ASSERT(!invalid_monster(&mons)) in 'mon-death.cc' at line 1904 failed. Version: Dungeon Crawl Stone Soup 0.22-a0-351-g29664b4 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /opt/dgl-chroot/usr/lib/dcss-trunk/0.22-a0-351-g29664b4/bin/dcss -name ObsidianBottle -rc /opt/dgl-chroot/var/gamedata/dcss-trunk/rc-files/ObsidianBottle.rc -macro /opt/dgl-chroot/var/gamedata/dcss-trunk/rc-files/ObsidianBottle.macro -morgue /opt/dgl-chroot/var/gamedata/dcss/morgue/ObsidianBottle/ -extra-opt-first travel_delay=10 -extra-opt-first rest_delay=0 -dir /opt/dgl-chroot/var/gamedata/dcss-trunk/save/ -webtiles-socket /opt/dgl-chroot/tmp/dcss-sockets/ObsidianBottle:2018-04-12.06:07:33.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 17 stack frames. /opt/dgl-chroot/usr/lib/dcss-trunk/0.22-a0-351-g29664b4/bin/dcss(_Z17write_stack_traceP8_IO_FILEi+0x38) [0x676148]: write_stack_trace(_IO_FILE*, int) /opt/dgl-chroot/usr/lib/dcss-trunk/0.22-a0-351-g29664b4/bin/dcss(_Z13do_crash_dumpv+0x49b) [0x67e40b]: do_crash_dump() /opt/dgl-chroot/usr/lib/dcss-trunk/0.22-a0-351-g29664b4/bin/dcss(_Z20crash_signal_handleri+0x9c) [0x67646c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354b0) [0x7f5f5cb184b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x29) [0x7f5f5cebe269]: /opt/dgl-chroot/usr/lib/dcss-trunk/0.22-a0-351-g29664b4/bin/dcss() [0x67da69] /opt/dgl-chroot/usr/lib/dcss-trunk/0.22-a0-351-g29664b4/bin/dcss() [0x67dceb] /opt/dgl-chroot/usr/lib/dcss-trunk/0.22-a0-351-g29664b4/bin/dcss(_Z11monster_dieR7monster11killer_typeibbb+0x4617) [0x942c67]: monster_die(monster&, killer_type, int, bool, bool, bool) /opt/dgl-chroot/usr/lib/dcss-trunk/0.22-a0-351-g29664b4/bin/dcss(_ZN5actor28constriction_damage_defenderERS_i+0x470) [0x600000]: actor::constriction_damage_defender(actor&, int) /opt/dgl-chroot/usr/lib/dcss-trunk/0.22-a0-351-g29664b4/bin/dcss(_ZN5actor19handle_constrictionEv+0xfd) [0x6015dd]: actor::handle_constriction() /opt/dgl-chroot/usr/lib/dcss-trunk/0.22-a0-351-g29664b4/bin/dcss(_Z13player_reactsv+0x10c) [0xa0088c]: player_reacts() /opt/dgl-chroot/usr/lib/dcss-trunk/0.22-a0-351-g29664b4/bin/dcss(_Z12world_reactsv+0x575) [0xbcb0c5]: world_reacts() /opt/dgl-chroot/usr/lib/dcss-trunk/0.22-a0-351-g29664b4/bin/dcss() [0xbd0d9c] /opt/dgl-chroot/usr/lib/dcss-trunk/0.22-a0-351-g29664b4/bin/dcss() [0xbd1815] /opt/dgl-chroot/usr/lib/dcss-trunk/0.22-a0-351-g29664b4/bin/dcss(main+0x120) [0x5e0ef0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f5f5cb03830]: /opt/dgl-chroot/usr/lib/dcss-trunk/0.22-a0-351-g29664b4/bin/dcss(_start+0x29) [0x5e1529]: Trying to run gdb. GNU gdb (Ubuntu 7.11.1-0ubuntu1~16.5) 7.11.1 Copyright (C) 2016 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f5f5cebdf2a in __waitpid (pid=31846, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f5f5cebdf2a in __waitpid (pid=31846, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 #1 0x000000000067686b in call_gdb (file=0x7f5f5cea8540 <_IO_2_1_stderr_>, file@entry=0x7f5f5db931c0 <_nc_prescreen>) at crash.cc:435 gdb = attach_cmd = "attach 29666\000\000\000\000\000\000\000" #2 0x000000000067e42e in do_crash_dump () at dbg-asrt.cc:676 t = 140723230074368 dir = "/opt/dgl-chroot/var/gamedata/dcss/morgue/ObsidianBottle/" name = "/opt/dgl-chroot/var/gamedata/dcss/morgue/ObsidianBottle/crash-ObsidianBottle-20180412-073239.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(!invalid_monster(&mons)) in 'mon-death.cc' at line 1904 failed." file = 0x7f5f5db931c0 <_nc_prescreen> #3 0x000000000067646c in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No locals. #5 0x00007f5f5cebe269 in raise (sig=6) at ../sysdeps/unix/sysv/linux/pt-raise.c:35 resultvar = 0 pid = #6 0x000000000067da69 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffcae23f110 "ASSERT(!invalid_monster(&mons)) in 'mon-death.cc' at line 1904 failed.", assert=assert@entry=true) at dbg-asrt.cc:800 No locals. #7 0x000000000067dceb in AssertFailed (expr=expr@entry=0xbf831b "!invalid_monster(&mons)", file=file@entry=0xbf7f6b "mon-death.cc", line=line@entry=1904, text=text@entry=0x0) at dbg-asrt.cc:838 mesg = "ASSERT(!invalid_monster(&mons)) in 'mon-death.cc' at line 1904 failed.\000\000.J\233\000\000\000\000\000\002\000\000\000les\000\000\353\017_Gm\232\371`\005 \001\000\000\000\000ֻ\210\000\000\000\000\000\220\362#\256\374\177\000\000*\316_\000\000\000\000\000\360\361#\256\374\177\000\000\360\361#\256\374\177\000\000\220\362#\256\374\177\000\000\263\316_\000\000\000\000\000\360\361#\256\374\177\000\000y\316_\000\000\000\000\000H\005 \001\000\000\000\000\350R\231", '\000' , "p"... args = fileName = #8 0x0000000000942c67 in monster_die (mons=..., killer=KILL_YOU, killer_index=27000, silent=false, wizard=, fake=) at mon-death.cc:1904 was_visible = duration = 0 summoned = monster_killed = timeout = gives_player_xp = drop_items = submerged = in_transit = was_banished = mons_reset = leaves_corpse = pet_kill = did_death_message = death_message = anon = targ_holy = corpse = player_xp = mwhere = {x = -1373373168, y = 32764} #9 0x00000000009438aa in monster_die (mons=..., killer=killer@entry=0x11b5560 , silent=silent@entry=false, wizard=wizard@entry=false, fake=fake@entry=false) at mon-death.cc:1843 ktype = kindex = #10 0x0000000000600000 in actor::constriction_damage_defender (this=this@entry=0x11b5560 , defender=..., duration=) at actor.cc:822 direct = damage = exclamations = "!!" #11 0x00000000006015dd in actor::handle_constriction (this=0x11b5560 ) at actor.cc:847 defender = duration = __for_range = std::map with 3 elements = {[4064] = 0, [4120] = 0, [4121] = 0} tmp_constricting = std::map with 3 elements = {[4064] = 0, [4120] = 0, [4121] = 0} #12 0x0000000000a0088c in player_reacts () at player-reacts.cc:1029 stealth = 268 food_use = #13 0x0000000000bcb0c5 in world_reacts () at main.cc:2243 No locals. #14 0x0000000000bd0d9c in _input () at main.cc:1188 player_disabled = {was_disabled = false} #15 0x0000000000bd1815 in _launch_game () at main.cc:477 game_start = #16 0x00000000005e0ef0 in _launch_game_loop () at main.cc:377 game_ended = false #17 main (argc=18, argv=0x7ffcae240a48) at main.cc:332 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 5.4.0 20160609 on Apr 12 2018 at 02:13:53 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-tautological-unsigned-enum-zero-compare -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 34, depth = 1 Level id: Depths:1 Level build method = random_map_in_depth, level layout type = open_caves, absdepth0 = 22 Level vaults: minmay_guarded_unrand_guard layout_cave_pools enter_ziggurat_e serial_shops shop pf_dread_powers_of_hell minmay_guarded_unrand_wrath_of_trog Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (30, 29): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Okay, then. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Unknown command. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - stone giant Aim: a stone giant (lightly wounded, poisoned) Decaying hands burst forth from the earth! Zombie hands grab the stone giant. Your deep troll skeleton is unaffected. The zombie hands constrict the stone giant! The stone giant struggles to escape constriction. Unknown command. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +2 demon blade of venom stops dripping with poison. w - an uncursed staff of wizardry (weapon) The zombie hands constrict the stone giant. Unknown command. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Summon Lightning Spire (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, p - stone giant An electric hum fills the air. The zombie hands constrict the stone giant! The stone giant hits your deep troll skeleton!!! Your deep troll skeleton bites the stone giant! Your deep troll skeleton claws the stone giant. x2 Unknown command. The zombie hands constrict the stone giant! The stone giant hits your deep troll skeleton! Your deep troll skeleton bites the stone giant. Your deep troll skeleton claws the stone giant. x2 The zombie hands constrict the stone giant! The stone giant hits your deep troll skeleton!! Your deep troll skeleton is destroyed! You can now pass through a line of other dancers. Unknown command. The zombie hands constrict the stone giant! You kill the stone giant! Your Summonings skill increases to level 4! You see here a stone giant corpse. Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are walking! j - 9 chunks of flesh (gained 6) Unknown command. You can no longer pass through a line of other dancers. You see here a +0 troll leather armour. You start resting. HP restored. There is a staircase to the Depths, spattered with blood here. You climb downwards. Welcome back to the Depths! Your mindless thrall stays behind. The centaur warrior shoots an arrow. You deflect the arrow! You hear a splash. You block the slime creature's attack. The slime creature hits you but does no damage. The slime creature hits you. The slime creature hits you but does no damage. You block the slime creature's attack. The slime creature hits you but does no damage. x2 There is a staircase back to the Dungeon, spattered with blood here. Things that are here: a large rock; 6 arrows HP restored. The slime creature misses you. The slime creature closely misses you. The slime creature completely misses you. The centaur warrior shoots an arrow. The arrow hits you but does no damage. The slime creature misses you. You climb upwards. Welcome back to the Dungeon! Your lightning spire disappears in a puff of smoke! There is a staircase to the Depths, spattered with blood here. Unknown command. Unknown command. Casting: Animate Skeleton (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Two slime creatures merge to form a large slime creature. Two slime creatures merge to form a very large slime creature. Unknown command. Unknown command. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - slime creature Aim: a slime creature Attack! A very large slime creature splits. The slime creature hits your stone giant skeleton. Your stone giant skeleton hits the slime creature!! Unknown command. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. A large slime creature splits. The slime creature hits your stone giant skeleton! Two slime creatures merge to form a large slime creature. Unknown command. Your stone giant skeleton hits the large slime creature!! Two slime creatures merge to form a very large slime creature. Two slime creatures merge to form an enormous slime creature. Unknown command. Your stone giant skeleton hits the enormous slime creature!! Unknown command. Your stone giant skeleton hits the enormous slime creature. