OniMage the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe a +2 dagger 9 poisoned darts (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). The Shining One disapproves of the use of such an item. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. The Shining One disapproves of the use of such an item. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman the lupine talisman of Qazlal's Delight {rC+ Stlth+} [lupine talisman] rC+: It protects you from cold. Stlth+: It makes you more stealthy. an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (61, 0, D) a +2 scimitar of protection (unseen) (61, 8, D) a staff of death (62, 0, D) a staff of fire (unseen) (62, 1, D) a +0 falchion of protection (unseen) (62, 3, D) a water moccasin corpse a ball python corpse (62, 9, D) a +2 spear of pain (62, 10, D) a bullfrog corpse (63, 0, D) a Necronomicon (63, 10, D) a river rat corpse (68, 4, D) a scorpion corpse a scorpion corpse (69, 0, D) a +3 heavy dire flail (70, 8, D) a +0 buckler of cold resistance (70, 9, D) a +2 shortbow of draining (71, 8, D) the +5 ring mail "Gudar" {Harm rElec Slay+5 SInv} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SInv: It lets you see invisible. (71, 12, D) a scorpion corpse (71, 16, D) a +6 ring of dexterity (71, 17, D) the ring "Leyquimu" {Wiz Dex+6} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Dex+6: It affects your dexterity (+6). (unseen) (72, 8, D) the staff of Wu Jian's Respect {rPois MP+8 Ice Alch} [staff of alchemy] rPois: It protects you from poison. MP+8: It affects your magic capacity (+8). Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (72, 16, D) the staff of Judgement {rN+ Int+5 Dex+2 Necro} [staff of death] rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. The Shining One disapproves of the use of such an item. (unseen) (72, 17, D) a sack of spiders (73, 1, D) a staff of cold (73, 16, D) a sack of spiders (73, 17, D) a fortress talisman