OTabbing Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -2, D:1) a +0 robe (4, 28, D:1) a +0 dagger (12, 18, D:1) a +0 club (13, -2, D:1) a bat corpse (skeletalised by now) (14, 22, D:1) a bat skeleton (15, 22, D:1) a bat skeleton (19, 14, D:1) 3 large rocks (21, 2, D:1) a hobgoblin corpse (skeletalised by now) (23, 1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (23, 43, D:1) a +0 leather armour (35, 28, D:1) a jackal corpse (skeletalised by now) (41, 7, D:1) a +0 club (48, 10, D:1) a rat skeleton (48, 13, D:1) a +0 club a gnoll skeleton (49, 14, D:1) a quokka corpse (skeletalised by now) (59, 13, D:1) a +0 dagger (59, 26, D:1) a +0 kite shield (61, 33, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a hobgoblin skeleton (2, -13, D:2) a +0 dagger (3, -6, D:2) a +0 dagger (20, -4, D:2) 4 stones a +0 dagger a kobold skeleton (21, -15, D:2) a +2 dagger (22, -5, D:2) a +0 club a goblin skeleton (22, -4, D:2) a rat skeleton (23, -10, D:2) a +0 club a goblin skeleton (24, -4, D:2) a ball python skeleton (25, 4, D:2) a +0 rapier (29, 32, D:2) a +0 short sword a kobold corpse (skeletalised by now) (35, 11, D:2) a +0 club (37, 17, D:2) a +0 whip 4 stones (38, -21, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Xycomaas's Distillery a potion of ambrosia (unknown) (96 gold) a potion of heal wounds (96 gold) a potion of invisibility (96 gold) a potion of haste (120 gold) a potion of curing (36 gold) a potion of enlightenment (60 gold) 2 potions of heal wounds (192 gold) a potion of attraction (36 gold) (0, 0, D:3) a ball python corpse (skeletalised by now) (7, 34, D:3) a +0 dagger (8, -12, D:3) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (9, -17, D:3) a +0 club (9, 15, D:3) a +0 scale mail (11, -9, D:3) a +0 arbalest (12, -10, D:3) a +0 ring mail (13, 10, D:3) an adder corpse (skeletalised by now) (19, 1, D:3) a +0 club a kobold corpse (skeletalised by now) (20, 20, D:3) a +0 scale mail (23, 23, D:3) a +0 club a +0 robe (27, -16, D:3) a +0 club a goblin corpse (skeletalised by now) (27, 35, D:3) a rat skeleton (30, 26, D:3) an adder skeleton (39, 32, D:3) 2 potions of moonshine (46, -8, D:3) a +0 club an orc corpse (skeletalised by now) (46, -5, D:3) a +0 club a goblin corpse (skeletalised by now) (47, -5, D:3) a rat corpse (skeletalised by now) (49, 30, D:3) a +0 lajatang (50, 19, D:3) a +0 club a goblin skeleton (53, 22, D:3) an adder skeleton a ball python skeleton (55, 22, D:3) a +0 whip (55, 24, D:3) a +0 partisan a ball python skeleton a bat skeleton an orc skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (4, 16, D:4) a +0 flail (5, -20, D:4) a +0 robe (13, -7, D:4) a +0 robe (14, -25, D:4) a +0 spear (15, -26, D:4) a +0 whip (23, -28, D:4) a +0 leather armour (25, -16, D:4) a +0 robe (34, -3, D:4) a +0 scale mail (37, -21, D:4) a +0 giant club (52, 0, D:4) a +0 giant spiked club (52, 1, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the conjuration staff of Conatus {rElec rN+ rCorr Conj Necro} (5440 gold) [staff of conjuration] rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. the +7 dagger "Wuacode" {antimagic, *Rage Str+6} (5850 gold) *Rage: It berserks you when you make melee attacks (+20% chance). Str+6: It affects your strength (+6). It cannot be enchanted further. the ring of the Zankallala {rC+ EV+5 Int+2} (5420 gold) [ring of evasion] rC+: It protects you from cold. EV+5: It affects your evasion (+5). Int+2: It affects your intelligence (+2). the ring "Etretoq" {+Blink AC+4} (5000 gold) [ring