OniMage Level 1 of the Dungeon [Shop] Tayqyum's Jewellery Boutique a +6 ring of strength (unknown) (360 gold) the ring of Bijuv {*Slow rElec Int+4 Dex+10} (612 gold) [ring of dexterity] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Dex+10: It affects your dexterity (+10). a medusa talisman (250 gold) a +5 ring of evasion (unknown) (360 gold) a ring of magical power (unknown) (200 gold) a ring of fire (250 gold) an amulet of reflection (unknown) (300 gold) a serpent talisman (300 gold) [Shop] Puumokk's Book Shoppe a book of Callings (308 gold) the Lectures on Torrefying Destruction (308 gold) Spells Type Level a - Magic Dart Conjuration 1 b - Momentum Strike Conjuration/Translocation 2 c - Ignition Fire 8 a book of Necromancy (198 gold) a book of the Hunter (286 gold) a book of Minor Magic (176 gold) a book of Maladies (374 gold) a book of Minor Magic (176 gold) a book of Displacement (242 gold) [Shop] Qokepeob's Weapon Boutique a +3 morningstar of protection (290 gold) a +0 hand axe (36 gold) a +0 club (6 gold) the +10 quarterstaff of Figgooc {heavy, rN+ Int+5 Stlth+} (1002 gold) rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. a +0 war axe (42 gold) the +9 hand axe of the Endless March {heavy, rPois Will+ rCorr} (873 gold) rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a +7 heavy great sword (660 gold) [Shop] Vomieb's Weapon Emporium 2 stones (2 gold) 4 boomerangs (88 gold) 4 poisoned darts (26 gold) a +0 trident (38 gold) the +9 trident "Beri" {flame, rElec Will+ Int+6} (918 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). a +0 club (5 gold) a +5 trident (335 gold) the +7 flail "Nasch" {heavy, rElec rPois Str-2 SInv} (654 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Str-2: It affects your strength (-2). SInv: It lets you see invisible. a +3 shortbow of electrocution (269 gold) (0, 0, D:1) a +0 mace a goblin skeleton (1, 26, D:1) a quokka corpse (skeletalised by now) (3, 13, D:1) a frilled lizard skeleton (3, 15, D:1) a rat skeleton (4, 5, D:1) a ball python skeleton (9, 21, D:1) a +0 robe (15, -15, D:1) a +0 dagger (22, 6, D:1) a bat corpse (skeletalised by now) (25, 14, D:1) a +0 club a goblin skeleton (26, 14, D:1) a ball python skeleton (28, 2, D:1) a +0 dagger a rat corpse (skeletalised by now) (32, 7, D:1) a human skeleton (33, 6, D:1) a +0 war axe (35, 3, D:1) a +0 dagger (35, 6, D:1) a bat corpse (skeletalised by now) (41, 23, D:1) a +0 dagger (45, 19, D:1) a rat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (3, 0, D:2) a +0 whip a kobold corpse (29, 3, D:2) a bat corpse (39, -5, D:2) a +0 short sword (44, -2, D:2) a quokka corpse (skeletalised by now) (45, -19, D:2) a +0 dagger a kobold corpse (skeletalised by now) (46, -20, D:2) a +0 club (48, -12, D:2) a frilled lizard corpse (skeletalised by now) (50, -18, D:2) a +0 whip a kobold corpse (skeletalised by now)