon blade and wearing a +0 plate armour of willpower. The hell knight barely misses you. Things that are here: a hell hound corpse; a hell hound corpse You swap places with your dancing +2 partisan. Your dancing +2 partisan hits the hell knight but does no damage. The hell knight barely misses you. You closely miss the hell knight. You grab the hell knight. You squeeze the hell knight, but do no damage. The hell knight is moderately wounded. You constrict the hell knight. Your dancing +2 partisan hits the hell knight! You swap places with your dancing +2 partisan. You are engulfed in dark miasma. You feel yourself slow down. You constrict the hell knight. Your dancing +2 partisan hits the hell knight. The hell knight attacks as it pursues you! The hell knight hits you from afar with a +0 demon trident of flaming!! * * * LOW HITPOINT WARNING * * * The hell knight burns you! * * * LOW HITPOINT WARNING * * * The hell knight utters an invocation to Makhleb. The hell knight seems to speed up. Your dancing +2 partisan hits the hell knight! Things that are here: a hell hound corpse; a hell hound corpse You lose your grip on the hell knight. You are engulfed in dark miasma. You die... 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