of protection] +Blink: It lets you blink. AC+4: It affects your AC (+4). the +3 spear "Foj Obro" {venom, rF+} (3260 gold) rF+: It protects you from fire. It cannot be enchanted further. the +1 leather armour "Hodant" {rElec rF+} (2800 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. the necromancy staff of Solax {*Slow rPois rN+ Str+3 Dex+7 Necro} (5160 gold) [staff of necromancy] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+7: It affects your dexterity (+7). Necro: It increases the power of your Necromancy spells. the fire staff "Cexarghua" {rF+ Int+2 Dex+2 Fire} (4040 gold) [staff of fire] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). Fire: It increases the power of your Fire spells. the +0 cloak "Anadym" {Harm rPois Will+ rCorr} (2690 gold) Harm: It increases damage dealt and taken. rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +2 sling of the Sandy God {drain, *Corrode Int+2 Dex+5} (2880 gold) *Corrode: It may corrode you when you take damage. Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the death talisman of the Apprentice {+Blink Fly MP-6} (8250 gold) [talisman of death] +Blink: It lets you blink. Fly: It grants you flight. MP-6: It affects your magic capacity (-6). the +0 spear of the Three Violins {vamp, Dex+2} (2020 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the serpent talisman "Destreihe" {rN++ rCorr} (6450 gold) [serpent talisman] rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. the lupine talisman of the Dwarven Hall {rC+} (4500 gold) [lupine talisman] rC+: It protects you from cold. the +0 helmet of Anaesthesia {Light, rPois rCorr} (2630 gold) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the amulet "Ydoil" {Will+ Regen+ Dex+2} (4680 gold) [amulet of regeneration] Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). the wellspring talisman of the Blessed Realm {rC+} (3650 gold) [wellspring talisman] rC+: It protects you from cold. the +8 dagger "Bedegh" {freeze, rElec rCorr} (6320 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +0 ring mail of the Cuttlefish {rC+} (1800 gold) rC+: It protects you from cold. It cannot be enchanted further. the fire staff "With Two Names" {*Slow rPois rF+++ Hexes Fire} (5370 gold) [staff of fire] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. (15, 35, D:5) a +0 rapier a +0 leather armour (24, 42, D:5) a +2 whip of freezing a +0 robe (28, 36, D:5) a +0 chain mail (55, 26, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a parchment of Swiftness (18, -15, D:6) an eel talisman (18, -6, D:6) a +0 robe (22, 5, D:6) a +0 sling a +0 flail (32, -31, D:6) a +0 robe a +0 scythe (33, -30, D:6) a +0 club Level 7 of the Dungeon (3, 22, D:7) a +0 flail (12, 8, D:7) a +0 tower shield (15, 9, D:7) a +0 spear (29, 0, D:7) a +0 robe (29, 3, D:7) a +0 robe (33, -9, D:7) a +0 halberd (34, 17, D:7) a +0 scale mail a +0 flail (38, -11, D:7) a +0 club (40, -12, D:7) a +2 short sword of speed (41, -12, D:7) a +0 short sword Level 8 of the Dungeon (2, 31, D:8) a +0 hand axe of draining an orc skeleton (3, 2, D:8) a +0 dagger a +0 club (5, 30, D:8) a +0 leather armour a +0 flail an orc skeleton (7, 1, D:8) a stone a +0 whip a kobold skeleton (7, 30, D:8) a +0 leather armour a +3 hand axe an orc skeleton (8, -7, D:8) a +0 quarterstaff (8, 30, D:8) a +0 leather armour (9, -7, D:8) 3 stones a +0 club (9, 35, D:8) a scroll of teleportation (10, -18, D:8) a +0 club (12, -7, D:8) 4 stones a +0 dagger of speed (12, -6, D:8) a +0 dagger (12, 