OniMage the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). The Shining One disapproves of the use of such an item. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. The Shining One disapproves of the use of such an item. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (11, 3, D) a +0 robe (61, 8, D) the +8 chain mail of Hunk {rPois rN+ Int+2} rPois: It protects you from poison. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (61, 16, D) a staff of conjuration (unseen) (62, 3, D) a brain worm corpse (62, 8, D) the +8 battleaxe of Etufuahil {antimagic, *Corrode SInv Stlth+} *Corrode: It may corrode you when you take damage. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (62, 12, D) a +0 hand axe a +0 robe (62, 16, D) a Compendium of Siegecraft (62, 17, D) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (unseen) (63, 0, D) a +1 ring mail of cold resistance (63, 16, D) the +2 short sword "Itwahikh" {flame, rElec Dex+2 SInv} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (63, 17, D) 4 potions of haste (64, 16, D) a book of Chaos (64, 17, D) a box of beasts (67, 22, D) a wind drake corpse (68, 0, D) a Necronomicon (68, 3, D) a brain worm corpse (70, 9, D) a +0 scale mail of fire resistance (71, 16, D) a +0 short sword of draining (71, 26, D) a +5 chain mail of ponderousness (71, 27, D) a +1 arbalest of freezing (72, 17, D) the +0 chain mail "Calouff" {Will- Int+8} Will-: It decreases your willpower. Int+8: It affects your intelligence (+8). (73, 16, D) a +1 quarterstaff of speed (73, 17, D) a +3 hand axe of venom (73, 26, D) an amulet of reflection (75, 1, D) a +2 robe