OniMage the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 robe a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). The Shining One disapproves of the use of such an item. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. The Shining One disapproves of the use of such an item. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) the quill talisman of Fortification {Dex+4} (still there?) [quill talisman] Dex+4: It affects your dexterity (+4). (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (61, 0, D) a staff of conjuration (61, 8, D) a +2 leather armour of willpower (61, 11, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (61, 16, D) the +1 sling of Niteu {heavy, rC+ MP+7 Dex+4} rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). Dex+4: It affects your dexterity (+4). (unseen) (62, 0, D) a staff of air (62, 1, D) a +4 chain mail of cold resistance (62, 8, D) a +1 heavy orcbow (62, 9, D) the +3 bardiche of Igoiv {drain, rCorr SInv} rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. The Shining One disapproves of the use of such an item. (62, 11, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (62, 16, D) the staff of the Charming Hero {SInv Conj Ice} [staff of conjuration] SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (unseen) (62, 17, D) a +0 chain mail of positive energy (63, 0, D) a sanguine talisman (63, 3, D) a +3 long sword a +0 robe (63, 8, D) a +2 antimagic bardiche (63, 11, D) a +0 rapier a +0 robe an elf corpse (63, 16, D) a +0 demon whip of pain (unseen) (63, 17, D) a scroll of brand weapon (64, 16, D) a +6 spear (unseen) (64, 17, D) a +2 falchion of holy wrath (unseen) (67, 0, D) a +0 longbow of flaming (69, 0, D) a staff of earth (70, 8, D) a +1 antimagic shortbow (unseen) (70, 9, D) the +1 trident of Ascent {protect, rF- rC+ Int+2 Dex+3} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (71, 8, D) a +5 vampiric hand axe (71, 16, D) a +0 sling of electrocution (71, 17, D) the +8 Vampire's Tooth {megavamp} The Shining One disapproves of the use of such an item. (unseen) (71, 20, D) a +0 scythe a +0 robe (71, 21, D) a +0 long sword a +0 robe a +0 club a +2 robe the orc corpse of Blorkula the Orcula the human corpse of Jessica (71, 23, D) a +0 dagger of venom (still there?) a +0 robe (still there?) the elf corpse of Dowan (still there?) (71, 27, D) a book of Maladies (71, 31, D) a sky beast corpse (72, 8, D) the +5 executioner's axe of Hyst {flame, *Rage rC+ Int+5} *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. Int+5: It affects your intelligence (+5). (72, 9, D) a +3 orcbow of draining (72, 21, D) a +0 short sword a +0 ring mail the elf corpse of Duvessa (72, 27, D) the +9 sling of Ruede {heavy, *Corrode rF+ rC+ rN+} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. a wind drake corpse (73, 16, D) a +2 robe (unseen) (73, 17, D) a +3 scale mail of cold resistance (73, 21, D) a +2 quarterstaff of chaos (still there?) a +1 cloak (still there?) the gnoll corpse of Crazy Yiuf (still there?) (73, 26, D) a +2 plate armour of cold resistance (73, 27, D) a +1 plate armour of fire resistance a wind drake corpse (73, 30, D) a sky beast corpse (74, 2, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (75, 2, D) a +0 arbalest a yaktaur corpse (skeletalised by now)