Orban Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, 14, D:1) 17 sling bullets (7, 3, D:1) 18 stones (14, 15, D:1) 23 stones (17, -4, D:1) a +0 club a stone (25, -8, D:1) 16 poisoned darts Level 2 of the Dungeon (8, 2, D:2) a +0 club 4 stones (13, 16, D:2) 16 stones (14, -5, D:2) a +0 club a +0 hunting sling 19 stones (25, 22, D:2) a +0 robe (26, 7, D:2) a +0 dagger (26, 34, D:2) a +0 leather armour (27, 16, D:2) 10 stones (31, 38, D:2) a staff of fire (41, 22, D:2) a +0 club (47, 1, D:2) 17 arrows (47, 11, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Muen's Book Shop a book of Sloth (504 gold) a book of Blasting (448 gold) Great Wizards, Vol. VII (420 gold) a book of Air (308 gold) a book of the Hunter (364 gold) a book of Power (588 gold) the Disquisition on Floating Dark Rites (672 gold) Spells Type Level Known a - Airstrike Air 4 no b - Dispel Undead Necromancy 4 no c - Borgnjor's Vile Clutch Necromancy/Earth 5 no d - Haunt Necromancy/Summoning 7 no Trog disapproves of the use of such an item. the Grimoire of Transmigration (532 gold) Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Spider Form Transmutation/Poison 3 no c - Yara's Violent Unravelling Hexes/Transmutation 5 no d - Alistair's Intoxication Transmutation/Poison 5 no Trog disapproves of the use of such an item. a book of Weapons (448 gold) the Grimoire of the Gliding Voyage (308 gold) Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 no b - Conjure Ball Lightning Conjuration/Air 6 no Trog disapproves of the use of such an item. a book of Spectacle (448 gold) (0, 0, D:3) a +0 dagger (3, -1, D:3) a +0 spear (5, -9, D:3) 9 stones (11, 2, D:3) a +0 hunting sling (13, 21, D:3) a +0 robe (40, -1, D:3) a +0 short sword (43, -10, D:3) a +0 falchion a +0 mace Level 4 of the Dungeon [Shop] Zeegiul's Weapon Boutique 14 stones (16 gold) the +9 whip "Liycun" {vamp, rElec rF+ Int+4} (982 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+4). rF: It protects you from fire. rElec: It insulates you from electricity. a +0 hand crossbow (42 gold) a +0 lajatang (180 gold) a +0 mace (36 gold) a +0 hunting sling (18 gold) a +0 great mace of protection (117 gold) a +1 dagger of electrocution (144 gold) (0, 0, D:4) a +0 halberd (1, -1, D:4) a +0 flail (2, 2, D:4) a +0 club (12, 18, D:4) 19 stones (13, 29, D:4) a +0 dagger (17, -10, D:4) a +0 whip (18, -10, D:4) a +0 club a +0 flail (24, 26, D:4) a +0 whip (25, 12, D:4) a staff of earth (27, -17, D:4) 17 arrows (28, -11, D:4) a +0 barding (31, -8, D:4) a +0 hand crossbow (32, 5, D:4) a +2 spear of venom a gnoll corpse (33, -22, D:4) a +0 dagger (33, 0, D:4) 16 gold pieces (33, 6, D:4) a +0 spear (still there?) a ring of see invisible (still there?) 11 gold pieces (still there?) a gnoll corpse (still there?) (34, -22, D:4) a +0 club (34, 0, D:4) 15 gold pieces (34, 2, D:4) a manual of Maces & Flails (34, 4, D:4) a +2 spear of electrocution (35, 0, D:4) 16 gold pieces (35, 5, D:4) a +0 spear (still there?) a wand of polymorph (7) (still there?) (42, 24, D:4) a +0 dagger (43, 22, D:4) a book of the Hunter (47, 9, D:4) a +0 scimitar a +0 robe the orc skeleton of Blork the orc (55, 29, D:4) 13 stones