10, D:8) a staff of conjuration a +0 robe (12, 18, D:8) a +0 trident (14, 18, D:8) a +0 ring mail a +0 hand axe (16, 16, D:8) a +0 hand axe (16, 18, D:8) a +0 club (17, 16, D:8) a +2 vampiric hand axe an orc skeleton (26, -8, D:8) a +0 leather armour (31, 33, D:8) a +0 quarterstaff (38, -7, D:8) a +0 short sword (39, 37, D:8) a +0 rapier (41, 26, D:8) a stone a +0 dagger (41, 27, D:8) a +0 chain mail a +0 battleaxe a +0 orcbow (41, 35, D:8) a +0 hand axe (42, 33, D:8) a +0 robe a +0 battleaxe (42, 34, D:8) a +0 hand axe (42, 36, D:8) a +1 heavy hand axe (43, 35, D:8) a +0 hand axe (50, 34, D:8) a +0 ring mail (51, 19, D:8) a +0 scale mail a +0 club (52, 19, D:8) a +0 club (53, 19, D:8) a +0 club (53, 26, D:8) a +0 ring mail (54, 19, D:8) a +0 mace (55, 17, D:8) a +0 scale mail a +0 hand axe (63, 15, D:8) a +0 flail (63, 16, D:8) a +0 spear a +0 robe a +0 whip Level 9 of the Dungeon [Shop] Othrufe's Weapon Emporium 2 poisoned darts (20 gold) a +0 hand axe (51 gold) the +4 glaive "Ecvoazxo" {flame, *Corrode Will+ Dex+5} (943 gold) *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. 2 poisoned darts (20 gold) a +0 spear (51 gold) a +4 short sword of venom (435 gold) a +0 spear (51 gold) 4 poisoned darts (40 gold) the +1 scimitar of Generosity {elec, rElec rF+ rCorr Str+2} (863 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. [Shop] Secel's Antique Weapon Emporium a +0 hand axe (63 gold) a +1 spear of entangling (210 gold) a +0 rapier (115 gold) a +0 war axe (73 gold) a +0 mace (63 gold) a +3 glaive of flaming (735 gold) a +7 flail of draining (909 gold) a +0 trident (73 gold) a +2 shortbow of flaming (365 gold) a +0 quarterstaff (105 gold) [Shop] Qenlaf's General Store a +2 plate armour of cold resistance (455 gold) a +0 demon blade of venom (416 gold) a +0 robe (11 gold) a +0 dire flail (65 gold) a +4 ring mail (338 gold) a lightning rod (4/4) (520 gold) a +0 arbalest (97 gold) a sack of spiders (520 gold) a potion of mutation (104 gold) [Shop] Cuj Tijo's Antique Weapon Emporium a +0 war axe (87 gold) a +0 rapier (137 gold) a +0 vampiric short sword (275 gold) a +0 great sword (250 gold) a +0 lajatang (375 gold) a +0 short sword (75 gold) a +0 club (12 gold) a +2 rapier of draining (547 gold) a +2 trident of venom (405 gold) (3, -23, D:9) a +0 robe (4, -19, D:9) a +0 battleaxe (5, -5, D:9) 5 stones a +0 short sword (5, -4, D:9) a +0 whip (6, -6, D:9) a +0 dagger (6, -5, D:9) a +0 dagger a +0 whip (6, -4, D:9) a +0 short sword (7, -4, D:9) a stone a +0 dagger (8, -4, D:9) the +0 leather armour of the Hills {rPois Dex+4} rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (9, 3, D:9) a +0 ring mail (12, -32, D:9) a +0 spear a +0 leather armour (12, -31, D:9) a +0 trident a +0 leather armour (12, -15, D:9) a +0 halberd (13, -32, D:9) a +0 short sword a +0 robe (14, -32, D:9) a +0 dagger a +0 robe (14, -14, D:9) a +0 ring mail a +0 hand axe (15, -14, D:9) a +0 mace a +0 long sword a +0 mace (17, -27, D:9) a +0 dagger (18, -17, D:9) a +0 short sword a +0 dire flail (19, -17, D:9) a +0 chain mail a +0 short sword (25, 3, D:9) a +0 war axe (33, -25, D:9) a +0 long sword (40, -11, D:9) a +0 ring mail (51, -3, D:9) a +0 mace (53, -33, D:9) a +0 robe (57, -35, D:9) a potion of moonshine (58, -35, D:9) a +0 dagger a +0 robe (63, -42, D:9) 8 gold pieces (68, -11, D:9) a +0 flail (69, -11, D:9) a +0 trident a +0 ring mail (69, -10, D:9) a +0 club (70, -13, D:9) a +0 flail (70, -12, D:9) a +0 flail (70, -9, D:9) a +0 club the Ecumenical Temple