OniMage the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman of Time Monsters {*Corrode rN++ Int+3 Stlth-} [quill talisman] *Corrode: It may corrode you when you take damage. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (11, 0, D) a +0 robe the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (61, 0, D) a staff of cold (62, 1, D) the +0 pair of boots "Seniblid" {Will- Str+5} Will-: It decreases your willpower. Str+5: It affects your strength (+5). (63, 0, D) a staff of death (unseen) (63, 8, D) a staff of conjuration (68, 4, D) a +0 hand axe (69, 5, D) an orc corpse (70, 8, D) the ring of Ipewk {^Contam rElec rF- rC+ Str-2 Stlth+ Ice} [ring of ice] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (unseen) (70, 9, D) a +2 plate armour of fire resistance (71, 12, D) a +0 rapier a +0 robe (71, 16, D) a +1 leather armour of positive energy (71, 17, D) a +4 scimitar of protection (unseen) (72, 8, D) a +4 chain mail of fire resistance (72, 12, D) a black bear corpse (72, 16, D) a +0 halberd of pain (unseen) (72, 17, D) a scroll of fog (73, 1, D) a +2 antimagic rapier (unseen) (73, 16, D) a book of Winter (73, 17, D) a +1 pair of gloves of strength (75, 1, D) a +4 mace of holy wrath (unseen)