OthelloStarBuck Level 1 of the Dungeon (18, 18, D:1) a +0 dagger (21, -15, D:1) a hobgoblin skeleton (21, -14, D:1) a rat skeleton (31, 10, D:1) a scroll of vulnerability (35, -9, D:1) a bat skeleton (36, -14, D:1) a rat skeleton (37, 7, D:1) a hobgoblin skeleton (38, 9, D:1) a +2 pair of gloves (49, -7, D:1) a ball python corpse (skeletalised by now) (55, -24, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 mace (0, 9, D:2) a +0 dagger (1, 8, D:2) a potion of resistance (2, 7, D:2) a +0 dagger (6, 6, D:2) a +0 club (9, 21, D:2) a scroll of vulnerability (9, 22, D:2) a hobgoblin corpse (skeletalised by now) (24, 34, D:2) a rat skeleton (26, 9, D:2) a +0 dagger a goblin skeleton (33, 9, D:2) a +0 mace (38, 0, D:2) a +0 spear (40, 35, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) (41, 32, D:2) a quokka corpse (skeletalised by now) (49, -7, D:2) a +0 robe (55, 20, D:2) a +0 club 2 stones a kobold corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the fire staff "Owikhlyl" {rF+ rN+ Int+4 Fire} (4460 gold) [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Fire: It increases the power of your Fire spells. the +8 dagger "Laob" {drain, rC+ Int+4} (6600 gold) rC+: It protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the cold staff "Pouraf" {rF- rC+ Str+3 Ice} (3130 gold) [staff of cold] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. the necromancy staff "Jocagg" {rN++ Str-5 Necro Air} (3130 gold) [staff of necromancy] rN++: It greatly protects you from negative energy. Str-5: It affects your strength (-5). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. the ring "Kaeschowe" {Wiz SInv} (4120 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. SInv: It lets you see invisible. the +8 mace of the Five Tales {flame, rF+ Str+2 Stlth+} (6640 gold) rF+: It protects you from fire. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring "Ibbafuw" {rC+ rCorr MP+9} (5650 gold) [ring of protection from cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). the +1 pair of boots "Zohudgh" {rElec rF- Dex+6} (2910 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the amulet of Falat {Alch+ rCorr} (4260 gold) [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. rCorr: It protects you from acid and corrosion. the +7 sling "Uzxunkirgh" {antimagic, rC+ Int+4} (6190 gold) rC+: It protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the spider talisman of Indecent Exposure {Dex+3 Stlth+} (4010 gold) [spider talisman] Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. the earth staff of Youthful Indiscretion {Will+ Str+7 Earth} (5230 gold) [staff of earth] Will+: It increases your willpower. Str+7: It affects your strength (+7). Earth: It increases the power of your Earth spells. the +8 dagger of the Growing Gods {heavy, rC+ Int+3} (6390 gold) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring "Calo" {rPois rN+++ Int-3 Dex-2 Slay+4} (5770 gold) [ring of slaying] rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Int-3: It affects your intelligence (-3). Dex-2: It affects your dexterity (-2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +3 sling of Youthful Indiscretion {antimagic, Int+5} (3700 gold) Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +2 cloak "Ripp" {rPois rC+ Str-3 Dex+3} (3270 gold) rPois: It protects you from poison. rC+: It protects you from cold. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring of Rahiset {^Drain rElec rF+ rN+ SInv} (3460 gold) [ring of see invisible] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. the conjuration staff of the Blessed Realm {Str+3 Conj} (3830 gold) [staff of conjuration] Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. the +5 leather armour "Ychufuub" {rElec Str-5 Dex+8} (4730 gold) rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Dex+8: It affects your dexterity (+8). It cannot be enchanted further. the +0 pair of gloves "Bohiri" {rPois Dex+3} (2200 gold) rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (11, 14, D:3) a +0 spear a gnoll corpse (skeletalised by now) (11, 15, D:3) a +0 flail a +0 whip a gnoll corpse (skeletalised by now) (22, 21, D:3) the human corpse of Sigmund (skeletalised by now) (25, 20, D:3) a +0 flail a +0 hand axe a +0 club (28, 19, D:3) a +0 dagger (30, 22, D:3) a +0 ring mail (43, -7, D:3) a frilled lizard skeleton (49, -8, D:3) a quokka skeleton (49, -7, D:3) a hobgoblin skeleton (54, 9, D:3) a +0 short sword (57, -1, D:3) a +0 sling (61, 15, D:3) a +0 ring mail (68, 8, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 6 javelins (3, 5, D:4) a +0 robe (11, -1, D:4) an iguana corpse (12, -33, D:4) a +0 robe (12, -6, D:4) a +0 robe (13, -24, D:4) a +0 giant club an ogre corpse (skeletalised by now) (16, -9, D:4) a brain worm corpse (18, -6, D:4) a +0 whip 4 poisoned darts (22, -11, D:4) a parchment of Volatile Blastmotes (31, -12, D:4) a scroll of identify