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Retreat in which direction? Press: ? - help, Dir - move target cursor, p - enormous slime creature Okay, then. The enormous slime creature hits your stone giant skeleton!!!! Your stone giant skeleton hits the enormous slime creature!!! The enormous slime creature hits your stone giant skeleton!! Your stone giant skeleton is destroyed! What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Agony (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - enormous slime creature Aim: an enormous slime creature (heavily wounded, chance to defeat MR: 97%) The enormous slime creature convulses! Casting: Agony (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Agony (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - enormous slime creature Aim: an enormous slime creature (severely wounded, chance to defeat MR: 97%) The enormous slime creature convulses! Casting: Agony (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Agony (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - enormous slime creature Aim: an enormous slime creature (almost dead, chance to defeat MR: 97%) The enormous slime creature convulses! Casting: Agony (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - enormous slime creature Aim: an enormous slime creature (almost dead) Okay, then. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Summon Lightning Spire (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, p - enormous slime creature An electric hum fills the air. The enormous slime creature hits your lightning spire!!! Your lightning spire is destroyed! Unknown command. Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Summon Lightning Spire (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - enormous slime creature Aim: an enormous slime creature (almost dead) That space is already occupied. Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Summon Lightning Spire (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, p - enormous slime creature An electric hum fills the air. The enormous slime creature hits your lightning spire!!! Your lightning spire is destroyed! Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Summon Lightning Spire (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor Okay, then. Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel quick. Casting: Swiftness (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Summon Lightning Spire (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor An electric hum fills the air. Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - enormous slime creature Aim: an enormous slime creature (almost dead) The air twists around and strikes the enormous slime creature! The enormous slime creature is almost dead. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - enormous slime creature Aim: an enormous slime creature (almost dead) The air twists around and strikes the enormous slime creature! The enormous slime creature is almost dead. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Summon Lightning Spire (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, p - enormous slime creature An electric hum fills the air. Unknown command. Things that are here: a leather armour; a war axe Your lightning spire shoots out a bolt of lightning at the enormous slime creature! The bolt of electricity hits the enormous slime creature. The enormous slime creature dies! Things that are here: a leather armour; a hand axe of freezing Things that are here: a leather armour; a war axe Unknown command. You start resting. You start to feel a little slower. You feel sluggish. Things that are here: a leather armour; a long sword Things that are here: a robe; a flail You start resting. You start to feel a little faster. There is a staircase to the Depths, spattered with blood here. You start resting. You no longer feel sluggish. You start resting. Magic restored. You climb downwards. Welcome back to the Depths! The centaur warrior shoots an arrow. You block the arrow. The centaur warrior shoots an arrow. You deflect the arrow! You hear a splash. There is a staircase back to the Dungeon, spattered with blood here. Things that are here: a large rock; 8 arrows Unknown command. Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - centaur warrior Aim: a centaur warrior, wielding a shortbow Decaying hands burst forth from the earth! Zombie hands grab the centaur warrior. The zombie hands constrict the centaur warrior. The centaur warrior struggles to escape constriction. Unknown command. Unknown command. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Agony (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior, wielding a shortbow (lightly wounded, constricted by zombie hands, chance to defeat MR: 97%) The centaur warrior convulses! The zombie hands constrict the centaur warrior. The centaur warrior shoots an arrow. You deflect the arrow! You hear a splash. The centaur warrior shoots an arrow. You deflect the arrow! You hear a splash. You can now pass through a line of other dancers. The zombie hands constrict the centaur warrior! The centaur warrior struggles to escape constriction. Unknown command. The zombie hands constrict the centaur warrior! The zombie hands release their grip on the centaur warrior. You hit the centaur warrior. The centaur warrior is almost dead. The centaur warrior unwields an uncursed shortbow. The centaur warrior barely misses you. You block the centaur warrior's attack. You closely miss the centaur warrior. The centaur warrior is almost dead. The centaur warrior closely misses you. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +2 demon blade of venom begins to drip with poison! b - a +2 demon blade of venom (weapon) The centaur warrior hits you. Unknown command. You hit the centaur warrior. You kill the centaur warrior! Things that are here: an uncursed shortbow; a centaur corpse Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +2 demon blade of venom stops dripping with poison. w - an uncursed staff of wizardry (weapon) Unknown command. There is a staircase back to the Dungeon, spattered with blood here. Things that are here: a large rock; 8 arrows You start resting. You can no longer pass through a line of other dancers. Magic restored. Things that are here: an uncursed shortbow; a centaur corpse Things that are here: an arrow; 3 bolts G - 10 potions of brilliance (gained 1) Some of the chunks of flesh in your inventory have rotted away. Things that are here: 19 bolts; an arbalest Things that are here: 13 bolts; an arbalest An ogre comes into view. It is wielding a giant spiked club. The ogre shouts! You hear two shouts! You hear a shout! Things that are here: 9 bolts; an arbalest An ogre is nearby! Casting: Agony (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Summon Lightning Spire (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor An electric hum fills the air. A slime creature comes into view. The slime creature moves out of view. Your lightning spire shoots out a bolt of lightning at the ogre! The bolt of electricity hits the ogre. A two-headed ogre comes into view. It is wielding a giant club and a giant spiked club. Things that are here: 17 bolts; an arbalest Your lightning spire shoots out a bolt of lightning at the ogre! The bolt of electricity hits the ogre. Things that are here: 9 bolts; an arbalest Unknown command. Your lightning spire shoots out a bolt of lightning at the ogre! The bolt of electricity hits the ogre. The ogre dies! An ogre mage comes into view. It is wielding a spear. Things that are here: 17 bolts; an arbalest Unknown command. Things that are here: 9 bolts; an arbalest Your lightning spire shoots out a bolt of lightning at the two-headed ogre! The bolt of electricity hits the two-headed ogre. Things that are here: 17 bolts; an arbalest Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor Decaying hands burst forth from the earth! Zombie hands grab the ogre mage. Zombie hands grab the two-headed ogre. The zombie hands constrict the ogre mage. The zombie hands constrict the two-headed ogre. The two-headed ogre struggles to escape constriction. The ogre mage struggles to escape constriction. The two-headed ogre struggles to escape constriction. All of the chunks of flesh in your inventory have rotted away. Unknown command. The zombie hands constrict the ogre mage! The zombie hands constrict the two-headed ogre. The ogre mage escapes! Your lightning spire shoots out a bolt of lightning at the two-headed ogre! The bolt of electricity hits the two-headed ogre. The two-headed ogre escapes! You can now pass through a line of other dancers. Things that are here: 9 bolts; an arbalest Unknown command. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor Decaying hands burst forth from the earth! Zombie hands grab the ogre mage. The zombie hands constrict the ogre mage. The ogre mage struggles to escape constriction. The two-headed ogre completely misses your lightning spire. The two-headed ogre hits your lightning spire but does no damage. Unknown command. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. The zombie hands constrict the ogre mage! The ogre mage casts a spell. The ogre mage flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Your lightning spire shoots out a bolt of lightning at the two-headed ogre! The bolt of electricity hits the two-headed ogre. The two-headed ogre dies! A two-headed ogre comes into view. It is wielding two giant spiked clubs. Things that are here: 13 bolts; an arbalest The zombie hands constrict something! Reactivating autopickup. You feel a bit more experienced. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Things that are here: 19 bolts; an arbalest Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Summon Lightning Spire (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - you Okay, then. Press: ? - help, v - describe, . - travel The floor. Okay, then. Your lightning spire shoots out a bolt of lightning at the two-headed ogre! The bolt of electricity hits the two-headed ogre. Unknown command. Your lightning spire shoots out a bolt of lightning at the two-headed ogre! The bolt of electricity hits the two-headed ogre. The two-headed ogre is no longer paralysed. You see here a bolt. Your lightning spire shoots out a bolt of lightning at the two-headed ogre! The bolt of electricity hits the two-headed ogre. You see here 2 bolts. Your lightning spire disappears in a puff of smoke! You can no longer pass through a line of other dancers. There is a staircase back to the Dungeon, spattered with blood here. Things that are here: a large rock; 8 arrows Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - two-headed ogre Aim: a two-headed ogre, wielding two giant spiked clubs (severely wounded) Okay, then. