Ormazan Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (6, -31, D:1) a +0 mace (16, -38, D:1) a +0 dagger 7 stones a goblin corpse (skeletalised by now) (17, -25, D:1) a rat corpse (skeletalised by now) (17, -14, D:1) a quokka skeleton (17, 16, D:1) a ball python corpse (skeletalised by now) (18, -26, D:1) a +0 dagger (18, -1, D:1) a kobold corpse (skeletalised by now) (26, -34, D:1) a ball python corpse (skeletalised by now) (26, 11, D:1) 3 stones (29, 10, D:1) a quokka skeleton (30, 6, D:1) a rat skeleton (44, -14, D:1) a ball python skeleton (48, 17, D:1) a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) (51, -6, D:1) a rat corpse (skeletalised by now) (51, 11, D:1) 5 stones (55, 6, D:1) a goblin skeleton (67, -1, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (3, -30, D:2) a ball python skeleton (27, -34, D:2) a +0 hand axe (38, 5, D:2) a ball python corpse (39, 10, D:2) a +0 dagger (39, 13, D:2) a +0 hand axe (40, 11, D:2) a scroll of identify (40, 12, D:2) the +1 leather armour of Salvation {rElec rPois rC-} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. (42, -5, D:2) a +0 ring mail (46, -18, D:2) a rat corpse (skeletalised by now)