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Summon Lightning Spire (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor An electric hum fills the air. Unknown command. Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor Decaying hands burst forth from the earth! Zombie hands grab the two-headed ogre. The zombie hands constrict the two-headed ogre! The two-headed ogre struggles to escape constriction. Unknown command. Unknown command. The zombie hands constrict the two-headed ogre. You kill the two-headed ogre! Unknown command. You climb upwards. Welcome back to the Dungeon! Your summoned ally is left behind. There is a staircase to the Depths, spattered with blood here. Unknown command. Unknown command. You start resting. Magic restored. You start waiting. Done waiting. You climb downwards. Welcome back to the Depths! There is a staircase back to the Dungeon, spattered with blood here. Things that are here: a large rock; 8 arrows Unknown command. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Things that are here: a giant spiked club x2 Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is nothing here that can be animated! Unknown command. Found a stone staircase leading down. Things that are here: a robe; a spear Things that are here: a giant spiked club; a giant club A rakshasa comes into view. It is wielding a long sword. The rakshasa moves out of view. Things that are here: a giant spiked club x2 You see here an arrow. Things that are here: 14 arrows; a shortbow You enter the shallow water. Moving in this stuff is going to be slow. You see here an arrow. r - 13 scrolls of identify (gained 1) An ice dragon comes into view. Found 13 stones. Casting: Animate Skeleton (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Summon Lightning Spire (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor An electric hum fills the air. Found a stone staircase leading down. Put on which piece of jewellery? (? for menu, Esc to quit) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or X - the ring "Ibrom" {rF+ MP+9 Stlth+} > or F - a +4 ring of protection You remove your +4 ring of protection. You feel more attuned to ice. i - the ring of Vebenuw (right hand) {Ice rPois} Unknown command. Your lightning spire shoots out a bolt of lightning at the ice dragon! The bolt of electricity hits the ice dragon. The ice dragon roars deafeningly! You hear a shout! x2 Your lightning spire shoots out a bolt of lightning at the ice dragon! The bolt of electricity hits the ice dragon. Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - ice dragon Aim: an ice dragon (lightly wounded) Decaying hands burst forth from the earth! Zombie hands grab the ice dragon. The zombie hands constrict the ice dragon. The ice dragon breathes frost at you. The blast of cold misses your lightning spire. You deflect the blast of cold! You feel less protected from missiles. You hear a shout! x2 Unknown command. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - ice dragon Aim: an ice dragon (moderately wounded, catching its breath, constricted by zombie hands) The air twists around and violently strikes the ice dragon! The ice dragon is moderately wounded. The zombie hands constrict the ice dragon! The ice dragon struggles to escape constriction. A yaktaur comes into view. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - ice dragon Aim: an ice dragon (heavily wounded, catching its breath, constricted by zombie hands) The air twists around and violently strikes the ice dragon! The ice dragon is severely wounded. The zombie hands constrict the ice dragon! The ice dragon struggles to escape constriction. The yaktaur wields an arbalest. The yaktaur shoots a bolt. You block the bolt. Your lightning spire shoots out a bolt of lightning at the ice dragon! The bolt of electricity hits the ice dragon. You can now pass through a line of other dancers. Unknown command. The zombie hands constrict the ice dragon! The ice dragon struggles to escape constriction. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - ice dragon Aim: an ice dragon (almost dead, constricted by zombie hands) The air twists around and violently strikes the ice dragon! You kill the ice dragon! The ice dragon scales are intact enough to wear. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - yaktaur Aim: a yaktaur, wielding an arbalest Attack! The yaktaur shoots a bolt. The bolt hits your lightning spire! A yaktaur comes into view. Unknown command. A yaktaur and a fire giant come into view. The fire giant is wielding a great sword of flaming. The yaktaur moves out of view. The yaktaur wields an arbalest. The yaktaur shoots a bolt. The bolt hits you! Your lightning spire shoots out a bolt of lightning at the yaktaur! The bolt of electricity hits the fire giant. The bolt of electricity hits the yaktaur. A yaktaur comes into view. You see here a bolt. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, p - yaktaur Okay, then. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, p - yaktaur Okay, then. A yaktaur comes into view. The yaktaur shouts! The yaktaur moves out of view. Your lightning spire shoots out a bolt of lightning at the yaktaur! The bolt of electricity hits the yaktaur. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - yaktaur, p - yaktaur Aim: a yaktaur, wielding an arbalest Decaying hands burst forth from the earth! Zombie hands grab the yaktaur. x2; Zombie hands grab the fire giant. Zombie hands grab the yaktaur. The zombie hands constrict the fire giant! The zombie hands constrict the yaktaur! The zombie hands constrict the yaktaur. x2 The yaktaur shoots a bolt. The bolt hits you! The yaktaur struggles to escape constriction. The fire giant escapes! The yaktaur shoots a bolt. You block the bolt. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Unknown command. Unknown command. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - yaktaur Aim: a yaktaur, wielding an arbalest (lightly wounded, paralysed, constricted by zombie hands) Decaying hands burst forth from the earth! The yaktaur is unaffected. Zombie hands grab the fire giant. The yaktaur is unaffected. x2 The zombie hands constrict the fire giant! The zombie hands constrict the yaktaur! x3 Unknown command. Unknown command. The zombie hands constrict the fire giant! The zombie hands constrict the yaktaur. The zombie hands constrict the yaktaur! x2 You kill the yaktaur! The fire giant is no longer paralysed. The fire giant gestures at you while chanting. The bolt of fire hits you! * * * LOW HITPOINT WARNING * * * Your lightning spire shoots out a bolt of lightning at the fire giant! The bolt of electricity hits the fire giant. The bolt of electricity hits the yaktaur. Uskayaw will force your foes to share their pain. Uskayaw links your audience in an emotional bond! You see here a bolt. Unknown command. Put on which piece of jewellery? (? for menu, Esc to quit) Okay, then. The zombie hands lose their grip on something. You kill the yaktaur! You feel a bit more experienced. The zombie hands constrict the fire giant!! The fire giant struggles to escape constriction. Unknown command. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor Okay, then. The zombie hands constrict the fire giant!! You kill the fire giant! The yaktaur wields an arbalest. The yaktaur shoots a bolt. The bolt hits you but does no damage. The yaktaur wields an arbalest. The yaktaur shoots a bolt. The bolt hits your lightning spire. Unknown command. Unknown command. Your lightning spire disappears in a puff of smoke! The yaktaur shoots a bolt. The bolt misses you. You hear a splash. You see here a bolt. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor Decaying hands burst forth from the earth! Zombie hands grab the yaktaur. x2 The zombie hands constrict the yaktaur! The zombie hands constrict the yaktaur. The yaktaur shoots a bolt. The bolt closely misses you. You can now merge with and destroy a victim. Uskayaw links your audience in an emotional bond! Unknown command. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel very safe from missiles. You kill the yaktaur! The zombie hands constrict the yaktaur! The yaktaur shoots a bolt. The bolt completely misses you. Unknown command. The zombie hands constrict the yaktaur! The yaktaur shoots a bolt. You deflect the bolt! Unknown command. The zombie hands constrict the yaktaur! The zombie hands constrict the yaktaur. You kill the yaktaur! You start resting. You can no longer merge with and destroy a victim. You can no longer pass through a line of other dancers. There is a stone staircase leading down here. You see here a great sword of flaming. Found a ration. Things that are here: an arbalest; 11 bolts; a yaktaur corpse Unknown command. Casting: Deflect Missiles (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are walking! j - 5 chunks of flesh Things that are here: an arbalest; 11 bolts Things that are here: an arbalest; 17 bolts; a yaktaur corpse Casting: Animate Skeleton (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are walking! j - 6 chunks of flesh (gained 1) Things that are here: an arbalest; 17 bolts Things that are here: an arbalest; 19 bolts; a yaktaur corpse Casting: Animate Skeleton (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are walking! j - 12 chunks of flesh (gained 6) Things that are here: an arbalest; 19 bolts Found 8 curare-tipped needles. Things that are here: an arbalest; 19 bolts Casting: Animate Skeleton (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is nothing here that can be animated! Unknown command. Things that are here: an arbalest; 16 bolts Casting: Animate Skeleton (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is nothing here that can be animated! Unknown command. Things that are here: an arbalest; 19 bolts Magic restored. You swap places. Things that are here: an arbalest; 16 bolts There is a stone staircase leading down here. Things that are here: +0 ice dragon scales; an ice dragon corpse There is a stone staircase leading down here. You see here a great sword of flaming. Things that are here: an arbalest; 11 bolts c - 9 rations (gained 1) You found an alarm trap! Your yaktaur skeleton crumbles into dust! A crimson imp comes into view. A crimson imp is nearby! A crimson imp is nearby! A crimson imp is nearby! A crimson imp is nearby! A crimson imp is nearby! Casting: Animate Skeleton (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - crimson imp Aim: a crimson imp (water) The air twists around and violently strikes the crimson imp! You kill the crimson imp! You hear a splash. You start resting. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Agony (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature (chance to defeat MR: 97%) The slime creature convulses! Casting: Agony (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Agony (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (heavily wounded, chance to defeat MR: 97%) The slime creature convulses! What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. You swap places. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f/p - slime creature Aim: a slime creature (severely wounded) Attack! The slime creature hits your yaktaur skeleton. Your yaktaur skeleton hits the slime creature! Unknown command. The slime creature hits your yaktaur skeleton!! The slime creature hits your yaktaur skeleton! Your yaktaur skeleton hits the slime creature! The slime creature hits your yaktaur skeleton! Your yaktaur skeleton hits the slime creature but does no damage. Casting: Agony (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Summon Lightning Spire (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, p - slime creature An electric hum fills the air. The slime creature hits your yaktaur skeleton! Your yaktaur skeleton is destroyed! Unknown command. The slime creature hits your lightning spire! Your lightning spire shoots out a bolt of lightning at the slime creature! The bolt of electricity hits the slime creature. The slime creature dies! You swap places. You start resting. Some of the chunks of flesh in your inventory have rotted away. Your lightning spire disappears in a puff of smoke! All of the chunks of flesh in your inventory have rotted away. Magic restored. Found a shortbow. Found a wand of random effects (32). You see here 8 curare-tipped needles. Found a gateway to Hell. A crimson imp comes into view. A crimson imp is nearby! A crimson imp is nearby! A crimson imp is nearby! Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - crimson imp Aim: a crimson imp (resting) The air twists around and violently strikes the crimson imp! The crimson imp is almost dead. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - crimson imp Aim: a crimson imp (severely wounded) The air twists around and violently strikes the crimson imp! You kill the crimson imp! v - a wand of flame (100) (gained 27 charges) You now have 761 gold pieces (gained 31). You see here a giant spiked club. You see here an arrow. Things that are here: 14 arrows; a shortbow You enter the shallow water. Moving in this stuff is going to be slow. Found Sabboiw's Gadget Shoppe. Things that are here: 14 arrows; a shortbow Things that are here: 12 arrows; a shortbow of velocity You see here a +0 troll leather armour. There is an entrance to Sabboiw's Gadget Shoppe here. You can access your shopping list by pressing '$'. An ice dragon comes into view. An ice dragon is nearby! An ice dragon is nearby! An ice dragon is nearby! Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Summon Lightning Spire (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor An electric hum fills the air. The ice dragon roars deafeningly! Your lightning spire shoots out a bolt of lightning at the ice dragon! The bolt of electricity hits the ice dragon. Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - ice dragon Aim: an ice dragon (lightly wounded) Decaying hands burst forth from the earth! Zombie hands grab the ice dragon. The zombie hands constrict the ice dragon! The ice dragon escapes! The ice dragon breathes frost at you. The blast of cold hits your lightning spire. Your lightning spire resists. The blast of cold hits you! You resist. Your lightning spire shoots out a bolt of lightning at the ice dragon! The bolt of electricity hits the ice dragon. You hear a shout! x2 Your lightning spire shoots out a bolt of lightning at the ice dragon! The bolt of electricity hits the ice dragon. A tengu warrior comes into view. It is wielding a long sword of flaming. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - ice dragon Aim: an ice dragon (moderately wounded, catching its breath) Decaying hands burst forth from the earth! Zombie hands grab the ice dragon. Your lightning spire is unaffected. The zombie hands constrict the ice dragon! The ice dragon bites your lightning spire! The ice dragon claws your lightning spire but does no damage. The ice dragon tramples your lightning spire. A spriggan berserker comes into view. It is wielding a hand axe. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, p - ice dragon Decaying hands burst forth from the earth! Zombie hands grab the spriggan berserker. Zombie hands grab the tengu warrior. The zombie hands constrict the spriggan berserker. The zombie hands constrict the ice dragon! The zombie hands constrict the tengu warrior. The spriggan berserker struggles to escape constriction. The tengu warrior struggles to escape constriction. The ice dragon barely misses your lightning spire. The ice dragon claws your lightning spire! The ice dragon tramples your lightning spire. Your lightning spire shoots out a bolt of lightning at the ice dragon! The bolt of electricity hits the ice dragon. You can now pass through a line of other dancers. Unknown command. The zombie hands constrict the spriggan berserker! The zombie hands constrict the ice dragon! The zombie hands constrict the tengu warrior. You are feeling hungry. The spriggan berserker struggles to escape constriction. The ice dragon bites your lightning spire but does no damage. The ice dragon claws your lightning spire but does no damage. The ice dragon tramples your lightning spire! Your lightning spire is destroyed! The tengu warrior struggles to escape constriction. The spriggan berserker invokes Trog's protection! Unknown command. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Summon Lightning Spire (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor An electric hum fills the air. The ice dragon roars deafeningly! The zombie hands constrict the spriggan berserker! The zombie hands constrict the ice dragon. The zombie hands constrict the tengu warrior! The tengu warrior struggles to escape constriction. The spriggan berserker escapes! The ice dragon breathes frost at you. You deflect the blast of cold! Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor Decaying hands burst forth from the earth! Zombie hands grab the spriggan berserker. The zombie hands constrict the spriggan berserker. The zombie hands constrict the ice dragon. You kill the ice dragon! The ice dragon scales are intact enough to wear. The zombie hands constrict the tengu warrior!! You hear a shout! Your lightning spire shoots out a bolt of lightning at the rakshasa! The bolt of electricity hits the rakshasa. Uskayaw will force your foes to share their pain. Uskayaw links your audience in an emotional bond! A tengu warrior comes into view. It is wielding a bardiche. The zombie hands constrict the spriggan berserker! You kill the spriggan berserker! The zombie hands constrict the tengu warrior! You kill the tengu warrior! The rakshasa is no longer paralysed. Your lightning spire shoots out a bolt of lightning at the rakshasa! The bolt of electricity hits the rakshasa. The injured rakshasa weaves a defensive illusion! Unknown command. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor Decaying hands burst forth from the earth! Zombie hands grab the rakshasa. x3 The zombie hands constrict the rakshasa! You kill the rakshasa! The zombie hands lose their grip on the rakshasa. The rakshasa shimmers and vanishes! The zombie hands lose their grip on the rakshasa. The rakshasa shimmers and vanishes! The zombie hands constrict DEAD MONSTER!! >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [ObsidianBottle] Species: Deep Elf Job: Air Elementalist HP: 103/112; mods: -2/-8 MP: 23/53; mod: 0 Stats: 9 (9) 31 (31) 21 (21) Position: (34, 41), god: Uskayaw (24), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 14 | 11 | 5214 | 335/1060 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | | 0 | 0 | 0 | 0 | 0/84 Polearms | | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | | 0 | 0 | 0 | 0 | 0/70 Bows | | 0 | 0 | 0 | 0 | 0/42 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 3 | 587 | 163/283 Dodging | X | 1 | 14 | 14 | 4856 | 614/743 Stealth | X | 0 | 0 | 11 | 2060 | 9/446 Shields | X | 0 | 0 | 5 | 1238 | 178/424 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 2 | 28 | 18 | 7152 | 731/892 Conjurations | X | 0 | 0 | 9 | 2005 | 113/462 Hexes | | 0 | 0 | 11 | 2117 | 66/446 Charms | X | 0 | 0 | 17 | 5014 | 289/675 Summonings | X | 2 | 28 | 4 | 558 | 138/210 Necromancy | X | 0 | 0 | 17 | 6698 | 16/954 Translocations | X | 0 | 0 | 2 | 137 | 11/126 Transmutations | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | | 0 | 0 | 0 | 0 | 0/42 Ice Magic | | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 7 | 1410 | 10/400 Earth Magic | X | 0 | 0 | 7 | 1187 | 10/336 Poison Magic | | 0 | 0 | 1 | 92 | 50/84 Invocations | X | 1 | 14 | 16 | 7216 | 321/1051 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #12: 3663 #13: 2902 #23: 87236 #24: 278024824 #27: 574190 #44: 1 #49: 3892 #59: 1 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #22: staff of wizardry eq slot #1, inv slot #51: +2 cloak eq slot #2, inv slot #20: +1 helmet of the Jolly Coins {Int+5} eq slot #3, inv slot #30: +2 pair of gloves of archery eq slot #4, inv slot #24: +2 pair of boots of Noughts and Crosses {*Drain Dex+6} eq slot #5, inv slot #43: +1 buckler of protection eq slot #6, inv slot #36: +0 troll leather armour eq slot #7, inv slot #49: ring "Ibrom" {rF+ MP+9 Stlth+} eq slot #8, inv slot #8: ring of Vebenuw {Ice rPois} eq slot #9, inv slot #15: amulet of faith }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ...≈.....(....≈≈≈.......# ..≈≈...≈.(...≈≈≈≈.......# .......≈[((≈[≈≈≈≈........# ......≈≈.≈≈≈...≈≈.........# ........≈≈≈≈≈.≈..##........ .......≈≈≈≈≈...##.........≈ ..........≈≈≈≈....##..#.≈≈≈.. ..........≈≈......#####.≈≈≈.. .............8@.....)Q..≈≈≈.. ..............∩..≈≈...≈≈ ..............≈≈≈... ....)...[....≈≈≈... ............≈..... ................. ....≈............ ...≈≈.≈.......... ...≈≈........... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: true bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>